/* AMX Mod X * UnStuck Plugin * * by the AMX Mod X Development Team * * This file is part of AMX Mod X. * * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. */ #include #include #define START_DISTANCE 32 // The first search distance for finding a free location in the map #define MAX_ATTEMPTS 128 // How many times to search in an area for a free space #define BLOCKED_MASKS MASK_PLAYER_STUNNED | MASK_ENSNARED | MASK_ALIEN_EMBRYO new Float:g_lastcmdtime[33] new amx_unstuck_frequency; public plugin_init() { register_plugin("UnStuck",AMXX_VERSION_STR,"AMXX Dev Team") amx_unstuck_frequency=register_cvar("amx_unstuck_frequency", "4.0") register_clcmd("say_team /stuck", "unStuck") register_clcmd("say /stuck", "unStuck") register_clcmd("say_team /unstuck", "unStuck") register_clcmd("say /unstuck", "unStuck") } public unStuck(id) { new Float:minfrequency = get_pcvar_float(amx_unstuck_frequency); new Float:elapsedcmdtime = get_gametime() - g_lastcmdtime[id] if ( elapsedcmdtime < minfrequency ) { client_print(id, print_chat, "[AMXX] You must wait %.1f seconds before trying to free yourself", minfrequency - elapsedcmdtime) return PLUGIN_HANDLED } g_lastcmdtime[id] = get_gametime() new val; // 1=success,0=no valid spot,-1=invalid state,-2=invalid class if ((val=ns_unstick_player(id,START_DISTANCE,MAX_ATTEMPTS))!=1) { switch(val) { case 0: { client_print(id, print_chat, "[AMXX] Couldn't find a free spot to move you too."); } case -1: { client_print(id, print_chat, "[AMXX] You cannot free yourself while stunned or webbed."); } case -2: { client_print(id, print_chat, "[AMXX] You cannot free yourself as a commander or while evolving."); } case -3: { client_print(id, print_chat, "[AMXX] You cannot free yourself as a spectator or from the ready room."); } } } return PLUGIN_CONTINUE; }