// vim: set ts=4 sw=4 tw=99 noet: // // AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO"). // Copyright (C) The AMX Mod X Development Team. // // This software is licensed under the GNU General Public License, version 3 or higher. // Additional exceptions apply. For full license details, see LICENSE.txt or visit: // https://alliedmods.net/amxmodx-license // // Fakemeta Module // #include "fakemeta_amxx.h" #include "pdata_shared.h" // native any:get_gamerules_int(const class[], const member[], element = 0); static cell AMX_NATIVE_CALL get_gamerules_int(AMX *amx, cell *params) { CHECK_GAMERULES(); TypeDescription data; GET_TYPE_DESCRIPTION(1, data, GamerulesConfig); int element = params[3]; CHECK_DATA(data, element, BaseFieldType::Integer); return PvData::GetInt(HasRegameDll ? GameRulesRH : *GameRulesAddress, data, element); } // native set_gamerules_int(const class[], const member[], any:value, element = 0); static cell AMX_NATIVE_CALL set_gamerules_int(AMX *amx, cell *params) { CHECK_GAMERULES(); TypeDescription data; GET_TYPE_DESCRIPTION(1, data, GamerulesConfig); int element = params[4]; CHECK_DATA(data, element, BaseFieldType::Integer); if (data.fieldType == FieldType::FIELD_STRUCTURE || data.fieldType == FieldType::FIELD_CLASS) { MF_LogError(amx, AMX_ERR_NATIVE, "Setting directly to a class or structure address is not available"); return 0; } PvData::SetInt(HasRegameDll ? GameRulesRH : *GameRulesAddress, data, params[3], element); return 0; } // native Float:get_gamerules_float(const class[], const member[], element = 0); static cell AMX_NATIVE_CALL get_gamerules_float(AMX *amx, cell *params) { CHECK_GAMERULES(); TypeDescription data; GET_TYPE_DESCRIPTION(1, data, GamerulesConfig); int element = params[3]; CHECK_DATA(data, element, BaseFieldType::Float); return PvData::GetFloat(HasRegameDll ? GameRulesRH : *GameRulesAddress, data, element); } // native set_gamerules_float(const class[], const member[], Float:value, element = 0); static cell AMX_NATIVE_CALL set_gamerules_float(AMX *amx, cell *params) { CHECK_GAMERULES(); TypeDescription data; GET_TYPE_DESCRIPTION(1, data, GamerulesConfig); int element = params[4]; CHECK_DATA(data, element, BaseFieldType::Float); PvData::SetFloat(HasRegameDll ? GameRulesRH : *GameRulesAddress, data, amx_ctof(params[3]), element); return 1; } // native get_gamerules_vector(const class[], const member[], Float:value[3], element = 0); static cell AMX_NATIVE_CALL get_gamerules_vector(AMX *amx, cell *params) { CHECK_GAMERULES(); TypeDescription data; GET_TYPE_DESCRIPTION(1, data, GamerulesConfig); int element = params[4]; CHECK_DATA(data, element, BaseFieldType::Vector); PvData::GetVector(HasRegameDll ? GameRulesRH : *GameRulesAddress, data, MF_GetAmxAddr(amx, params[3]), element); return 1; } // native set_gamerules_vector(const class[], const member[], Float:value[3], element = 0); static cell AMX_NATIVE_CALL set_gamerules_vector(AMX *amx, cell *params) { CHECK_GAMERULES(); TypeDescription data; GET_TYPE_DESCRIPTION(1, data, GamerulesConfig); int element = params[4]; CHECK_DATA(data, element, BaseFieldType::Vector); PvData::GetVector(HasRegameDll ? GameRulesRH : *GameRulesAddress, data, MF_GetAmxAddr(amx, params[3]), element); return 1; } // native get_gamerules_entity(const class[], const member[], element = 0); static cell AMX_NATIVE_CALL get_gamerules_entity(AMX *amx, cell *params) { CHECK_GAMERULES(); TypeDescription data; GET_TYPE_DESCRIPTION(1, data, GamerulesConfig); int element = params[3]; CHECK_DATA(data, element, BaseFieldType::Entity); return PvData::GetEntity(HasRegameDll ? GameRulesRH : *GameRulesAddress, data, element); } // native set_gamerules_entity(const class[], const member[], value, element = 0); static cell AMX_NATIVE_CALL set_gamerules_entity(AMX *amx, cell *params) { CHECK_GAMERULES(); int value = params[3]; if (value != -1) { CHECK_ENTITY(value); } TypeDescription data; GET_TYPE_DESCRIPTION(1, data, GamerulesConfig); int element = params[4]; CHECK_DATA(data, element, BaseFieldType::Entity); PvData::SetEntity(HasRegameDll ? GameRulesRH : *GameRulesAddress, data, params[3], element); return 0; } // native get_gamerules_string(const class[], const member[], value[], maxlen, element = 0); static cell AMX_NATIVE_CALL get_gamerules_string(AMX *amx, cell *params) { CHECK_GAMERULES(); TypeDescription data; GET_TYPE_DESCRIPTION(1, data, GamerulesConfig); int element = params[5]; CHECK_DATA(data, element, BaseFieldType::String); auto buffer = params[3]; auto maxlen = params[4]; auto string = PvData::GetString(HasRegameDll ? GameRulesRH : *GameRulesAddress, data, element); if (data.fieldSize) { maxlen = ke::Min(maxlen, data.fieldSize); } return MF_SetAmxStringUTF8Char(amx, buffer, string ? string : "", string ? strlen(string) : 0, maxlen); } // native set_gamerules_string(const class[], const member[], const value[], element = 0); static cell AMX_NATIVE_CALL set_gamerules_string(AMX *amx, cell *params) { CHECK_GAMERULES(); TypeDescription data; GET_TYPE_DESCRIPTION(1, data, GamerulesConfig); int element = params[4]; CHECK_DATA(data, element, BaseFieldType::String); int length; const char *value = MF_GetAmxString(amx, params[3], 0, &length); return PvData::SetString(HasRegameDll ? GameRulesRH : *GameRulesAddress, data, value, length, element); } // native get_gamerules_size(const class[], const member[]); static cell AMX_NATIVE_CALL get_gamerules_size(AMX *amx, cell *params) { CHECK_GAMERULES(); TypeDescription data; GET_TYPE_DESCRIPTION(1, data, GamerulesConfig); return data.fieldSize; } // native find_gamerules_info(const class[], const member[], &FieldType:type = FIELD_NONE, &arraysize = 0, &bool:unsigned = false); static cell AMX_NATIVE_CALL find_gamerules_info(AMX *amx, cell *params) { CHECK_GAMERULES(); TypeDescription data; GET_TYPE_DESCRIPTION(1, data, GamerulesConfig); *MF_GetAmxAddr(amx, params[3]) = static_cast(data.fieldType); *MF_GetAmxAddr(amx, params[4]) = ke::Max(0, data.fieldSize); *MF_GetAmxAddr(amx, params[5]) = data.fieldUnsigned != 0; return data.fieldOffset; } AMX_NATIVE_INFO pdata_gamerules_natives[] = { { "get_gamerules_int" , get_gamerules_int }, { "set_gamerules_int" , set_gamerules_int }, { "get_gamerules_float" , get_gamerules_float }, { "set_gamerules_float" , set_gamerules_float }, { "get_gamerules_vector", get_gamerules_vector }, { "set_gamerules_vector", set_gamerules_vector }, { "get_gamerules_entity", get_gamerules_entity }, { "set_gamerules_entity", set_gamerules_entity }, { "get_gamerules_string", get_gamerules_string }, { "set_gamerules_string", set_gamerules_string }, { "get_gamerules_size" , get_gamerules_size }, { "find_gamerules_info" , find_gamerules_info }, { nullptr , nullptr } };