#ifndef _INCLUDE_ESFORCES_H #define _INCLUDE_ESFORCES_H #include "amxxmodule.h" /** * This module was written by David "BAILOPAN" Anderson * based on the offsets and stocks by Lynx. * Thanks for all of your help, Lynx! */ enum { Character_Buu = 1, //this guy's cool too Character_Goku = 2, Character_Gohan = 3, //my favorite :) Character_Krillin = 4, Character_Frieza = 5, Character_Piccolo = 6, Character_Trunks = 7, Character_Vegeta = 8, Character_Cell = 9, }; enum { Explosion_Blue = 0, Explosion_Green, Explosion_Orange, Explosion_Purple, Explosion_Yellow, Explosion_Red, Explosion_White, Explosions_Total, }; enum { Attack_Kamehameha=1, Attack_SpiritBomb, Attack_GalletGun, Attack_FinalFlash, Attack_Renzoku, Attack_Kametorpedo, Attack_GenericBeam, Attack_Throw, }; enum { Direction_Left=1, Direction_Right, Direction_Up, Direction_Down, Direction_Forward, Direction_Backward, }; #define ESF_CHARGING 1 #define ESF_CONTROLLING 2 #define ESF_SHOOTING 3 #define ESF_SHOT 4 #define CHECKPLAYER(id) \ if (id < 1 || id > gpGlobals->maxClients) { \ MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not a valid index", id); \ return 0; \ } else if (!MF_IsPlayerIngame(id)) { \ MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not in-game", id); \ return 0; \ } extern AMX_NATIVE_INFO g_AnimationNatives[]; extern AMX_NATIVE_INFO g_PdataNatives[]; extern AMX_NATIVE_INFO g_EffectsNatives[]; extern AMX_NATIVE_INFO g_BaseNatives[]; extern AMX_NATIVE_INFO g_AvatarNatives[]; #endif //_INCLUDE_ESFORCES_H