/* * Copyright (c) 2003-2004 Lukasz Wlasinski * * This file is part of TS XMod. * * TS XMod is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * TS XMod is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with TS XMod; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #include "amxxmodule.h" #ifndef TSX_NATIVES #define TSX_NATIVES #define TSPWUP_SLOWMO 1 #define TSPWUP_INFAMMO 2 #define TSPWUP_KUNGFU 4 #define TSPWUP_SLOWPAUSE 8 #define TSPWUP_DFIRERATE 16 #define TSPWUP_GRENADE 32 #define TSPWUP_HEALTH 64 #define TSPWUP_ARMOR 128 #define TSPWUP_SUPERJUMP 256 static cell AMX_NATIVE_CALL get_weapon_name(AMX *amx, cell *params) { // from id to name 3 params id, name, len int id = params[1]; if (id<0 || id>=TSMAX_WEAPONS) { MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id); return 0; } return MF_SetAmxString(amx,params[2],weaponData[id].name,params[3]); } static cell AMX_NATIVE_CALL wpnlog_to_name(AMX *amx, cell *params) { // from log to name int iLen; char *log = MF_GetAmxString(amx,params[1],0,&iLen); int i; for ( i=1; i=TSMAX_WEAPONS) { MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id); return 0; } return MF_SetAmxString(amx,params[2],weaponData[id].logname,params[3]); } static cell AMX_NATIVE_CALL is_melee(AMX *amx, cell *params) { int id = params[1]; if (id<1 || id>=TSMAX_WEAPONS) { MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id); return 0; } if ( weaponData[id].melee ) return 1; return 0; } static cell AMX_NATIVE_CALL ts_get_user_weapon(AMX *amx, cell *params) { int id = params[1]; CHECK_PLAYER(id); CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); int wpn = pPlayer->current; cell *cpTemp = MF_GetAmxAddr(amx,params[2]); *cpTemp = pPlayer->weapons[wpn].clip; cpTemp = MF_GetAmxAddr(amx,params[3]); *cpTemp = pPlayer->weapons[wpn].ammo; cpTemp = MF_GetAmxAddr(amx,params[4]); *cpTemp = pPlayer->weapons[wpn].mode; cpTemp = MF_GetAmxAddr(amx,params[5]); *cpTemp = pPlayer->weapons[wpn].attach; return wpn; } static cell AMX_NATIVE_CALL get_user_weapon(AMX *amx, cell *params) { int id = params[1]; CHECK_PLAYER(id); CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); int wpn = pPlayer->current; cell *cpTemp = MF_GetAmxAddr(amx,params[2]); *cpTemp = pPlayer->weapons[wpn].clip; cpTemp = MF_GetAmxAddr(amx,params[3]); *cpTemp = pPlayer->weapons[wpn].ammo; return wpn; } static cell AMX_NATIVE_CALL set_user_cash(AMX *amx, cell *params) { int id = params[1]; CHECK_PLAYER(id); CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); pPlayer->SetMoney(params[2]); return 1; } static cell AMX_NATIVE_CALL get_user_cash(AMX *amx, cell *params) { int id = params[1]; CHECK_PLAYER(id); CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); return pPlayer->GetMoney(); } static cell AMX_NATIVE_CALL set_user_slots(AMX *amx, cell *params) { int id = params[1]; CHECK_PLAYER(id); CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); pPlayer->SetSlots(params[2]); return 1; } static cell AMX_NATIVE_CALL get_user_slots(AMX *amx, cell *params) { int id = params[1]; CHECK_PLAYER(id); CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); return pPlayer->GetSlots(); } static cell AMX_NATIVE_CALL get_user_space(AMX *amx, cell *params){ int id = params[1]; CHECK_PLAYER(id); CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); return pPlayer->space; } static cell AMX_NATIVE_CALL get_user_pwup(AMX *amx, cell *params) { int id = params[1]; CHECK_PLAYER(id); CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); cell *cpTemp = MF_GetAmxAddr(amx,params[2]); *cpTemp = pPlayer->PwUpValue; return pPlayer->PwUp; } static cell AMX_NATIVE_CALL get_user_items(AMX *amx, cell *params) { int id = params[1]; CHECK_PLAYER(id); CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); return pPlayer->items; } static cell AMX_NATIVE_CALL get_killingStreak(AMX *amx, cell *params) { int id = params[1]; CHECK_PLAYER(id); CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); return pPlayer->killingSpree; } static cell AMX_NATIVE_CALL get_lastFrag(AMX *amx, cell *params) { int id = params[1]; CHECK_PLAYER(id); CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); return pPlayer->lastFrag; } static cell AMX_NATIVE_CALL get_killflags(AMX *amx, cell *params) { int id = params[1]; CHECK_PLAYER(id); CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); return pPlayer->killFlags; } static cell AMX_NATIVE_CALL give_weapon(AMX *amx, cell *params) { int id = params[1]; CHECK_PLAYER(id); CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); if ( !pPlayer->IsAlive() ) { return 0; } // can he carry this weapon check ? string_t item = MAKE_STRING("ts_groundweapon"); edict_t *pent = CREATE_NAMED_ENTITY( item ); if ( FNullEnt( pent ) ) { return 0; } KeyValueData pkvd; char szTemp[16]; sprintf(szTemp,"%d",(int)params[2]); pkvd.szClassName = (char *)STRING(pent->v.classname); pkvd.szKeyName = "tsweaponid"; // weapon pkvd.szValue = szTemp; pkvd.fHandled = false; MDLL_KeyValue(pent, &pkvd); pkvd.szClassName = (char *)STRING(pent->v.classname); pkvd.szKeyName = "wduration"; // duration pkvd.szValue = "180"; pkvd.fHandled = false; MDLL_KeyValue(pent, &pkvd); sprintf(szTemp,"%d",(int)params[3]); pkvd.szClassName = (char *)STRING(pent->v.classname); pkvd.szKeyName = "wextraclip"; // clips pkvd.szValue = szTemp; pkvd.fHandled = false; MDLL_KeyValue(pent, &pkvd); sprintf(szTemp,"%d",(int)params[4]); pkvd.szClassName = (char *)STRING(pent->v.classname); pkvd.szKeyName = "spawnflags"; // attachements :flashlight,lasersight,scope.. pkvd.szValue = szTemp; pkvd.fHandled = false; MDLL_KeyValue(pent, &pkvd); /* pkvd.szClassName = "ts_groundweapon"; pkvd.szKeyName = "message"; pkvd.szValue = ""; pMDLL_KeyValue(pEntity, &pkvd); */ MDLL_Spawn(pent); pent->v.origin = pPlayer->pEdict->v.origin; MDLL_Use(pent, pPlayer->pEdict); REMOVE_ENTITY(pent); return 1; } static cell AMX_NATIVE_CALL create_pwup(AMX *amx, cell *params) { string_t item = MAKE_STRING("ts_powerup"); edict_t *pent = CREATE_NAMED_ENTITY( item ); if ( FNullEnt( pent ) ) { return 0; } KeyValueData pkvd; char szTemp[16]; sprintf(szTemp,"%d",(int)params[1]); pkvd.szClassName = (char *)STRING(pent->v.classname); pkvd.szKeyName = "pwuptype"; // type pkvd.szValue = szTemp; pkvd.fHandled = false; MDLL_KeyValue(pent, &pkvd); pkvd.szClassName = (char *)STRING(pent->v.classname); pkvd.szKeyName = "pwupduration"; // duration pkvd.szValue = "60"; pkvd.fHandled = false; MDLL_KeyValue(pent, &pkvd); /* pkvd.szClassName = (char *)STRING(pent->v.classname); pkvd.szKeyName = "message"; pkvd.szValue = ""; pMDLL_KeyValue(pEntity, &pkvd); */ cell *vInput = MF_GetAmxAddr(amx,params[2]); float fNewX = *(float *)((void *)&vInput[0]); float fNewY = *(float *)((void *)&vInput[1]); float fNewZ = *(float *)((void *)&vInput[2]); vec3_t vNewValue = vec3_t(fNewX, fNewY, fNewZ); MDLL_Spawn(pent); pent->v.origin = vNewValue; return ENTINDEX(pent); } // create_pwup -> !wait! -> give_pwup static cell AMX_NATIVE_CALL give_pwup(AMX *amx, cell *params) { edict_t* pent = INDEXENT(params[2]); if ( FNullEnt( pent ) || strcmp("ts_powerup",STRING(pent->v.classname))!=0 ) { return 0; } int id = params[1]; CHECK_PLAYER(id); CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); if ( !pPlayer->IsAlive() ) { REMOVE_ENTITY(pent); return 0; } pent->v.origin = pPlayer->pEdict->v.origin; MDLL_Touch(pent, pPlayer->pEdict); REMOVE_ENTITY(pent); return 1; } static cell AMX_NATIVE_CALL get_maxweapons(AMX *amx, cell *params) { return TSMAX_WEAPONS; } static cell AMX_NATIVE_CALL is_custom(AMX *amx, cell *params) { int weapon = params[1]; if ( weapon < TSMAX_WEAPONS-TSMAX_CUSTOMWPNS ) { return 0; } return 1; } // set_fuattack(Float:time,Float:damage) static cell AMX_NATIVE_CALL set_fuattack(AMX *amx, cell *params) { int id = params[1]; CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); CHECK_PLAYER(id); pPlayer->SetOffsetFloat(454,amx_ctof(params[2]) ); pPlayer->SetOffsetFloat(455,amx_ctof(params[3]) ); return 1; } static cell AMX_NATIVE_CALL has_superjump(AMX *amx, cell *params) { int id = params[1]; CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); CHECK_PLAYER(id); int val3 = pPlayer->GetOffsetInt(433); if(val3 & 0x01000000) return 1; return 0; } static cell AMX_NATIVE_CALL has_fupowerup(AMX *amx, cell *params) { int id = params[1]; CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); CHECK_PLAYER(id); int val3 = pPlayer->GetOffsetInt(433); if(val3 & 65536) return 1; return 0; } static cell AMX_NATIVE_CALL get_usertime(AMX *amx, cell *params) { int id = params[1]; CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); CHECK_PLAYER(id); return pPlayer->GetCurrentTime(); } static cell AMX_NATIVE_CALL set_usertime(AMX *amx, cell *params) { int id = params[1]; CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); CHECK_PLAYER(id); pPlayer->SetCurrentTime(amx_ctof(params[2])); return 1; } static cell AMX_NATIVE_CALL get_consecutive_frags(AMX *amx, cell *params) { int id = params[1]; CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); CHECK_PLAYER(id); return pPlayer->GetOffsetInt(433); } static cell AMX_NATIVE_CALL set_consecutive_frags(AMX *amx, cell *params) { int id = params[1]; CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); CHECK_PLAYER(id); pPlayer->SetOffsetInt(433,params[2]); return 1; } static cell AMX_NATIVE_CALL set_user_message(AMX *amx, cell *params) { int id = params[1]; CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); CHECK_PLAYER(id); int message = params[2]; if(message < 1 || message > 16) { MF_LogError(amx, AMX_ERR_NATIVE, "Invalid Message ID: %i",message ); return 0; } int val3 = pPlayer->GetOffsetInt(433); pPlayer->SetOffsetInt(433, (val3 & ~15)^message); return 1; } static cell AMX_NATIVE_CALL get_user_message(AMX *amx, cell *params) { int id = params[1]; CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); CHECK_PLAYER(id); int val3 = pPlayer->GetOffsetInt(433); return (val3 & 15); } static cell AMX_NATIVE_CALL set_bullettrail(AMX *amx, cell *params) { int id = params[1]; CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); CHECK_PLAYER(id); long bullettrail = params[2] * 256; pPlayer->SetOffsetInt(87,bullettrail); return 1; } static cell AMX_NATIVE_CALL set_fake_slowmo(AMX *amx, cell *params) { int id = params[1]; CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); CHECK_PLAYER(id); float time = amx_ctof(params[2]); pPlayer->SetOffsetInt(423,TSPWUP_SLOWMO); float prev = pPlayer->GetCurrentTime(); pPlayer->SetOffsetFloat(425,prev+time); return 1; } static cell AMX_NATIVE_CALL set_fake_slowpause(AMX *amx, cell *params) { int id = params[1]; CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); CHECK_PLAYER(id); float time = amx_ctof(params[2]); pPlayer->SetOffsetInt(423,TSPWUP_SLOWPAUSE); float prev = pPlayer->GetCurrentTime(); pPlayer->SetOffsetFloat(425,prev+time); return 1; } static cell AMX_NATIVE_CALL is_in_slowmo(AMX *amx, cell *params) { int id = params[1]; CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); CHECK_PLAYER(id); if(pPlayer->GetOffsetFloat(89) ) return pPlayer->GetOffsetFloat(425); return 0; } static cell AMX_NATIVE_CALL set_speed(AMX *amx, cell *params) { int id = params[1]; CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); CHECK_PLAYER(id); pPlayer->SetOffsetFloat(89, amx_ctof(params[2]) ); pPlayer->SetOffsetFloat(90, amx_ctof(params[3]) ); pPlayer->SetOffsetFloat(85, amx_ctof(params[3]) ); pPlayer->SetOffsetFloat(425,amx_ctof(params[4]) ); return 1; } static cell AMX_NATIVE_CALL set_physics_speed(AMX *amx, cell *params) { int id = params[1]; CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); CHECK_PLAYER(id); pPlayer->SetOffsetFloat(86,amx_ctof(params[2])); return 1; } static cell AMX_NATIVE_CALL is_running_powerup(AMX *amx, cell *params) { int id = params[1]; CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); CHECK_PLAYER(id); return pPlayer->GetOffsetInt(423); } static cell AMX_NATIVE_CALL force_powerup_run(AMX *amx, cell *params) { int id = params[1]; CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); CHECK_PLAYER(id); pPlayer->SetOffsetInt(423,params[2]); return 1; } AMX_NATIVE_INFO base_Natives[] = { { "xmod_get_wpnname", get_weapon_name }, { "xmod_get_wpnlogname", get_weapon_logname }, { "xmod_is_melee_wpn", is_melee }, { "xmod_get_maxweapons", get_maxweapons }, { "xmod_is_custom_wpn", is_custom }, //**************************************** { "ts_giveweapon",give_weapon }, { "ts_createpwup",create_pwup }, { "ts_givepwup",give_pwup }, { "get_weaponname", get_weapon_name }, { "get_user_weapon", get_user_weapon }, { "ts_wpnlogtoname", wpnlog_to_name }, { "ts_wpnlogtoid", wpnlog_to_id }, { "ts_getuserwpn", ts_get_user_weapon }, //**************************************** { "ts_getusercash", get_user_cash }, { "ts_setusercash", set_user_cash }, { "ts_getuserslots", get_user_slots }, { "ts_setuserslots", set_user_slots }, { "ts_getusertime",get_usertime }, { "ts_setusertime",set_usertime}, { "ts_getuserspace", get_user_space }, { "ts_getuserpwup",get_user_pwup }, { "ts_getuseritems",get_user_items }, { "ts_getkillingstreak",get_killingStreak }, { "ts_getuserlastfrag",get_lastFrag }, { "ts_getuserkillflags",get_killflags }, //**************************************** { "ts_set_fuattack", set_fuattack }, { "ts_set_message", set_user_message }, { "ts_get_message", get_user_message }, { "ts_has_superjump", has_superjump }, { "ts_has_fupowerup", has_fupowerup }, { "ts_get_cons_frags", get_consecutive_frags }, { "ts_set_cons_frags", set_consecutive_frags }, //**************************************** { "ts_set_bullettrail",set_bullettrail }, { "ts_set_fakeslowmo",set_fake_slowmo }, { "ts_set_fakeslowpause",set_fake_slowpause }, { "ts_is_in_slowmo",is_in_slowmo }, { "ts_set_speed",set_speed }, { "ts_set_physics_speed",set_physics_speed }, //**************************************** { "ts_is_running_powerup",is_running_powerup}, { "ts_force_run_powerup",force_powerup_run}, //"*******************" { NULL, NULL } }; #endif