/* AMX Mod X * Natural Selection Module * * by the AMX Mod X Development Team * * This file is part of AMX Mod X. * * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. */ #include "../sdk/amxxmodule.h" #include "../ns.h" #include "../utilfunctions.h" #include "../NEW_Util.h" #include "../GameManager.h" #include "../CPlayer.h" // Float:ns_get_res(Player) static cell AMX_NATIVE_CALL ns_get_res(AMX *amx, cell *params) { if (GameMan.IsCombat()) { return 0; } CreatePlayerPointer(amx,params[1]); if (!player->IsConnected()) { return 0; } if (!player->HasPrivateData()) { return 0; } return amx_ftoc2(get_private_f(player->GetEdict(),MAKE_OFFSET(RESOURCES))); } // ns_set_res(Player,Float:res) static cell AMX_NATIVE_CALL ns_set_res(AMX *amx, cell *params) { if (GameMan.IsCombat()) { return 0; } CreatePlayerPointer(amx,params[1]); if (!player->IsConnected()) { return 0; } if (!player->HasPrivateData()) { return 0; } set_private_f(player->GetEdict(),MAKE_OFFSET(RESOURCES),amx_ctof2(params[2])); return 1; } // Float:ns_add_res(Player,Float:res) static cell AMX_NATIVE_CALL ns_add_res(AMX *amx, cell *params) { if (GameMan.IsCombat()) { return 0; } CreatePlayerPointer(amx,params[1]); if (!player->IsConnected()) { return 0; } if (!player->HasPrivateData()) { return 0; } return amx_ftoc2(inc_private_f(player->GetEdict(),MAKE_OFFSET(RESOURCES),amx_ctof2(params[2]),0.0,100.0)); } // Float:ns_get_exp(Player) static cell AMX_NATIVE_CALL ns_get_exp(AMX *amx, cell *params) { if (!GameMan.IsCombat()) { return 0; } CreatePlayerPointer(amx,params[1]); if (!player->IsConnected()) { return 0; } if (!player->HasPrivateData()) { return 0; } return amx_ftoc2(get_private_f(player->GetEdict(),MAKE_OFFSET(EXP))); } // ns_set_exp(Player,Float:exp) static cell AMX_NATIVE_CALL ns_set_exp(AMX *amx, cell *params) { if (!GameMan.IsCombat()) { return 0; } CreatePlayerPointer(amx,params[1]); if (!player->IsConnected()) { return 0; } if (!player->HasPrivateData()) { return 0; } set_private_f(player->GetEdict(),MAKE_OFFSET(EXP),amx_ctof2(params[2])); return 1; } // Float:ns_add_exp(Player,Float:exp) static cell AMX_NATIVE_CALL ns_add_exp(AMX *amx, cell *params) { if (!GameMan.IsCombat()) { return 0; } CreatePlayerPointer(amx,params[1]); if (!player->IsConnected()) { return 0; } if (!player->HasPrivateData()) { return 0; } return amx_ftoc2(inc_private_f(player->GetEdict(),MAKE_OFFSET(EXP),amx_ctof2(params[2]),0.0)); } // ns_get_points(Player) static cell AMX_NATIVE_CALL ns_get_points(AMX *amx, cell *params) { if (!GameMan.IsCombat()) { return 0; } CreatePlayerPointer(amx,params[1]); if (!player->IsConnected()) { return 0; } if (!player->HasPrivateData()) { return 0; } return get_private(player->GetEdict(),MAKE_OFFSET(POINTS)); } // ns_set_points(Player,points) static cell AMX_NATIVE_CALL ns_set_points(AMX *amx, cell *params) { if (!GameMan.IsCombat()) { return 0; } CreatePlayerPointer(amx, params[1]); if (!player->IsConnected()) { return 0; } if (!player->HasPrivateData()) { return 0; } set_private(player->GetEdict(),MAKE_OFFSET(POINTS),static_cast(params[2])); return 1; } // ns_add_points(Player,points) static cell AMX_NATIVE_CALL ns_add_points(AMX *amx, cell *params) { if (!GameMan.IsCombat()) { return 0; } CreatePlayerPointer(amx, params[1]); if (!player->IsConnected()) { return 0; } if (!player->HasPrivateData()) { return 0; } return inc_private(player->GetEdict(),MAKE_OFFSET(POINTS),static_cast(params[2]),0,9); } static cell AMX_NATIVE_CALL ns_get_score(AMX *amx, cell *params) { CreatePlayerPointer(amx,params[1]); if (!player->IsConnected() || !player->HasPrivateData()) { return 0; } return get_private(player->GetEdict(),MAKE_OFFSET(SCORE)); } static cell AMX_NATIVE_CALL ns_set_score(AMX *amx, cell *params) { CreatePlayerPointer(amx,params[1]); if (!player->IsConnected() || !player->HasPrivateData()) { return 0; } set_private(player->GetEdict(),MAKE_OFFSET(SCORE),static_cast(params[2])); return 1; } static cell AMX_NATIVE_CALL ns_add_score(AMX *amx, cell *params) { CreatePlayerPointer(amx,params[1]); if (!player->IsConnected() || !player->HasPrivateData()) { return 0; } return inc_private(player->GetEdict(),MAKE_OFFSET(SCORE),static_cast(params[2])); } static cell AMX_NATIVE_CALL ns_get_deaths(AMX *amx, cell *params) { CreatePlayerPointer(amx,params[1]); if (!player->IsConnected() || !player->HasPrivateData()) { return 0; } return get_private(player->GetEdict(),MAKE_OFFSET(DEATHS)); } static cell AMX_NATIVE_CALL ns_set_deaths(AMX *amx, cell *params) { CreatePlayerPointer(amx,params[1]); if (!player->IsConnected() || !player->HasPrivateData()) { return 0; } set_private(player->GetEdict(),MAKE_OFFSET(DEATHS),static_cast(params[2])); return 1; } static cell AMX_NATIVE_CALL ns_add_deaths(AMX *amx, cell *params) { CreatePlayerPointer(amx,params[1]); if (!player->IsConnected() || !player->HasPrivateData()) { return 0; } return inc_private(player->GetEdict(),MAKE_OFFSET(DEATHS),static_cast(params[2])); } static cell AMX_NATIVE_CALL ns_get_hive_ability(AMX *amx, cell *params) { CreatePlayerPointer(amx,params[1]); int result = get_private(player->GetEdict(), MAKE_OFFSET(HIVEABILITY)); return (params[2] > 0) ? (result >= params[2] - 1) : result; } static cell AMX_NATIVE_CALL ns_remove_upgrade(AMX *amx, cell *params) { CreatePlayerPointer(amx, params[1]); if (!GameMan.IsCombat()) { return 0; } if (!player->IsConnected() || !player->HasPrivateData()) { return 0; } // Upgrades are stored in a std::vector in the player's private data // The integer value represents the impulse for the offset // std::vector's memory layout is: // void *start // void *lastobject // void *lastreserved struct upgradevector { int *start; int *end; int *allocated; inline int size() { return static_cast((reinterpret_cast(end) - reinterpret_cast(start)) / sizeof(int)); } inline int at(int which) { return start[which]; } inline void set(int which, int val) { start[which] = val; } inline bool remove(int val) { for (int i = 0; i < this->size(); i++) { if (this->at(i) == val) { int last = this->size() - 1; while (i < last) { this->set(i, this->at(i + 1)); i++; } this->end--; return true; } } return false; } inline void print() { printf("size: %d values: ", this->size()); for (int i = 0; i < this->size(); i++) { if (i != 0) printf(", "); printf("%d", this->at(i)); } printf("\n"); } }; upgradevector *bought = reinterpret_cast(reinterpret_cast(player->GetEdict()->pvPrivateData) + MAKE_OFFSET(UPGRADES_BOUGHT)); upgradevector *active = reinterpret_cast(reinterpret_cast(player->GetEdict()->pvPrivateData) + MAKE_OFFSET(UPGRADES_ACTIVE)); //bought->print(); //active->print(); bool bfound = bought->remove(params[2]); bool afound = active->remove(params[2]); if (bfound) { if (afound) { return 2; } return 1; } if (afound) { // shouldn't happen, but just incase return 3; } return 0; } AMX_NATIVE_INFO player_memory_natives[] = { { "ns_get_res", ns_get_res }, { "ns_set_res", ns_set_res }, { "ns_add_res", ns_add_res }, { "ns_get_exp", ns_get_exp }, { "ns_set_exp", ns_set_exp }, { "ns_add_exp", ns_add_exp }, { "ns_get_points", ns_get_points }, { "ns_set_points", ns_set_points }, { "ns_add_points", ns_add_points }, { "ns_set_score", ns_set_score }, { "ns_get_score", ns_get_score }, { "ns_add_score", ns_add_score }, { "ns_get_deaths", ns_get_deaths }, { "ns_set_deaths", ns_set_deaths }, { "ns_add_deaths", ns_add_deaths }, { "ns_get_hive_ability", ns_get_hive_ability }, { "ns_remove_upgrade", ns_remove_upgrade }, { NULL, NULL } }; void AddNatives_PlayerMemory() { MF_AddNatives(player_memory_natives); }