/* * dodfun * Copyright (c) 2004 Lukasz Wlasinski * * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #include "amxxmodule.h" #include "CMisc.h" #include "dodfun.h" // ***************************************************** // class CPlayer // ***************************************************** void CPlayer::Disconnect(){ ingame = staminaSet = fuseSet = bot = false; } void CPlayer::PutInServer(){ ingame = true; } void CPlayer::Connect(){ bot = IsBot(); } void CPlayer::Init( int pi, edict_t* pe ) { pEdict = pe; index = pi; current = 0; ingame = staminaSet = fuseSet = bot = false; } void CPlayer::killPlayer(){ pEdict->v.dmg_inflictor = NULL; pEdict->v.health = 0; pEdict->v.deadflag = DEAD_RESPAWNABLE; pEdict->v.weaponmodel = 0; pEdict->v.weapons = 0; } void CPlayer::setTeamName( char *szName ){ for (int i=0;i<16;i++){ *( (char*)pEdict->pvPrivateData + STEAM_PDOFFSET_TEAMNAME + i ) = szName[i]; } } void CPlayer::getTeamName(char * szName ){ for (int i=0;i<16;i++){ szName[i] = *( (char*)pEdict->pvPrivateData + STEAM_PDOFFSET_TEAMNAME + i ); } } void CObjective::SetKeyValue( int index, char *keyname, char *value ){ KeyValueData pkvd; pkvd.szClassName = (char *)STRING(obj[index].pEdict->v.classname); pkvd.szKeyName = keyname; // type pkvd.szValue = value; pkvd.fHandled = false; MDLL_KeyValue(obj[index].pEdict, &pkvd); } void CObjective::InitObj(int dest , edict_t* ed ){ MESSAGE_BEGIN( dest, gmsgInitObj,0,ed ); WRITE_BYTE( count ); for ( int i=0; iv.model = MAKE_STRING( GET_CP_PD(obj[index].pEdict).model_neutral ); obj[index].pEdict->v.body = GET_CP_PD(obj[index].pEdict).model_body_neutral; break; case 1: obj[index].pEdict->v.model = MAKE_STRING( GET_CP_PD(obj[index].pEdict).model_allies ); obj[index].pEdict->v.body = GET_CP_PD(obj[index].pEdict).model_body_allies; break; case 2: obj[index].pEdict->v.model = MAKE_STRING( GET_CP_PD(obj[index].pEdict).model_axis ); obj[index].pEdict->v.body = GET_CP_PD(obj[index].pEdict).model_body_axis; break; } mObjects.SetObj(index); } void CObjective::Sort(){ objinfo_t temp; for (int j=0;j obj[i+1].index ){ temp = obj[i+1]; obj[i+1] = obj[i]; obj[i] = temp; } } } }