//#define __cswonbuild__ // comment when compiling for STEAM /* AMX Mod X * Counter-Strike Module * * by the AMX Mod X Development Team * * This file is part of AMX Mod X. * * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. */ // cstrike MODULE TO DO HERE: http://www.amxmodx.org/forums/viewtopic.php?t=45 // This implementation uses Vexd's way (lightly modified) of setting models on players. #include #include #include #include "CstrikePlayer.h" meta_globals_t *gpMetaGlobals; // Variables provided to plugins. gamedll_funcs_t *gpGamedllFuncs; // Pair of function tables provided by game DLL. mutil_funcs_t *gpMetaUtilFuncs; // Meta Utility Function table type. enginefuncs_t g_engfuncs; // Engine hands this to DLLs for functionality callbacks enginefuncs_t meta_engfuncs; globalvars_t *gpGlobals; DLL_FUNCTIONS gFunctionTable; // Must provide at least one of these... static META_FUNCTIONS gMetaFunctionTable; /* = { NULL, // pfnGetEntityAPI HL SDK; called before game DLL NULL, // pfnGetEntityAPI_Post META; called after game DLL NULL, // pfnGetEntityAPI2 HL SDK2; called before game DLL NULL, // pfnGetEntityAPI2_Post META; called after game DLL NULL, // pfnGetNewDLLFunctions HL SDK2; called before game DLL NULL, // pfnGetNewDLLFunctions_Post META; called after game DLL NULL, // pfnGetEngineFunctions META; called before HL engine NULL // pfnGetEngineFunctions_Post META; called after HL engine };*/ pfnamx_engine_g* g_engAmxFunc; pfnmodule_engine_g* g_engModuleFunc; #define NAME "Counter-Strike" #define AUTHOR "AMX Mod X Dev Team" #if defined __cswonbuild__ #define VERSION "0.16 WON" // change both these versions #else #define VERSION "0.16 STEAM" // change both these versions #endif // defined __cswonbuild__ #define URL "http://www.amxmodx.org" #define LOGTAG "AMXCS" #define DATE __DATE__ #define GETINFOKEYBUFFER (*g_engfuncs.pfnGetInfoKeyBuffer) #define SETCLIENTKEYVALUE (*g_engfuncs.pfnSetClientKeyValue) #define GETCLIENTKEYVALUE (*g_engfuncs.pfnInfoKeyValue) #if defined __linux__ #define EXTRAOFFSET 5 // offsets 5 higher in Linux builds #else #define EXTRAOFFSET 0 // no change in Windows builds #endif // defined __linux__ #if defined __cswonbuild__ // from here WON build looks for offsets // "player" entities #define OFFSET_TEAM 114 + EXTRAOFFSET // same as STEAM #define OFFSET_CSMONEY 115 + EXTRAOFFSET // same as STEAM #define OFFSET_NVGOGGLES 129 + EXTRAOFFSET // same as STEAM #define OFFSET_DEFUSE_PLANT 193 + EXTRAOFFSET // same as STEAM #define OFFSET_VIP 215 + EXTRAOFFSET // same as STEAM #define OFFSET_BUYZONE 239 + EXTRAOFFSET // differs -2 from STEAM #define OFFSET_AWM_AMMO 381 + EXTRAOFFSET // differs -1 from STEAM #define OFFSET_SCOUT_AMMO 382 + EXTRAOFFSET // all of these probably differs by -1, didn't really test that yet though #define OFFSET_PARA_AMMO 383 + EXTRAOFFSET #define OFFSET_FAMAS_AMMO 384 + EXTRAOFFSET #define OFFSET_M3_AMMO 385 + EXTRAOFFSET #define OFFSET_USP_AMMO 386 + EXTRAOFFSET #define OFFSET_FIVESEVEN_AMMO 387 + EXTRAOFFSET #define OFFSET_DEAGLE_AMMO 388 + EXTRAOFFSET #define OFFSET_P228_AMMO 389 + EXTRAOFFSET #define OFFSET_GLOCK_AMMO 390 + EXTRAOFFSET #define OFFSET_FLASH_AMMO 391 + EXTRAOFFSET #define OFFSET_HE_AMMO 392 + EXTRAOFFSET #define OFFSET_SMOKE_AMMO 393 + EXTRAOFFSET #define OFFSET_C4_AMMO 394 + EXTRAOFFSET // differs -1 from STEAM #define OFFSET_CSDEATHS 448 + EXTRAOFFSET // differs -1 from STEAM // "weapon_*" entities #define OFFSET_WEAPONTYPE 43 + EXTRAOFFSET // same as STEAM #define OFFSET_CLIPAMMO 51 + EXTRAOFFSET // same as STEAM #define OFFSET_SILENCER_FIREMODE 70 + EXTRAOFFSET // differs -4 from STEAM // "hostage_entity" entities #define OFFSET_HOSTAGEFOLLOW 86 + EXTRAOFFSET // same as STEAM #define OFFSET_HOSTAGEID 487 + EXTRAOFFSET // same as STEAM #else // from here STEAM build looks for offsets // "player" entities #define OFFSET_TEAM 114 + EXTRAOFFSET #define OFFSET_CSMONEY 115 + EXTRAOFFSET #define OFFSET_NVGOGGLES 129 + EXTRAOFFSET #define OFFSET_DEFUSE_PLANT 193 + EXTRAOFFSET #define OFFSET_VIP 215 + EXTRAOFFSET #define OFFSET_BUYZONE 241 + EXTRAOFFSET #define OFFSET_AWM_AMMO 382 + EXTRAOFFSET #define OFFSET_SCOUT_AMMO 383 + EXTRAOFFSET #define OFFSET_PARA_AMMO 384 + EXTRAOFFSET #define OFFSET_FAMAS_AMMO 385 + EXTRAOFFSET #define OFFSET_M3_AMMO 386 + EXTRAOFFSET #define OFFSET_USP_AMMO 387 + EXTRAOFFSET #define OFFSET_FIVESEVEN_AMMO 388 + EXTRAOFFSET #define OFFSET_DEAGLE_AMMO 389 + EXTRAOFFSET #define OFFSET_P228_AMMO 390 + EXTRAOFFSET #define OFFSET_GLOCK_AMMO 391 + EXTRAOFFSET #define OFFSET_FLASH_AMMO 392 + EXTRAOFFSET #define OFFSET_HE_AMMO 393 + EXTRAOFFSET #define OFFSET_SMOKE_AMMO 394 + EXTRAOFFSET #define OFFSET_C4_AMMO 395 + EXTRAOFFSET #define OFFSET_CSDEATHS 449 + EXTRAOFFSET // "weapon_*" entities #define OFFSET_WEAPONTYPE 43 + EXTRAOFFSET #define OFFSET_CLIPAMMO 51 + EXTRAOFFSET #define OFFSET_SILENCER_FIREMODE 74 + EXTRAOFFSET // "hostage_entity" entities #define OFFSET_HOSTAGEFOLLOW 86 + EXTRAOFFSET #define OFFSET_HOSTAGEID 487 + EXTRAOFFSET #endif // defined __cswonbuild__ // Ids of weapons in CS #define CSW_P228 1 //#define CSW_SHIELD 2 #define CSW_SCOUT 3 #define CSW_HEGRENADE 4 #define CSW_XM1014 5 #define CSW_C4 6 #define CSW_MAC10 7 #define CSW_AUG 8 #define CSW_SMOKEGRENADE 9 #define CSW_ELITE 10 #define CSW_FIVESEVEN 11 #define CSW_UMP45 12 #define CSW_SG550 13 #define CSW_GALI 14 #define CSW_FAMAS 15 #define CSW_USP 16 #define CSW_GLOCK18 17 #define CSW_AWP 18 #define CSW_MP5NAVY 19 #define CSW_M249 20 #define CSW_M3 21 #define CSW_M4A1 22 #define CSW_TMP 23 #define CSW_G3SG1 24 #define CSW_FLASHBANG 25 #define CSW_DEAGLE 26 #define CSW_SG552 27 #define CSW_AK47 28 //#define CSW_KNIFE 29 #define CSW_P90 30 #define M4A1_SILENCED (1<<2) #define M4A1_ATTACHSILENCEANIM 6 #define M4A1_DETACHSILENCEANIM 13 #define USP_SILENCED (1<<0) #define USP_ATTACHSILENCEANIM 7 #define USP_DETACHSILENCEANIM 15 #define GLOCK_SEMIAUTOMATIC 0 #define GLOCK_BURSTMODE 2 #define FAMAS_AUTOMATIC 0 #define FAMAS_BURSTMODE 16 #define PLAYER_IS_VIP (1<<8) #define TEAM_T 1 #define TEAM_CT 2 #define TEAM_SPECTATOR 3 #define CAN_PLANT_BOMB (1<<8) // 256 #define HAS_DEFUSE_KIT (1<<16) // 65536 #define DEFUSER_COLOUR_R 0 #define DEFUSER_COLOUR_G 160 #define DEFUSER_COLOUR_B 0 #define HAS_NVGOGGLES (1<<0) #define MODELRESETTIME 1.0 // cstrike-specific defines above // Globals below plugin_info_t Plugin_info = { META_INTERFACE_VERSION, NAME, VERSION, DATE, AUTHOR, URL, LOGTAG, PT_ANYPAUSE, PT_ANYPAUSE, }; module_info_s module_info = { NAME, AUTHOR, VERSION, AMX_INTERFACE_VERSION, RELOAD_MODULE, }; CCstrikePlayer g_players[33]; //bool g_initialized = false; // Globals above