/* * DoDX * Copyright (c) 2004 Lukasz Wlasinski * * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #include "amxxmodule.h" #include "dodx.h" static cell AMX_NATIVE_CALL get_weapon_name(AMX *amx, cell *params){ // from id to name 3 params id, name, len int id = params[1]; if (id<0 || id>=DODMAX_WEAPONS){ MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id); return 0; } return MF_SetAmxString(amx,params[2],weaponData[id].name,params[3]); } static cell AMX_NATIVE_CALL wpnlog_to_name(AMX *amx, cell *params){ // from log to name int iLen; char *log = MF_GetAmxString(amx,params[1],0,&iLen); int i; for ( i=0; i=DODMAX_WEAPONS){ MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id); return 0; } return MF_SetAmxString(amx,params[2],weaponData[id].logname,params[3]); } static cell AMX_NATIVE_CALL is_melee(AMX *amx, cell *params){ int id = params[1]; if (id<0 || id>=DODMAX_WEAPONS){ MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id); return 0; } return weaponData[id].melee; } static cell AMX_NATIVE_CALL get_team_score(AMX *amx, cell *params){ int index = params[1]; switch ( index ){ case 1: return AlliesScore; break; case 2: return AxisScore; break; } return 0; } static cell AMX_NATIVE_CALL get_user_score(AMX *amx, cell *params){ int index = params[1]; CHECK_PLAYER(index); CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); if (pPlayer->ingame) return pPlayer->savedScore; return -1; } static cell AMX_NATIVE_CALL get_user_class(AMX *amx, cell *params){ int index = params[1]; CHECK_PLAYER(index); CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); if (pPlayer->ingame) return pPlayer->pEdict->v.playerclass; return 0; } static cell AMX_NATIVE_CALL user_kill(AMX *amx, cell *params){ int index = params[1]; CHECK_PLAYER(index); CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); if (pPlayer->ingame && pPlayer->IsAlive() ){ pPlayer->killPlayer(); return 1; } return 0; } static cell AMX_NATIVE_CALL get_map_info(AMX *amx, cell *params){ switch( params[1] ){ case 0: return g_map.detect_allies_country; break; case 1: return g_map.detect_allies_paras; break; case 2: return g_map.detect_axis_paras; break; default: MF_LogError(amx, AMX_ERR_NATIVE, "Invalid map info id %d", params[1]); break; } return -1; } static cell AMX_NATIVE_CALL get_user_pronestate(AMX *amx, cell *params){ int index = params[1]; CHECK_PLAYER(index); CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); if (pPlayer->ingame) return pPlayer->pEdict->v.iuser3; return 0; } static cell AMX_NATIVE_CALL get_user_weapon(AMX *amx, cell *params){ int index = params[1]; CHECK_PLAYER(index); CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); if (pPlayer->ingame){ int wpn = pPlayer->current; cell *cpTemp = MF_GetAmxAddr(amx,params[2]); *cpTemp = pPlayer->weapons[wpn].clip; cpTemp = MF_GetAmxAddr(amx,params[3]); *cpTemp = pPlayer->weapons[wpn].ammo; return wpn; } return 0; } static cell AMX_NATIVE_CALL register_forward(AMX *amx, cell *params){ // forward #ifdef FORWARD_OLD_SYSTEM int iFunctionIndex; int err; switch( params[1] ){ case 0: if( (err=MF_AmxFindPublic(amx, "client_damage", &iFunctionIndex)) == AMX_ERR_NONE ) g_damage_info.put( amx , iFunctionIndex ); else MF_LogError(amx, err, "client_damage not found"); return 0; break; case 1: if( (err=MF_AmxFindPublic(amx, "client_death", &iFunctionIndex)) == AMX_ERR_NONE ) g_death_info.put( amx , iFunctionIndex ); else MF_LogError(amx, err, "client_Death not found"); return 0; break; case 2: if( (err=MF_AmxFindPublic(amx, "client_score", &iFunctionIndex)) == AMX_ERR_NONE ) g_score_info.put( amx , iFunctionIndex ); else MF_LogError(amx, err, "client_score not found"); return 0; break; default: MF_LogError(amx, AMX_ERR_NATIVE, "Invalid forward id %d", params[2]); return 0; } #endif return 1; } static cell AMX_NATIVE_CALL register_cwpn(AMX *amx, cell *params){ // name,logname,melee=0 int i; bool bFree = false; for ( i=DODMAX_WEAPONS-DODMAX_CUSTOMWPNS;i 7 ){ MF_LogError(amx, AMX_ERR_NATIVE, "Invalid aim %d", aim); return 0; } CPlayer* pAtt = GET_PLAYER_POINTER_I(att); CPlayer* pVic = GET_PLAYER_POINTER_I(vic); pVic->pEdict->v.dmg_inflictor = NULL; if ( pAtt->index != pVic->index ) pAtt->saveHit( pVic , weapon , dmg, aim ); if ( !pAtt ) pAtt = pVic; int TA = 0; if ( (pVic->pEdict->v.team == pAtt->pEdict->v.team ) && ( pVic != pAtt) ) TA = 1; #ifdef FORWARD_OLD_SYSTEM g_damage_info.exec( pAtt->index, pVic->index, dmg, weapon, aim, TA ); #else MF_ExecuteForward( iFDamage,pAtt->index, pVic->index, dmg, weapon, aim, TA ); #endif if ( pVic->IsAlive() ) return 1; pAtt->saveKill(pVic,weapon,( aim == 1 ) ? 1:0 ,TA); #ifdef FORWARD_OLD_SYSTEM g_death_info.exec( pAtt->index, pVic->index, weapon, aim, TA ); #else MF_ExecuteForward( iFDeath,pAtt->index, pVic->index, weapon, aim, TA ); #endif return 1; } static cell AMX_NATIVE_CALL cwpn_shot(AMX *amx, cell *params){ // player,wid int index = params[2]; CHECK_PLAYER(index); int weapon = params[1]; if ( weapon < DODMAX_WEAPONS-DODMAX_CUSTOMWPNS ){ MF_LogError(amx, AMX_ERR_NATIVE, "Invalid custom weapon id %d", weapon); return 0; } CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); pPlayer->saveShot(weapon); return 1; } static cell AMX_NATIVE_CALL get_maxweapons(AMX *amx, cell *params){ return DODMAX_WEAPONS; } static cell AMX_NATIVE_CALL get_stats_size(AMX *amx, cell *params){ return 9; } static cell AMX_NATIVE_CALL is_custom(AMX *amx, cell *params){ int weapon = params[1]; if ( weapon < DODMAX_WEAPONS-DODMAX_CUSTOMWPNS ){ return 0; } return 1; } static cell AMX_NATIVE_CALL dod_get_user_team(AMX *amx, cell *params){ // player,wid int index = params[1]; CHECK_PLAYER(index); CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); return pPlayer->pEdict->v.team; } static cell AMX_NATIVE_CALL get_user_team(AMX *amx, cell *params){ // player,wid int index = params[1]; CHECK_PLAYER(index); CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); int iTeam = pPlayer->pEdict->v.team; if ( params[3] ){ char *szTeam = ""; switch(iTeam){ case 1: szTeam = "Allies"; break; case 2: szTeam = "Axis"; break; } MF_SetAmxString(amx,params[2],szTeam,params[3]); } return iTeam; } AMX_NATIVE_INFO base_Natives[] = { { "dod_wpnlog_to_name", wpnlog_to_name }, { "dod_wpnlog_to_id", wpnlog_to_id }, { "dod_get_team_score", get_team_score }, { "dod_get_user_score", get_user_score }, { "dod_get_user_class", get_user_class }, { "dod_get_user_weapon", get_user_weapon }, { "dod_get_map_info", get_map_info }, { "dod_user_kill", user_kill }, { "dod_get_pronestate", get_user_pronestate }, { "xmod_get_wpnname", get_weapon_name }, { "xmod_get_wpnlogname", get_weapon_logname }, { "xmod_is_melee_wpn", is_melee }, { "xmod_get_maxweapons", get_maxweapons }, { "xmod_get_stats_size", get_stats_size }, { "xmod_is_custom_wpn", is_custom }, { "register_statsfwd",register_forward }, // Custom Weapon Support { "custom_weapon_add", register_cwpn }, // name,melee,logname { "custom_weapon_dmg", cwpn_dmg }, { "custom_weapon_shot", cwpn_shot }, //**************************************** { "get_user_team", get_user_team }, { "get_weaponname", get_weapon_name }, { "get_user_weapon", get_user_weapon }, { "dod_get_user_team", dod_get_user_team }, { "dod_get_wpnname", get_weapon_name }, { "dod_get_wpnlogname", get_weapon_logname }, { "dod_is_melee", is_melee }, ///******************* { NULL, NULL } };