#include "cstrike.h" /* AMX Mod X * Counter-Strike Module * * by the AMX Mod X Development Team * * This file is part of AMX Mod X. * * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. */ // Utils first bool UTIL_IsPlayer(AMX* amx, edict_t* pPlayer) { bool player = false; // Check entity validity if (FNullEnt(pPlayer)) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } if (strcmp(STRING(pPlayer->v.classname), "player") == 0) player = true; return player; } void UTIL_TextMsg_Generic(edict_t* pPlayer, char* message) { MESSAGE_BEGIN(MSG_ONE, GET_USER_MSG_ID(PLID, "TextMsg", NULL), NULL, pPlayer); WRITE_BYTE(HUD_PRINTCENTER); // 1 = console, 2 = console, 3 = chat, 4 = center WRITE_STRING(message); MESSAGE_END(); /* The byte above seems to use these: #define HUD_PRINTNOTIFY 1 #define HUD_PRINTCONSOLE 2 #define HUD_PRINTTALK 3 #define HUD_PRINTCENTER 4 However both 1 and 2 seems to go to console with Steam CS. */ } // Then natives static cell AMX_NATIVE_CALL cs_set_user_money(AMX *amx, cell *params) // cs_set_user_money(index, money, flash = 1); = 3 arguments { // Give money to user // params[1] = user // params[2] = money // params[3] = flash money? // Check index if (!MF_IsPlayerIngame(params[1])) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } // Fetch player pointer edict_t *pPlayer = INDEXENT(params[1]); // Check entity validity if (FNullEnt(pPlayer)) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } // Give money *((int *)pPlayer->pvPrivateData + OFFSET_CSMONEY) = params[2]; // Update display MESSAGE_BEGIN(MSG_ONE, GET_USER_MSG_ID(PLID, "Money", NULL), NULL, pPlayer); WRITE_LONG(params[2]); WRITE_BYTE(params[3] ? 1 : 0); // if params[3] is 0, there will be no +/- flash of money in display... MESSAGE_END(); return 1; } static cell AMX_NATIVE_CALL cs_get_user_money(AMX *amx, cell *params) // cs_get_user_money(index); = 1 argument { // Give money to user // params[1] = user // Check index if (!MF_IsPlayerIngame(params[1])) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } // Fetch player pointer edict_t *pPlayer = INDEXENT(params[1]); // Check entity validity if (FNullEnt(pPlayer)) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } // Return money return *((int *)pPlayer->pvPrivateData + OFFSET_CSMONEY); } static cell AMX_NATIVE_CALL cs_get_user_deaths(AMX *amx, cell *params) // cs_get_user_deaths(index); = 1 param { // Gets user deaths in cs. // params[1] = user // Check index if (!MF_IsPlayerIngame(params[1])) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } // Fetch player pointer edict_t *pPlayer = INDEXENT(params[1]); // Check entity validity if (FNullEnt(pPlayer)) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } return *((int *)pPlayer->pvPrivateData + OFFSET_CSDEATHS); } static cell AMX_NATIVE_CALL cs_set_user_deaths(AMX *amx, cell *params) // cs_set_user_deaths(index, newdeaths); = 2 arguments { // Sets user deaths in cs. // params[1] = user // params[2] = new deaths // Check index if (!MF_IsPlayerIngame(params[1])) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } // Fetch player pointer edict_t *pPlayer = INDEXENT(params[1]); // Check entity validity if (FNullEnt(pPlayer)) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } // Set deaths *((int *)pPlayer->pvPrivateData + OFFSET_CSDEATHS) = params[2]; // Update scoreboard here..? MESSAGE_BEGIN(MSG_ALL, GET_USER_MSG_ID(PLID, "ScoreInfo", NULL)); WRITE_BYTE(params[1]); WRITE_SHORT((int)pPlayer->v.frags); // should these be byte? WRITE_SHORT(params[2]); // should these be byte? WRITE_SHORT(0); // dunno what this parameter is (doesn't seem to be vip) // should these be byte? WRITE_SHORT(*((int *)pPlayer->pvPrivateData + OFFSET_TEAM)); // should these be byte? MESSAGE_END(); return 1; } static cell AMX_NATIVE_CALL cs_get_hostage_id(AMX *amx, cell *params) // cs_get_hostage_id(index) = 1 param { // Gets unique id of a CS hostage. // params[1] = hostage entity index // Valid entity should be within range if (params[1] <= gpGlobals->maxClients || params[1] > gpGlobals->maxEntities) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } // Make into class pointer edict_t *pEdict = INDEXENT(params[1]); // Check entity validity if (FNullEnt(pEdict)) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } // Make sure this is a hostage. if (strcmp(STRING(pEdict->v.classname), "hostage_entity") != 0) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } // Return value at offset return (int)*((int *)pEdict->pvPrivateData + OFFSET_HOSTAGEID); } static cell AMX_NATIVE_CALL cs_get_weapon_silenced(AMX *amx, cell *params) // cs_get_weapon_silenced(index); = 1 param { // Is weapon silenced? Does only work on M4A1 and USP. // params[1] = weapon index // Valid entity should be within range if (params[1] <= gpGlobals->maxClients || params[1] > gpGlobals->maxEntities) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } // Make into edict pointer edict_t *pWeapon = INDEXENT(params[1]); // Check entity validity if (FNullEnt(pWeapon)) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } int weapontype = (int)*((int *)pWeapon->pvPrivateData + OFFSET_WEAPONTYPE); int *silencemode = ((int *)pWeapon->pvPrivateData + OFFSET_SILENCER_FIREMODE); switch (weapontype) { case CSW_M4A1: if (*silencemode & M4A1_SILENCED) return 1; case CSW_USP: if (*silencemode & USP_SILENCED) return 1; } // All else return 0. return 0; } static cell AMX_NATIVE_CALL cs_set_weapon_silenced(AMX *amx, cell *params) // cs_set_weapon_silenced(index, silence = 1); = 2 params { // Silence/unsilence gun. Does only work on M4A1 and USP. // params[1] = weapon index // params[2] = 1, and we silence the gun, 0 and we unsilence gun. // Valid entity should be within range if (params[1] <= gpGlobals->maxClients || params[1] > gpGlobals->maxEntities) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } // Make into edict pointer edict_t *pWeapon = INDEXENT(params[1]); // Check entity validity if (FNullEnt(pWeapon)) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } int weapontype = (int)*((int *)pWeapon->pvPrivateData + OFFSET_WEAPONTYPE); int *silencemode = ((int *)pWeapon->pvPrivateData + OFFSET_SILENCER_FIREMODE); switch (weapontype) { case CSW_M4A1: if (params[2] == 1) { if (!(*silencemode & M4A1_SILENCED)) { // want to silence - can't already be silenced *silencemode |= M4A1_SILENCED; // If this weapon has an owner that is a player, play animation for that player. if (UTIL_IsPlayer(amx, pWeapon->v.owner)) pWeapon->v.owner->v.weaponanim = M4A1_ATTACHSILENCEANIM; } } else if (*silencemode & M4A1_SILENCED) { // want to unsilence - can't already be unsilenced *silencemode &= ~M4A1_SILENCED; // If this weapon has an owner that is a player, play animation for that player. if (UTIL_IsPlayer(amx, pWeapon->v.owner)) pWeapon->v.owner->v.weaponanim = M4A1_DETACHSILENCEANIM; } break; case CSW_USP: if (params[2] == 1) { if (!(*silencemode & USP_SILENCED)) { // want to silence - can't already be silenced *silencemode |= USP_SILENCED; // If this weapon has an owner that is a player, play animation for that player. if (UTIL_IsPlayer(amx, pWeapon->v.owner)) pWeapon->v.owner->v.weaponanim = USP_ATTACHSILENCEANIM; } } else if (*silencemode & USP_SILENCED) { // want to unsilence - can't already be unsilenced *silencemode &= ~USP_SILENCED; // If this weapon has an owner that is a player, play animation for that player. if (UTIL_IsPlayer(amx, pWeapon->v.owner)) pWeapon->v.owner->v.weaponanim = USP_DETACHSILENCEANIM; } break; default: return 0; } return 1; } static cell AMX_NATIVE_CALL cs_get_weapon_burstmode(AMX *amx, cell *params) // cs_get_weapon_burstmode(index); = 1 param { // Is weapon in burst mode? Does only work with FAMAS and GLOCK. // params[1] = weapon index // Valid entity should be within range if (params[1] <= gpGlobals->maxClients || params[1] > gpGlobals->maxEntities) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } // Make into edict pointer edict_t *pWeapon = INDEXENT(params[1]); // Check entity validity if (FNullEnt(pWeapon)) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } int weapontype = (int)*((int *)pWeapon->pvPrivateData + OFFSET_WEAPONTYPE); int* firemode = ((int *)pWeapon->pvPrivateData + OFFSET_SILENCER_FIREMODE); switch (weapontype) { case CSW_GLOCK18: if (*firemode == GLOCK_BURSTMODE) return 1; case CSW_FAMAS: if (*firemode == FAMAS_BURSTMODE) return 1; } // All else return 0. return 0; } static cell AMX_NATIVE_CALL cs_set_weapon_burstmode(AMX *amx, cell *params) // cs_set_weapon_burstmode(index, burstmode = 1); = 2 params { // Set/unset burstmode. Does only work with FAMAS and GLOCK. // params[1] = weapon index // params[2] = 1, and we set burstmode, 0 and we unset it. // Valid entity should be within range if (params[1] <= gpGlobals->maxClients || params[1] > gpGlobals->maxEntities) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } // Make into edict pointer edict_t *pWeapon = INDEXENT(params[1]); // Check entity validity if (FNullEnt(pWeapon)) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } int weapontype = (int)*((int *)pWeapon->pvPrivateData + OFFSET_WEAPONTYPE); int* firemode = ((int *)pWeapon->pvPrivateData + OFFSET_SILENCER_FIREMODE); int previousMode = *firemode; switch (weapontype) { case CSW_GLOCK18: if (params[2]) { if (previousMode != GLOCK_BURSTMODE) { *firemode = GLOCK_BURSTMODE; // Is this weapon's owner a player? If so send this message... if (UTIL_IsPlayer(amx, pWeapon->v.owner)) UTIL_TextMsg_Generic(pWeapon->v.owner, "#Switch_To_BurstFire"); } } else if (previousMode != GLOCK_SEMIAUTOMATIC) { *firemode = GLOCK_SEMIAUTOMATIC; // Is this weapon's owner a player? If so send this message... if (UTIL_IsPlayer(amx, pWeapon->v.owner)) UTIL_TextMsg_Generic(pWeapon->v.owner, "#Switch_To_SemiAuto"); } break; case CSW_FAMAS: if (params[2]) { if (previousMode != FAMAS_BURSTMODE) { *firemode = FAMAS_BURSTMODE; // Is this weapon's owner a player? If so send this message... if (UTIL_IsPlayer(amx, pWeapon->v.owner)) UTIL_TextMsg_Generic(pWeapon->v.owner, "#Switch_To_BurstFire"); } } else if (previousMode != FAMAS_AUTOMATIC) { *firemode = FAMAS_AUTOMATIC; // Is this weapon's owner a player? If so send this message... if (UTIL_IsPlayer(amx, pWeapon->v.owner)) UTIL_TextMsg_Generic(pWeapon->v.owner, "#Switch_To_FullAuto"); } break; default: return 0; } return 1; } static cell AMX_NATIVE_CALL cs_get_user_vip(AMX *amx, cell *params) // cs_get_user_vip(index); = 1 param { // Is user vip? // params[1] = user index // Valid entity should be within range if (!MF_IsPlayerIngame(params[1])) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } // Make into edict pointer edict_t *pPlayer = INDEXENT(params[1]); // Check entity validity if (FNullEnt(pPlayer)) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } if ( *((int *)pPlayer->pvPrivateData + OFFSET_VIP) & PLAYER_IS_VIP ) return 1; return 0; } static cell AMX_NATIVE_CALL cs_set_user_vip(AMX *amx, cell *params) // cs_set_user_vip(index, vip = 1); = 2 params { // Set user vip // params[1] = user index // params[2] = if 1, activate vip, else deactivate vip. // Valid entity should be within range if (!MF_IsPlayerIngame(params[1])) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } // Make into edict pointer edict_t *pPlayer = INDEXENT(params[1]); // Check entity validity if (FNullEnt(pPlayer)) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } if (params[2] == 1) { // Set to "be" vip. *((int *)pPlayer->pvPrivateData + OFFSET_VIP) |= PLAYER_IS_VIP; // Set vip model *((int *)pPlayer->pvPrivateData + OFFSET_INTERNALMODEL) = CS_CT_VIP; // This makes the model get updated right away. MDLL_ClientUserInfoChanged(pPlayer, GETINFOKEYBUFFER(pPlayer)); // If this causes any problems for WON, do this line only in STEAM builds. // Set VIP on scoreboard. Probably doesn't work for terrorist team. MESSAGE_BEGIN(MSG_ALL, GET_USER_MSG_ID(PLID, "ScoreAttrib", NULL)); WRITE_BYTE(params[1]); WRITE_BYTE(SCOREATTRIB_VIP); MESSAGE_END(); } else { // Set to not be vip. *((int *)pPlayer->pvPrivateData + OFFSET_VIP) &= ~PLAYER_IS_VIP; // Set a random CT model. CS_Internal_Models CTmodels[4] = {CS_CT_URBAN, CS_CT_GSG9, CS_CT_GIGN, CS_CT_SAS}; CS_Internal_Models ct_model = CTmodels[RANDOM_LONG(0, 3)]; *((int *)pPlayer->pvPrivateData + OFFSET_INTERNALMODEL) = ct_model; // This makes the model get updated right away. MDLL_ClientUserInfoChanged(pPlayer, GETINFOKEYBUFFER(pPlayer)); // If this causes any problems for WON, do this line only in STEAM builds. // Set nothing/dead on scoreboard. int scoreattrib; if (pPlayer->v.deadflag == DEAD_NO && pPlayer->v.health > 0) scoreattrib = SCOREATTRIB_NOTHING; // cts can't have bombs anyway else scoreattrib = SCOREATTRIB_DEAD; MESSAGE_BEGIN(MSG_ALL, GET_USER_MSG_ID(PLID, "ScoreAttrib", NULL)); WRITE_BYTE(params[1]); WRITE_BYTE(scoreattrib); MESSAGE_END(); } return 1; } static cell AMX_NATIVE_CALL cs_get_user_team(AMX *amx, cell *params) // cs_get_user_team(index); = 1 param { // Get user team // params[1] = user index // Valid entity should be within range if (!MF_IsPlayerIngame(params[1])) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } // Make into edict pointer edict_t *pPlayer = INDEXENT(params[1]); // Check entity validity if (FNullEnt(pPlayer)) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } return *((int *)pPlayer->pvPrivateData + OFFSET_TEAM); } static cell AMX_NATIVE_CALL cs_set_user_team(AMX *amx, cell *params) // cs_set_user_team(index, team, model = 0); = 3 params { // Set user team // params[1] = user index // params[2] = team // params[3] = model = 0 // Valid entity should be within range if (!MF_IsPlayerIngame(params[1])) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } // Make into edict pointer edict_t *pPlayer = INDEXENT(params[1]); // Check entity validity if (FNullEnt(pPlayer)) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } int model = params[3]; // Just set team. Removed check of 1-2-3, because maybe scripters want to create new teams, 4, 5 etc? *((int *)pPlayer->pvPrivateData + OFFSET_TEAM) = params[2]; if (model != 0) *((int *)pPlayer->pvPrivateData + OFFSET_INTERNALMODEL) = model; // This makes the model get updated right away. MDLL_ClientUserInfoChanged(pPlayer, GETINFOKEYBUFFER(pPlayer)); // If this causes any problems for WON, do this line only in STEAM builds. // And update scoreboard by sending TeamInfo msg. char teaminfo[32]; switch (params[2]) { case TEAM_UNASSIGNED: strcpy(teaminfo, "UNASSIGNED"); break; case TEAM_T: strcpy(teaminfo, "TERRORIST"); break; case TEAM_CT: strcpy(teaminfo, "CT"); break; case TEAM_SPECTATOR: strcpy(teaminfo, "SPECTATOR"); break; default: sprintf(teaminfo, "TEAM_%d", params[2]); } MESSAGE_BEGIN(MSG_ALL, GET_USER_MSG_ID(PLID, "TeamInfo", NULL)); WRITE_BYTE(params[1]); WRITE_STRING(teaminfo); MESSAGE_END(); return 1; } static cell AMX_NATIVE_CALL cs_get_user_inside_buyzone(AMX *amx, cell *params) // cs_get_user_inside_buyzone(index); = 1 param { // Is user inside buy zone? // params[1] = user index // Valid entity should be within range if (!MF_IsPlayerIngame(params[1])) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } // Make into edict pointer edict_t *pPlayer = INDEXENT(params[1]); // Check entity validity if (FNullEnt(pPlayer)) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } return (int)*((int *)pPlayer->pvPrivateData + OFFSET_BUYZONE); // This offset is 0 when outside, 1 when inside. } static cell AMX_NATIVE_CALL cs_get_user_plant(AMX *amx, cell *params) // cs_get_user_plant(index); = 1 param { // Can user plant a bomb if he has one? // params[1] = user index // Valid entity should be within range if (!MF_IsPlayerIngame(params[1])) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } // Make into edict pointer edict_t *pPlayer = INDEXENT(params[1]); // Check entity validity if (FNullEnt(pPlayer)) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } if ((int)*((int *)pPlayer->pvPrivateData + OFFSET_DEFUSE_PLANT) & CAN_PLANT_BOMB) return 1; return 0; } static cell AMX_NATIVE_CALL cs_set_user_plant(AMX *amx, cell *params) // cs_set_user_plant(index, plant = 1, showbombicon = 1); = 1 param { // Set user plant "skill". // params[1] = user index // params[2] = 1 = able to // params[3] = show bomb icon? // Valid entity should be within range if (!MF_IsPlayerIngame(params[1])) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } // Make into edict pointer edict_t *pPlayer = INDEXENT(params[1]); // Check entity validity if (FNullEnt(pPlayer)) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } int* plantskill = ((int *)pPlayer->pvPrivateData + OFFSET_DEFUSE_PLANT); if (params[2]) { *plantskill |= CAN_PLANT_BOMB; if (params[3]) { MESSAGE_BEGIN(MSG_ONE, GET_USER_MSG_ID(PLID, "StatusIcon", NULL), NULL, pPlayer); WRITE_BYTE(1); // show WRITE_STRING("c4"); WRITE_BYTE(DEFUSER_COLOUR_R); WRITE_BYTE(DEFUSER_COLOUR_G); WRITE_BYTE(DEFUSER_COLOUR_B); MESSAGE_END(); } } else { *plantskill &= ~CAN_PLANT_BOMB; MESSAGE_BEGIN(MSG_ONE, GET_USER_MSG_ID(PLID, "StatusIcon", NULL), NULL, pPlayer); WRITE_BYTE(0); // hide WRITE_STRING("c4"); MESSAGE_END(); } /* L 02/20/2004 - 16:58:00: [JGHG Trace] {MessageBegin type=StatusIcon(107), dest=MSG_ONE(1), classname=player netname=JGHG L 02/20/2004 - 16:58:00: [JGHG Trace] WriteByte byte=2 L 02/20/2004 - 16:58:00: [JGHG Trace] WriteString string=c4 L 02/20/2004 - 16:58:00: [JGHG Trace] WriteByte byte=0 L 02/20/2004 - 16:58:00: [JGHG Trace] WriteByte byte=160 L 02/20/2004 - 16:58:00: [JGHG Trace] WriteByte byte=0 L 02/20/2004 - 16:58:00: [JGHG Trace] MessageEnd} */ return 1; } static cell AMX_NATIVE_CALL cs_get_user_defusekit(AMX *amx, cell *params) // cs_get_user_defusekit(index); = 1 param { // Does user have defusekit? // params[1] = user index // Valid entity should be within range if (!MF_IsPlayerIngame(params[1])) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } // Make into edict pointer edict_t *pPlayer = INDEXENT(params[1]); // Check entity validity if (FNullEnt(pPlayer)) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } if ((int)*((int *)pPlayer->pvPrivateData + OFFSET_DEFUSE_PLANT) & HAS_DEFUSE_KIT) return 1; return 0; } static cell AMX_NATIVE_CALL cs_set_user_defusekit(AMX *amx, cell *params) // cs_set_user_defusekit(index, defusekit = 1, r = 0, g = 160, b = 0, icon[] = "defuser", flash = 0); = 7 params { // Give/take defusekit. // params[1] = user index // params[2] = 1 = give // params[3] = r // params[4] = g // params[5] = b // params[6] = icon[] // params[7] = flash = 0 // Valid entity should be within range if (!MF_IsPlayerIngame(params[1])) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } // Make into edict pointer edict_t *pPlayer = INDEXENT(params[1]); // Check entity validity if (FNullEnt(pPlayer)) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } int* defusekit = ((int *)pPlayer->pvPrivateData + OFFSET_DEFUSE_PLANT); if (params[2]) { int colour[3] = {DEFUSER_COLOUR_R, DEFUSER_COLOUR_G, DEFUSER_COLOUR_B}; for (int i = 0; i < 3; i++) { if (params[i + 3] != -1) colour[i] = params[i + 3]; } char* icon; if (params[6] != -1) { int len; icon = MF_GetAmxString(amx, params[6], 1, &len); } else icon = "defuser"; *defusekit |= HAS_DEFUSE_KIT; MESSAGE_BEGIN(MSG_ONE, GET_USER_MSG_ID(PLID, "StatusIcon", NULL), NULL, pPlayer); WRITE_BYTE(params[7] == 1 ? 2 : 1); // show (if params[7] == 1, then this should flash, so we should set two here, else just 1 to show normally) WRITE_STRING(icon); WRITE_BYTE(colour[0]); WRITE_BYTE(colour[1]); WRITE_BYTE(colour[2]); MESSAGE_END(); } else { *defusekit &= ~HAS_DEFUSE_KIT; MESSAGE_BEGIN(MSG_ONE, GET_USER_MSG_ID(PLID, "StatusIcon", NULL), NULL, pPlayer); WRITE_BYTE(0); // hide WRITE_STRING("defuser"); MESSAGE_END(); } /* to show: L 02/20/2004 - 16:10:26: [JGHG Trace] {MessageBegin type=StatusIcon(107), dest=MSG_ONE(1), classname=player netname=JGHG L 02/20/2004 - 16:10:26: [JGHG Trace] WriteByte byte=1 L 02/20/2004 - 16:10:26: [JGHG Trace] WriteString string=defuser L 02/20/2004 - 16:10:26: [JGHG Trace] WriteByte byte=0 L 02/20/2004 - 16:10:26: [JGHG Trace] WriteByte byte=160 L 02/20/2004 - 16:10:26: [JGHG Trace] WriteByte byte=0 L 02/20/2004 - 16:10:26: [JGHG Trace] MessageEnd} to hide: L 02/20/2004 - 16:10:31: [JGHG Trace] {MessageBegin type=StatusIcon(107), dest=MSG_ONE(1), classname=player netname=JGHG L 02/20/2004 - 16:10:31: [JGHG Trace] WriteByte byte=0 L 02/20/2004 - 16:10:31: [JGHG Trace] WriteString string=defuser L 02/20/2004 - 16:10:31: [JGHG Trace] MessageEnd} */ return 1; } static cell AMX_NATIVE_CALL cs_get_user_backpackammo(AMX *amx, cell *params) // cs_get_user_backpackammo(index, weapon); = 2 params { // Get amount of ammo in a user's backpack for a specific weapon type. // params[1] = user index // params[2] = weapon, as in CSW_* // Valid entity should be within range if (!MF_IsPlayerIngame(params[1])) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } // Make into edict pointer edict_t *pPlayer = INDEXENT(params[1]); // Check entity validity if (FNullEnt(pPlayer)) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } int offset; switch (params[2]) { case CSW_AWP: offset = OFFSET_AWM_AMMO; break; case CSW_SCOUT: case CSW_AK47: case CSW_G3SG1: offset = OFFSET_SCOUT_AMMO; break; case CSW_M249: offset = OFFSET_PARA_AMMO; break; case CSW_FAMAS: case CSW_M4A1: case CSW_AUG: case CSW_SG550: case CSW_GALI: case CSW_SG552: offset = OFFSET_FAMAS_AMMO; break; case CSW_M3: case CSW_XM1014: offset = OFFSET_M3_AMMO; break; case CSW_USP: case CSW_UMP45: case CSW_MAC10: offset = OFFSET_USP_AMMO; break; case CSW_FIVESEVEN: case CSW_P90: offset = OFFSET_FIVESEVEN_AMMO; break; case CSW_DEAGLE: offset = OFFSET_DEAGLE_AMMO; break; case CSW_P228: offset = OFFSET_P228_AMMO; break; case CSW_GLOCK18: case CSW_MP5NAVY: case CSW_TMP: case CSW_ELITE: offset = OFFSET_GLOCK_AMMO; break; case CSW_FLASHBANG: offset = OFFSET_FLASH_AMMO; break; case CSW_HEGRENADE: offset = OFFSET_HE_AMMO; break; case CSW_SMOKEGRENADE: offset = OFFSET_SMOKE_AMMO; break; case CSW_C4: offset = OFFSET_C4_AMMO; break; default: MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } return (int)*((int *)pPlayer->pvPrivateData + offset); return 0; } static cell AMX_NATIVE_CALL cs_set_user_backpackammo(AMX *amx, cell *params) // cs_set_user_backpackammo(index, weapon, amount); = 3 params { // Set amount of ammo in a user's backpack for a specific weapon type. // params[1] = user index // params[2] = weapon, as in CSW_* // params[3] = new amount // Valid entity should be within range if (!MF_IsPlayerIngame(params[1])) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } // Make into edict pointer edict_t *pPlayer = INDEXENT(params[1]); // Check entity validity if (FNullEnt(pPlayer)) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } int offset; switch (params[2]) { case CSW_AWP: offset = OFFSET_AWM_AMMO; break; case CSW_SCOUT: case CSW_AK47: case CSW_G3SG1: offset = OFFSET_SCOUT_AMMO; break; case CSW_M249: offset = OFFSET_PARA_AMMO; break; case CSW_FAMAS: case CSW_M4A1: case CSW_AUG: case CSW_SG550: case CSW_GALI: case CSW_SG552: offset = OFFSET_FAMAS_AMMO; break; case CSW_M3: case CSW_XM1014: offset = OFFSET_M3_AMMO; break; case CSW_USP: case CSW_UMP45: case CSW_MAC10: offset = OFFSET_USP_AMMO; break; case CSW_FIVESEVEN: case CSW_P90: offset = OFFSET_FIVESEVEN_AMMO; break; case CSW_DEAGLE: offset = OFFSET_DEAGLE_AMMO; break; case CSW_P228: offset = OFFSET_P228_AMMO; break; case CSW_GLOCK18: case CSW_MP5NAVY: case CSW_TMP: case CSW_ELITE: offset = OFFSET_GLOCK_AMMO; break; case CSW_FLASHBANG: offset = OFFSET_FLASH_AMMO; break; case CSW_HEGRENADE: offset = OFFSET_HE_AMMO; break; case CSW_SMOKEGRENADE: offset = OFFSET_SMOKE_AMMO; break; case CSW_C4: offset = OFFSET_C4_AMMO; break; default: MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } *((int *)pPlayer->pvPrivateData + offset) = params[3]; return 1; } static cell AMX_NATIVE_CALL cs_get_user_nvg(AMX *amx, cell *params) // cs_get_user_nvg(index); = 1 param { // Does user have night vision goggles? // params[1] = user index // Valid entity should be within range if (!MF_IsPlayerIngame(params[1])) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } // Make into edict pointer edict_t *pPlayer = INDEXENT(params[1]); // Check entity validity if (FNullEnt(pPlayer)) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } if ((int)*((int *)pPlayer->pvPrivateData + OFFSET_NVGOGGLES) & HAS_NVGOGGLES) return 1; return 0; } static cell AMX_NATIVE_CALL cs_set_user_nvg(AMX *amx, cell *params) // cs_set_user_nvg(index, nvgoggles = 1); = 2 params { // Give/take nvgoggles.. // params[1] = user index // params[2] = 1 = give, 0 = remove // Valid entity should be within range if (!MF_IsPlayerIngame(params[1])) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } // Make into edict pointer edict_t *pPlayer = INDEXENT(params[1]); // Check entity validity if (FNullEnt(pPlayer)) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } int* defusekit = ((int *)pPlayer->pvPrivateData + OFFSET_NVGOGGLES); if (params[2]) { if (*defusekit & HAS_NVGOGGLES) UTIL_TextMsg_Generic(pPlayer, "#Already_Have_One"); else *defusekit |= HAS_NVGOGGLES; } else *defusekit &= ~HAS_NVGOGGLES; /*L 02/27/2004 - 09:16:43: [JGHG Trace] {MessageBegin type=TextMsg(77), dest=MSG_ONE(1), classname=player netname=JGHG L 02/27/2004 - 09:16:43: [JGHG Trace] WriteByte byte=4 L 02/27/2004 - 09:16:43: [JGHG Trace] WriteString string=#Already_Have_One L 02/27/2004 - 09:16:43: [JGHG Trace] MessageEnd}*/ return 1; } static cell AMX_NATIVE_CALL cs_get_user_model(AMX *amx, cell *params) // cs_get_user_model(index, model[], len); = 3 params { // Get model a player has. // params[1] = user index // params[2] = model // params[3] = max length to set // Valid player index should be within range if (!MF_IsPlayerIngame(params[1])) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } // Make into edict pointer edict_t *pPlayer = INDEXENT(params[1]); // Check entity validity if (FNullEnt(pPlayer)) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } return MF_SetAmxString(amx, params[2], GETCLIENTKEYVALUE(GETINFOKEYBUFFER(pPlayer), "model"), params[3]); } static cell AMX_NATIVE_CALL cs_set_user_model(AMX *amx, cell *params) // cs_set_user_model(index, const model[]); = 2 params { // Set model on player. // params[1] = user index // params[2] = model // Valid player index should be within range if (!MF_IsPlayerIngame(params[1])) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } // Make into edict pointer edict_t* pPlayer = INDEXENT(params[1]); // Check entity validity if (FNullEnt(pPlayer)) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } if (params[2] == -1) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } char model[32]; int len; strcpy(model, MF_GetAmxString(amx, params[2], 0, &len)); g_players[params[1]].SetModel(model); g_players[params[1]].SetModelled(true); SETCLIENTKEYVALUE(params[1], GETINFOKEYBUFFER(pPlayer), "model", (char*)g_players[params[1]].GetModel()); return 1; } static cell AMX_NATIVE_CALL cs_reset_user_model(AMX *amx, cell *params) // cs_reset_user_model(index); = 1 param { // Reset model on player. // params[1] = user index // Valid player index should be within range if (!MF_IsPlayerIngame(params[1])) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } // Make into edict pointer edict_t* pPlayer = INDEXENT(params[1]); // Check entity validity if (FNullEnt(pPlayer)) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } g_players[params[1]].SetModelled(false); MDLL_ClientUserInfoChanged(pPlayer, GETINFOKEYBUFFER(pPlayer)); return 1; } static cell AMX_NATIVE_CALL cs_get_hostage_follow(AMX *amx, cell *params) // cs_get_hostage_follow(index); = 1 param { // What index is the hostage following? (this doesn't have to be a player) // params[1] = hostage index // Valid index should be within range if (params[1] <= gpGlobals->maxClients || params[1] > gpGlobals->maxEntities) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } // Make into edict pointer edict_t* pHostage = INDEXENT(params[1]); // Check entity validity if (FNullEnt(pHostage)) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } // Make sure this is a hostage. if (strcmp(STRING(pHostage->v.classname), "hostage_entity") != 0) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } #if !defined __amd64__ int following = *((int *)pHostage->pvPrivateData + OFFSET_HOSTAGEFOLLOW); #else long following = *((long *)pHostage->pvPrivateData + OFFSET_HOSTAGEFOLLOW); #endif if (following == 0) return following; // Else this is probably a pointer to an entity's edict. edict_t* pEntity = (edict_t*)following; if (FNullEnt(pEntity)) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } return ENTINDEX(pEntity); } static cell AMX_NATIVE_CALL cs_set_hostage_follow(AMX *amx, cell *params) // cs_set_hostage_follow(index, followedindex = 0); = 2 params { // What index should the hostage be following? (this doesn't have to be a player) // params[1] = hostage index // params[2] = index to follow, if -1 then set hostage to not follow anything // Valid index should be within range if (params[1] <= gpGlobals->maxClients || params[1] > gpGlobals->maxEntities) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } // Make into edict pointer edict_t* pHostage = INDEXENT(params[1]); // Check entity validity if (FNullEnt(pHostage)) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } // Make sure this is a hostage. if (strcmp(STRING(pHostage->v.classname), "hostage_entity") != 0) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } // Set to not follow anything? if (params[2] == 0) { #if !defined __amd64__ *((int *)pHostage->pvPrivateData + OFFSET_HOSTAGEFOLLOW) = 0; #else *((long *)pHostage->pvPrivateData + OFFSET_HOSTAGEFOLLOW) = 0; #endif return 1; } // Valid index should be within range if (params[2] < 1 || params[2] > gpGlobals->maxEntities) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } // Make into edict pointer edict_t* pEntity = INDEXENT(params[2]); // Check entity validity if (FNullEnt(pEntity)) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } #if !defined __amd64__ *((int *)pHostage->pvPrivateData + OFFSET_HOSTAGEFOLLOW) = (int)pEntity; #else *((long *)pHostage->pvPrivateData + OFFSET_HOSTAGEFOLLOW) = (long)pEntity; #endif return 1; } static cell AMX_NATIVE_CALL cs_get_weapon_ammo(AMX *amx, cell *params) // cs_get_weapon_ammo(index); = 1 param { // Get amount of ammo in weapon's clip // params[1] = weapon index // Valid entity should be within range if (params[1] <= gpGlobals->maxClients || params[1] > gpGlobals->maxEntities) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } // Make into edict pointer edict_t *pWeapon = INDEXENT(params[1]); // Check entity validity if (FNullEnt(pWeapon)) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } return *((int *)pWeapon->pvPrivateData + OFFSET_CLIPAMMO); } static cell AMX_NATIVE_CALL cs_set_weapon_ammo(AMX *amx, cell *params) // cs_set_weapon_ammo(index, newammo); = 2 params { // Set amount of ammo in weapon's clip // params[1] = weapon index // params[2] = newammo // Valid entity should be within range if (params[1] <= gpGlobals->maxClients || params[1] > gpGlobals->maxEntities) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } // Make into edict pointer edict_t *pWeapon = INDEXENT(params[1]); // Check entity validity if (FNullEnt(pWeapon)) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } *((int *)pWeapon->pvPrivateData + OFFSET_CLIPAMMO) = params[2]; return 1; } static cell AMX_NATIVE_CALL cs_get_user_hasprimary(AMX *amx, cell *params) // cs_get_user_hasprimary(index); = 1 param { // Return 1 if user has a primary or shield (actually just return the value at the offset) // params[1] = user index // Check player if (!MF_IsPlayerIngame(params[1])) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } // Make into edict pointer edict_t *pPlayer = INDEXENT(params[1]); return *((int *)pPlayer->pvPrivateData + OFFSET_PRIMARYWEAPON); } static cell AMX_NATIVE_CALL cs_get_no_knives(AMX *amx, cell *params) // cs_get_no_knives(); = 0 params { // Returns 1 when g_noknives is true, else 0 return g_noknives ? 1 : 0; } static cell AMX_NATIVE_CALL cs_set_no_knives(AMX *amx, cell *params) // cs_set_no_knives(noknives = 0); = 1 param { // Sets noknives mode on/off. When params[1] is 1, g_noknives goes true and no weapon_knife:s will from there be created until switch off again. g_noknives = params[1] == 0 ? false : true; return 1; } AMX_NATIVE_INFO cstrike_Exports[] = { {"cs_set_user_money", cs_set_user_money}, {"cs_get_user_money", cs_get_user_money}, {"cs_get_user_deaths", cs_get_user_deaths}, {"cs_set_user_deaths", cs_set_user_deaths}, {"cs_get_hostage_id", cs_get_hostage_id}, {"cs_get_weapon_silen", cs_get_weapon_silenced}, {"cs_set_weapon_silen", cs_set_weapon_silenced}, {"cs_get_weapon_burst", cs_get_weapon_burstmode}, {"cs_set_weapon_burst", cs_set_weapon_burstmode}, {"cs_get_user_vip", cs_get_user_vip}, {"cs_set_user_vip", cs_set_user_vip}, {"cs_get_user_team", cs_get_user_team}, {"cs_set_user_team", cs_set_user_team}, {"cs_get_user_buyzone", cs_get_user_inside_buyzone}, {"cs_get_user_plant", cs_get_user_plant}, {"cs_set_user_plant", cs_set_user_plant}, {"cs_get_user_defuse", cs_get_user_defusekit}, {"cs_set_user_defuse", cs_set_user_defusekit}, {"cs_get_user_bpammo", cs_get_user_backpackammo}, {"cs_set_user_bpammo", cs_set_user_backpackammo}, {"cs_get_user_nvg", cs_get_user_nvg}, {"cs_set_user_nvg", cs_set_user_nvg}, {"cs_get_hostage_foll", cs_get_hostage_follow}, {"cs_set_hostage_foll", cs_set_hostage_follow}, {"cs_get_user_model", cs_get_user_model}, {"cs_set_user_model", cs_set_user_model}, {"cs_reset_user_model", cs_reset_user_model}, {"cs_set_weapon_ammo", cs_set_weapon_ammo}, {"cs_get_weapon_ammo", cs_get_weapon_ammo}, {"cs_get_user_hasprim", cs_get_user_hasprimary}, {"cs_get_no_knives", cs_get_no_knives}, {"cs_set_no_knives", cs_set_no_knives}, //------------------- <-- max 19 characters! {NULL, NULL} }; edict_s* FN_CreateNamedEntity(int classname) { if (g_noknives && !strcmp(STRING(classname), "weapon_knife")) { if (g_precachedknife) { // Knife is creating RETURN_META_VALUE(MRES_SUPERCEDE, NULL); } // Let it create a knife first time; this seems to keep it precached properly in case anyone give_items a knife later. g_precachedknife = true; } RETURN_META_VALUE(MRES_IGNORED, 0); } void FN_ServerDeactivate() { g_precachedknife = false; RETURN_META(MRES_IGNORED); } /***GetEngineFunctions******************/ void MessageBegin(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed) { // Reset player model a short while (MODELRESETTIME) after this if they are using an edited model. if(msg_type == GET_USER_MSG_ID(PLID, "ResetHUD", NULL)) { int entityIndex = ENTINDEX(ed); if(g_players[entityIndex].GetModelled()) g_players[entityIndex].SetInspectModel(true); //g_players[ENTINDEX(ed)].SetTime(gpGlobals->time + MODELRESETTIME); } RETURN_META(MRES_IGNORED); } /***GetEntityAPI2******************/ void ClientDisconnect(edict_t *pEntity) { int index = ENTINDEX(pEntity); g_players[index].SetModelled(false); RETURN_META(MRES_IGNORED); } void ClientUserInfoChanged(edict_t *pEntity, char *infobuffer) { int index = ENTINDEX(pEntity); if(g_players[index].GetModelled() && pEntity->v.deadflag == DEAD_NO) { RETURN_META(MRES_SUPERCEDE); } else { RETURN_META(MRES_IGNORED); } } void PlayerPostThink(edict_t* pPlayer) { int entityIndex = ENTINDEX(pPlayer); if(g_players[entityIndex].GetModelled()) { if (g_players[entityIndex].GetInspectModel() && strcmp(g_players[entityIndex].GetModel(), GETCLIENTKEYVALUE(GETINFOKEYBUFFER(pPlayer), "model")) != 0) { //LOG_CONSOLE(PLID, "%s should have model %s and currently has %s", STRING(pPlayer->v.netname), (char*)g_players[entityIndex].GetModel(), GETCLIENTKEYVALUE(GETINFOKEYBUFFER(pPlayer), "model")); SETCLIENTKEYVALUE(entityIndex, GETINFOKEYBUFFER(pPlayer), "model", (char*)g_players[entityIndex].GetModel()); g_players[entityIndex].SetInspectModel(false); } } RETURN_META(MRES_IGNORED); } void OnAmxxAttach() { MF_AddNatives(cstrike_Exports); }