/* Ham Sandwich * Copyright 2007 * By the AMX Mod X Development Team * * Ham Sandwich is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * Ham Sandwich is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Ham Sandwich; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of Ham Sandwich with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. */ #ifndef HOOK_CALLBACKS_H #define HOOK_CALLBACKS_H // RT_ is true if the function returns void, false otherwise // (it also would be true for large return functions such as Vector) // PC_ is how many dwords get passed to the function (minus the "this" pointer) // (it is one larger for large return functions such as Vector) const bool RT_Void_Void = true; const int PC_Void_Void = 0; void Hook_Void_Void(Hook *hook, void *pthis); const bool RT_Int_Void = false; const int PC_Int_Void = 0; int Hook_Int_Void(Hook *hook, void *pthis); const bool RT_Void_Entvar = true; const int PC_Void_Entvar = 1; void Hook_Void_Entvar(Hook *hook, void *pthis, entvars_t *entvar); const bool RT_Void_Cbase = true; const int PC_Void_Cbase = 1; void Hook_Void_Cbase(Hook *hook, void *pthis, void *other); const bool RT_Int_Float_Int = false; const int PC_Int_Float_Int = 2; int Hook_Int_Float_Int(Hook *hook, void *pthis, float f1, int i1); const bool RT_Void_Entvar_Int = true; const int PC_Void_Entvar_Int = 2; void Hook_Void_Entvar_Int(Hook *hook, void *ptis, entvars_t *ev1, int i1); const bool RT_Int_Cbase = false; const int PC_Int_Cbase = 1; int Hook_Int_Cbase(Hook *hook, void *pthis, void *cb1); const bool RT_Void_Int_Int = true; const int PC_Void_Int_Int = 2; void Hook_Void_Int_Int(Hook *hook, void *pthis, int i1, int i2); const bool RT_Int_Int_Str_Int = false; const int PC_Int_Int_Str_Int = 3; int Hook_Int_Int_Str_Int(Hook *hook, void *pthis, int i1, const char *sz1, int i2); const bool RT_Int_Int = false; const int PC_Int_Int = 1; int Hook_Int_Int(Hook *hook, void *pthis, int i1); const bool RT_Int_Entvar = false; const int PC_Int_Entvar = 1; int Hook_Int_Entvar(Hook *hook, void *pthis, entvars_t *ev1); const bool RT_Int_Entvar_Entvar_Float_Int = false; const int PC_Int_Entvar_Entvar_Float_Int = 4; int Hook_Int_Entvar_Entvar_Float_Int(Hook *hook, void *pthis, entvars_t *inflictor, entvars_t *attacker, float damage, int damagebits); const bool RT_Int_Entvar_Entvar_Float_Float_Int = false; const int PC_Int_Entvar_Entvar_Float_Float_Int = 5; int Hook_Int_Entvar_Entvar_Float_Float_Int(Hook *hook, void *pthis, entvars_t *inflictor, entvars_t *attacker, float damage, float unknown, int damagebits); const bool RT_Void_Int = true; const int PC_Void_Int = 1; void Hook_Void_Int(Hook *hook, void *pthis, int i1); const bool RT_Void_Cbase_Cbase_Int_Float = true; const int PC_Void_Cbase_Cbase_Int_Float = 4; void Hook_Void_Cbase_Cbase_Int_Float(Hook *hook, void *pthis, void *cb1, void *cb2, int i1, float f1); const bool RT_Void_Entvar_Float_Vector_Trace_Int = true; const int PC_Void_Entvar_Float_Vector_Trace_Int = 7; void Hook_Void_Entvar_Float_Vector_Trace_Int(Hook *hook, void *pthis, entvars_t *ev1, float f1, Vector v1, TraceResult *tr1, int i1); const bool RT_Void_Float_Vector_Trace_Int = true; const int PC_Void_Float_Vector_Trace_Int = 6; void Hook_Void_Float_Vector_Trace_Int(Hook *hook, void *pthis, float f1, Vector v1, TraceResult *tr1, int i1); const bool RT_Str_Void = false; const int PC_Str_Void = 0; const char *Hook_Str_Void(Hook *hook, void *pthis); const bool RT_Cbase_Void = false; const int PC_Cbase_Void = 0; void *Hook_Cbase_Void(Hook *hook, void *pthis); // HACK: I'm too lazy to fix up trampoline generator to deal with // special return values. this is so much easier. const bool RT_Vector_Void = true; const int PC_Vector_Void = 1; #ifdef _WIN32 void Hook_Vector_Void(Hook *hook, void *pthis, Vector *out); #elif defined __linux__ void Hook_Vector_Void(Hook *hook, Vector *out, void *pthis); #endif const bool RT_Vector_pVector = true; const int PC_Vector_pVector = 2; #ifdef _WIN32 void Hook_Vector_pVector(Hook *hook, void *pthis, Vector *out, Vector *v1); #elif defined __linux__ void Hook_Vector_pVector(Hook *hook, Vector *out, void *pthis, Vector *v1); #endif const bool RT_Int_pVector = false; const int PC_Int_pVector = 1; int Hook_Int_pVector(Hook *hook, void *pthis, Vector *v1); const bool RT_Void_Entvar_Float_Float = true; const int PC_Void_Entvar_Float_Float = 3; void Hook_Void_Entvar_Float_Float(Hook *hook, void *pthis, entvars_t *ev1, float f1, float f2); const bool RT_Int_pFloat_pFloat = false; const int PC_Int_pFloat_pFloat = 2; int Hook_Int_pFloat_pFloat(Hook *hook, void *pthis, float *f1, float *f2); const bool RT_Void_Entvar_Float = true; const int PC_Void_Entvar_Float = 2; void Hook_Void_Entvar_Float(Hook *hook, void *pthis, entvars_t *ev1, float f1); const bool RT_Void_Int_Int_Int = true; const int PC_Void_Int_Int_Int = 3; void Hook_Void_Int_Int_Int(Hook *hook, void *pthis, int i1, int i2, int i3); const bool RT_Void_ItemInfo = true; const int PC_Void_ItemInfo = 1; void Hook_Void_ItemInfo(Hook *hook, void *pthis, void *iteminfo); const bool RT_Float_Void = false; const int PC_Float_Void = 0; float Hook_Float_Void(Hook *hook, void *pthis); const bool RT_Void_Float_Int = true; const int PC_Void_Float_Int = 2; void Hook_Void_Float_Int(Hook *hook, void *pthis, float f1, int i1); const bool RT_Deprecated = true; const int PC_Deprecated = 0; void Hook_Deprecated(Hook* hook); #endif