/* * dodfun * Copyright (c) 2004 Lukasz Wlasinski * * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #include "amxxmodule.h" #include "dodfun.h" static cell AMX_NATIVE_CALL set_player_stamina(AMX *amx, cell *params){ // id,(re)set,min,max int index = params[1]; if (index<1||index>gpGlobals->maxClients){ MF_RaiseAmxError(amx,AMX_ERR_NATIVE); return 0; } CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); if ( params[2] ){ // 0 set , 1 reset pPlayer->staminaMin = 0; pPlayer->staminaMax = 100; pPlayer->staminaSet = false; return 1; } int min = params[3]; if ( min<0 || min>100 ){ MF_RaiseAmxError(amx,AMX_ERR_NATIVE); return 0; } int max = params[4]; if ( max100 ){ MF_RaiseAmxError(amx,AMX_ERR_NATIVE); return 0; } if ( pPlayer->ingame ){ pPlayer->staminaMin = min; pPlayer->staminaMax = max; pPlayer->staminaSet = true; return 1; } return 0; } static cell AMX_NATIVE_CALL nade_set_fuse(AMX *amx, cell *params){ // id,(re)set,time,type int index = params[1]; if (index<1||index>gpGlobals->maxClients){ MF_RaiseAmxError(amx,AMX_ERR_NATIVE); return 0; } CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); if ( params[2] ){ // 0 set , 1 reset pPlayer->fuseSet = false; pPlayer->nadeFuse = 0; return 1; } float fFuse = *(float *)((void *)¶ms[3]); if ( fFuse<0.1 || fFuse>20.0 ){ MF_RaiseAmxError(amx,AMX_ERR_NATIVE); return 0; } int iFType = params[4]; if ( pPlayer->ingame ){ pPlayer->nadeFuse = fFuse; pPlayer->fuseSet = true; pPlayer->fuseType = iFType; return 1; } return 0; } static cell AMX_NATIVE_CALL dod_get_wpninfo(AMX *amx, cell *params){ // id int index = params[1]; if (index<1||index>gpGlobals->maxClients){ MF_RaiseAmxError(amx,AMX_ERR_NATIVE); return 0; } CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); //weapon_data_t wdata; //mm_DispatchThink(pPlayer->pEdict); //mm_GetWeaponData(pPlayer->pEdict,&wdata); //MF_PrintSrvConsole("%d \n",wdata.iuser1); return 1; } AMX_NATIVE_INFO base_Natives[] = { { "dod_set_stamina", set_player_stamina }, { "dod_set_fuse", nade_set_fuse }, { "dod_get_wpninfo", dod_get_wpninfo }, ///******************* { NULL, NULL } };