/* AMX Mod X * Natural Selection Module * * by the AMX Mod X Development Team * * This file is part of AMX Mod X. * * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. */ /* Inlined replacements for INDEXENT/ENTINDEX * It only really removes the overhead of the push/jump * but since INDEXENT/ENTINDEX are used a lot with amxx * it might be beneficial to include. * NOTE: Bad stuff will happen if you call these before * NEW_Initialize() * NOTE: No bounds checking is done because natives * should use their own bounds checking! */ #ifndef NEW_UTIL_H #define NEW_UTIL_H extern edict_t *NEW_FirstEdict; extern bool NEW_Initialized; /** * This is called on the first Spawn() ever hooked. This would be worldspawn (index 0) */ inline void NEW_Initialize(edict_t *Entity) { // call the HL Engine ENTINDEX to make sure this is index 0 int index=ENTINDEX(Entity); if (index==0) { NEW_FirstEdict=Entity; NEW_Initialized=true; return; } // This is not worldspawn? // compensate NEW_FirstEdict=Entity - index; NEW_Initialized=true; } /** * Converts an integer index into an edict pointer */ inline edict_t *INDEXENT_NEW(const int Index) { return (edict_t *)(NEW_FirstEdict + Index); }; /** * Converts an edict pointer into an integer index */ inline int ENTINDEX_NEW(const edict_t *Ent) { return (int)(Ent - NEW_FirstEdict); }; // Inlined replacement of MF_GetAmxAddr // straight from amxmodx's string.cpp; no need for this to be an api call inline cell *MF_GetAmxAddr_NEW(AMX *amx, cell amx_addr) { return (cell *)(amx->base + (int)(((AMX_HEADER *)amx->base)->dat + amx_addr)); }; #endif // NEW_UTIL_H