/* AMX Mod X * Natural Selection Module * * by the AMX Mod X Development Team * * This file is part of AMX Mod X. * * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. */ #ifndef PARTICLEMANAGER_H #define PARTICLEMANAGER_H typedef struct psystem_s { String Name; int id; int IsStatic; // Set to 1 if the particle system is loaded from ns.ps } ParticleSystem; class ParticleManager { private: CVector Systems; int m_iFileLoaded; unsigned short m_iEventID; public: ParticleManager() { m_iFileLoaded=0; m_iEventID=0; Systems.reserve(64); }; // Remove all non-static particle systems inline void Prune() { if (Systems.size()==0) { return; } CVector::iterator iter; while (1) { if (Systems.size()==0) { break; } iter=Systems.end(); iter--; if ((*iter)->IsStatic) { break; } delete (*iter); Systems.pop_back(); }; }; void ReadFile(void); inline int Add(const char *Start, int Static) { ParticleSystem *ps=new ParticleSystem; ps->id=Systems.size(); ps->IsStatic=Static; ps->Name.assign(Start); Systems.push_back(ps); return Systems.size()-1; }; inline void FireSystem(int id, float *Origin, float *Angles, int flags) { PLAYBACK_EVENT_FULL(flags, /*flags*/ NULL, /*pInvoker*/ m_iEventID, /*eventid*/ 0.0, /*delay*/ Origin, /*origin*/ Angles, /*angles*/ 0.0, /*fparam1*/ 0.0, /*fparam2*/ id, /*iparam1 - particle system id*/ 0, /*iparam2*/ 0, /*bparam1*/ 0); /*bparam2*/ }; inline void PrecacheEvent(const char *file) { if (strcmp(file,"events/Particle.sc")==0) { if (META_RESULT_STATUS >= MRES_OVERRIDE) { m_iEventID=META_RESULT_OVERRIDE_RET(unsigned short); } else { m_iEventID=META_RESULT_ORIG_RET(unsigned short); } //printf("EVENT=%d\n",m_iEventID); } }; inline int Find(const char *Needle) { CVector::iterator iter=Systems.begin(); CVector::iterator end=Systems.end(); while (iter!=end) { if (strcmp(Needle,(*iter)->Name.c_str())==0) { return (*iter)->id; } ++iter; } return -1; }; }; extern ParticleManager ParticleMan; #endif // PARTICLEMANAGER_H