#include "svencoop.h" static cell AMX_NATIVE_CALL sc_get_frags(AMX *amx, cell *params) { return GetFrags(params[1]); } static cell AMX_NATIVE_CALL sc_set_frags(AMX *amx, cell *params) { SetFrags(params[1], params[2]); return 1; } static cell AMX_NATIVE_CALL sc_get_user_deaths(AMX *amx, cell *params) { return GetDeaths(params[1]); } static cell AMX_NATIVE_CALL sc_set_user_deaths(AMX *amx, cell *params) { SetDeaths(params[1], params[2] ); return 1; } static cell AMX_NATIVE_CALL sc_is_player_ally(AMX *amx, cell *params) { return IsEntAlly(params[1]); } static cell AMX_NATIVE_CALL sc_get_weapon_ammo(AMX *amx, cell *params) { switch(params[2]) { case SVEN_WEP_9MM: return GetSvenWeapon(params[1], sven_9mm); case SVEN_WEP_SHOTGUN: return GetSvenWeapon(params[1], sven_shotgun); case SVEN_WEP_RPG: return GetSvenWeapon(params[1], sven_rpg); case SVEN_WEP_RADIO: return GetSvenWeapon(params[1], sven_radio); case SVEN_WEP_SNARK: return GetSvenWeapon(params[1], sven_snark); default: MF_LogError(amx, AMX_ERR_NATIVE,"Incorrect weapon specified in SvenCoop Get Weapon Native"); } return 0; } static cell AMX_NATIVE_CALL sc_set_weapon_ammo(AMX *amx, cell *params) { switch(params[3]) { case SVEN_WEP_9MM: return SetSvenWeapon(params[1], params[2], sven_9mm); case SVEN_WEP_SHOTGUN: return SetSvenWeapon(params[1], params[2], sven_shotgun); case SVEN_WEP_RPG: return SetSvenWeapon(params[1], params[2], sven_rpg); case SVEN_WEP_RADIO: return SetSvenWeapon(params[1], params[2], sven_radio); case SVEN_WEP_SNARK: return SetSvenWeapon(params[1], params[2], sven_snark); default: MF_LogError(amx, AMX_ERR_NATIVE,"Incorrect weapon specified in SvenCoop Set Weapon Native"); } return 0; } AMX_NATIVE_INFO sven_Natives[] = { { "sc_get_frags", sc_get_frags }, { "sc_set_frags", sc_set_frags }, { "sc_get_user_deaths", sc_get_user_deaths }, { "sc_set_user_deaths", sc_set_user_deaths }, { "sc_is_player_ally", sc_is_player_ally }, { "sc_get_weapon_ammo", sc_get_weapon_ammo }, { "sc_set_weapon_ammo", sc_set_weapon_ammo }, { NULL, NULL } }; void OnAmxxAttach() { MF_AddNatives(sven_Natives); }