#include "engine.h" bool incmd = false; int DispatchUseForward = 0; int SpawnForward = 0; int ChangelevelForward = 0; int PlaybackForward = 0; int DispatchKeyForward = 0; int pfnTouchForward = 0; int pfnThinkForward = 0; int PlayerPreThinkForward = 0; int PlayerPostThinkForward = 0; int ClientKillForward = 0; int CmdStartForward = 0; int StartFrameForward = 0; void DispatchUse(edict_t *pentUsed, edict_t *pentOther) { if (DispatchUseForward) { int retVal = 0; int used = ENTINDEX(pentUsed); int user = ENTINDEX(pentOther); retVal = MF_ExecuteForward(DispatchUseForward, user, used); if (retVal) RETURN_META(MRES_SUPERCEDE); } RETURN_META(MRES_IGNORED); } int DispatchSpawn(edict_t *pEntity) { if (SpawnForward) { int retVal = 0; int id = ENTINDEX(pEntity); retVal = MF_ExecuteForward(SpawnForward, id); if (retVal) RETURN_META_VALUE(MRES_SUPERCEDE, 0); } RETURN_META_VALUE(MRES_IGNORED, 0); } void ChangeLevel(char* s1, char* s2) { if (ChangelevelForward) { int retVal = 0; char *map = s1; cell amxMap = MF_PrepareCharArray(map, strlen(map)); retVal = MF_ExecuteForward(ChangelevelForward, amxMap); if (retVal) RETURN_META(MRES_SUPERCEDE); } RETURN_META(MRES_IGNORED); } void PlaybackEvent(int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2) { if (PlaybackForward) { edict_t *e = (edict_t *)pInvoker; int retVal = 0; static cell cOrigin[3]; static cell cAngles[3]; Vector vOrigin = (Vector)origin; Vector vAngles = (Vector)angles; cOrigin[0] = amx_ftoc(vOrigin.x); cOrigin[1] = amx_ftoc(vOrigin.y); cOrigin[2] = amx_ftoc(vOrigin.z); cAngles[0] = amx_ftoc(vAngles.x); cAngles[1] = amx_ftoc(vAngles.y); cAngles[2] = amx_ftoc(vAngles.z); cell CellOrigin = MF_PrepareCellArray(cOrigin, 3); cell CellAngles = MF_PrepareCellArray(cAngles, 3); retVal = MF_ExecuteForward(PlaybackForward, flags, ENTINDEX(e), eventindex, amx_ftoc(delay), CellOrigin, CellAngles, amx_ftoc(fparam1), amx_ftoc(fparam2), iparam1, iparam2, bparam2); if (retVal) RETURN_META(MRES_SUPERCEDE); } RETURN_META(MRES_IGNORED); } #if 0 void KeyValue(edict_t *pEntity, KeyValueData *pkvd) { if (DispatchKeyForward) { inKeyValue=true; int retVal = 0; g_pkvd=pkvd; int index = ENTINDEX(pEntity); retVal = MF_ExecuteForward(DispatchKeyForward, index); inKeyValue=false; if (retVal) RETURN_META(MRES_SUPERCEDE); } RETURN_META(MRES_HANDLED); } #endif void StartFrame_Post() { if (glinfo.bCheckLights) { if (!FStrEq((const char*)glinfo.szLastLights, "")) { (g_engfuncs.pfnLightStyle)(0, (char *)glinfo.szLastLights); glinfo.fNextLights = gpGlobals->time + 1; } } if (StartFrameForward) MF_ExecuteForward(StartFrameForward); RETURN_META(MRES_IGNORED); } void CmdStart(const edict_t *player, const struct usercmd_s *_cmd, unsigned int random_seed) { int retVal = 0; edict_t *pEntity = (edict_t *)player; struct usercmd_s *g_cmd = (struct usercmd_s *)_cmd; if (CmdStartForward) { incmd = true; retVal = MF_ExecuteForward(CmdStartForward, ENTINDEX(pEntity), g_cmd->impulse); incmd = false; if (retVal) { g_cmd->impulse = 0; RETURN_META(MRES_SUPERCEDE); } } RETURN_META(MRES_IGNORED); } void ClientKill(edict_t *pEntity) { int retVal = 0; if (ClientKillForward) { retVal = MF_ExecuteForward(ClientKillForward, ENTINDEX(pEntity)); if (retVal) RETURN_META(MRES_SUPERCEDE); } RETURN_META(MRES_IGNORED); } void PlayerPreThink_Post(edict_t *pEntity) { MF_ExecuteForward(PlayerPreThinkForward, ENTINDEX(pEntity)); RETURN_META(MRES_IGNORED); } void PlayerPostThink_Post(edict_t *pEntity) { if(plinfo[ENTINDEX(pEntity)].pViewEnt) { edict_t *pCamEnt = plinfo[ENTINDEX(pEntity)].pViewEnt; MAKE_VECTORS(pEntity->v.v_angle + pEntity->v.punchangle); Vector vecSrc = pEntity->v.origin + pEntity->v.view_ofs; Vector vecAiming = gpGlobals->v_forward; TraceResult tr; switch(plinfo[ENTINDEX(pEntity)].iViewType) { case CAMERA_3RDPERSON: TRACE_LINE(vecSrc, vecSrc - (vecAiming * 128), ignore_monsters, ENT(pEntity), &tr); SET_VIEW(pEntity, pCamEnt); pCamEnt->v.origin = tr.vecEndPos; pCamEnt->v.angles = pEntity->v.v_angle; break; case CAMERA_UPLEFT: TRACE_LINE(vecSrc, vecSrc - ((vecAiming * 32) - ((gpGlobals->v_right * 15) + (gpGlobals->v_up * 15))), ignore_monsters, ENT(pEntity), &tr); SET_VIEW(pEntity, pCamEnt); pCamEnt->v.origin = tr.vecEndPos; pCamEnt->v.angles = pEntity->v.v_angle; break; case CAMERA_TOPDOWN: TRACE_LINE(vecSrc, vecSrc + Vector(0,0,2048), dont_ignore_monsters, ENT(pEntity), &tr); SET_VIEW(pEntity, pCamEnt); pCamEnt->v.origin = tr.vecEndPos; pCamEnt->v.origin.z -= 40; pCamEnt->v.angles = Vector(90,pEntity->v.v_angle.y,0); break; default: SET_VIEW(pEntity, pEntity); REMOVE_ENTITY(plinfo[ENTINDEX(pEntity)].pViewEnt); plinfo[ENTINDEX(pEntity)].iViewType = CAMERA_NONE; plinfo[ENTINDEX(pEntity)].pViewEnt = NULL; break; } } MF_ExecuteForward(PlayerPostThinkForward, ENTINDEX(pEntity)); RETURN_META(MRES_IGNORED); } void DispatchTouch(edict_t *pToucher, edict_t *pTouched) { int retVal = 0; /* Execute pfnTouch forwards */ if (pfnTouchForward) { retVal = MF_ExecuteForward(pfnTouchForward, ENTINDEX(pToucher), ENTINDEX(pTouched)); if (retVal) RETURN_META(MRES_SUPERCEDE); } RETURN_META(MRES_IGNORED); } void DispatchThink_Post(edict_t *pent) { MF_ExecuteForward(pfnThinkForward, ENTINDEX(pent)); RETURN_META(MRES_IGNORED); }