/* AMX Mod X * Natural Selection Module * * by the AMX Mod X Development Team * * This file is part of AMX Mod X. * * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. */ #ifndef TITLEMANAGER_H #define TITLEMANAGER_H #include #include #include #include "CString.h" #include "Hash.h" class TitleManager { private: int m_Loaded; // Use a string pointer for the data type because the location manager // stores a direct pointer to the c_str() of the title Hash m_Hash; public: TitleManager() { m_Loaded=0; }; inline const char *Lookup(String &input) { String** ret = m_Hash.find(input); if (ret == NULL || *ret == NULL) { // was not found return NULL; } return (*ret)->c_str(); }; void LoadTitles(void); }; extern TitleManager TitleMan; #endif // TITLEMANAGER_H