#ifndef _INCLUDE_ENGINE_AMXMOD_BCOMPAT_H_ #define _INCLUDE_ENGINE_AMXMOD_BCOMPAT_H_ BOOL is_breakable(edict_t* pBreak); BOOL is_monster(edict_t* pMonster); void hurt_monster(edict_t* pMonster, float dmg, int bit, const float *origin); float ArmorDamage(edict_t* pVictim, float dmg, int bit); void Death(edict_t* pVictim, edict_t* pKiller, const char* weapon, int hs); void Damage(edict_t *pVictim, edict_t *pAttacker, const float *origin, float dmg, int bit, const char *weapon, int hs); void RadiusDamage_AMXMod_Base(edict_t *pAttacker, float dmg, Vector vecSrc, float rad, int bit, const char *weapon, int hs); #endif //_INCLUDE_ENGINE_AMXMOD_BCOMPAT_H_