/* BrainBread Fun Module Stocks * * (c) 2005, XxAvalanchexX (converted to module by Rukia) * * This file is provided as is (no warranties). */ #if defined _brainbread_stocks_included #endinput #endif #define _brainbread_stocks_included /* Used to create a spray */ stock bb_spray(type,origin[3]) { /* type: type of spray, see below */ /* origin: origin of where spray comes from */ /* TYPES: SPRAY_BSPRITZ (1) = Blood spritz SPRAY_BGUSH (2) = Blood gush SPRAY_SMOKEPUFF (4) = Smoke puffs SPRAY_EXPLOSION (5) = Firey explosion */ message_begin(MSG_PVS,118,origin,0); write_byte(type); write_coord(origin[0]); write_coord(origin[1]); write_coord(origin[2]); write_coord(random_num(-1,1)); write_coord(random_num(-1,1)); write_coord(random_num(-1,1)); write_coord(random_num(-1,1)); write_coord(random_num(-1,1)); write_coord(random_num(-1,1)); message_end(); return 1; } /* Used to create a spray, with more parameters */ stock bb_spray_adv(type,origin[3],size[3],dir[3]) { /* type: type of spray, see below */ /* origin: origin of where spray comes from */ /* size: size of spray, in XYZ format (I think), use a small number like -1 to 1 */ /* dir: direction of spray, in XYZ format (I think), use a small number like -1 to 1 */ /* TYPES: SPRAY_BSPRITZ (1) = Blood spritz SPRAY_BGUSH (2) = Blood gush SPRAY_SMOKEPUFF (4) = Smoke puffs SPRAY_EXPLOSION (5) = Firey explosion */ message_begin(MSG_PVS,118,origin,0); write_byte(type); write_coord(origin[0]); write_coord(origin[1]); write_coord(origin[2]); write_coord(size[0]); write_coord(size[1]); write_coord(size[2]); write_coord(dir[0]); write_coord(dir[1]); write_coord(dir[2]); message_end(); return 1; } /* Used to set dots on the radar */ stock bb_radar(id,dot_id,dot_origin[3],dot_status,dot_type) { /* dot_id: unique ID for this dot, use same ID to modify the same dot */ /* dot_origin: the origin of where to place this dot */ /* dot_status: 0 to remove the dot, 1 to add or modify the dot */ /* dot_type: the type of dot, see below */ /* dot_origin and dot_type need not be set accurately when removing the dot */ /* TYPES: DOT_GREEN (1) = Green Dot, used to mark teammates DOT_RED (2) = Red Dot, used to mark enemies for zombies DOT_WHITE (3) = White Dot, used to mark mission zones DOT_LTBLUE (4) = Light Blue Dot, not used for BrainBread DOT_BLUE (5) = Blue Dot, used to mark the BlackHawk DOT_ORANGE (6) = Orange Dot, not used for BrainBread DOT_FLYELLOW (7) = Flashing Yellow Dot, used to mark the Case or Fred DOT_FLGREEN (8) = Flashing Green Dot, not used for BrainBread, it stops flashing and turns to white after 3 seconds */ message_begin(MSG_ONE,93,{0,0,0},id); write_short(dot_id); write_byte(1); write_coord(dot_origin[0]); write_coord(dot_origin[1]); write_coord(dot_origin[2]); write_byte(1); message_end(); message_begin(MSG_ONE,93,{0,0,0},id); write_short(dot_id); write_byte((dot_status > 0) ? 2 : 0); if(dot_status > 0) { write_byte(dot_type); } message_end(); return 1; }