/* Language functions * * by the AMX Mod X Development Team * * This file is provided as is (no warranties). */ #if defined _lang_included #endinput #endif #define _lang_included //return the number of languages loaded native get_langsnum(); //sets name to the two-letter name of a language returned by get_langsnum //index starts at 0 native get_lang(id, name[3]); //registers a dictionary file, making sure the words are in the dictionary // the file should be in "addons/amxx/data/lang/", but only the name needs to be // given. (e.g. register_dictionary("file.txt") will be addons/amxx/data/file.txt). native register_dictionary(const filename[]); //returns 1 if the language is loaded, 0 otherwise. native lang_exists(const name[]); enum TransKey { TransKey_Bad = -1, }; /** * Adds or finds a translation key. */ native TransKey:CreateLangKey(const key[]); /** * Finds a translation key id without adding on failure. * Returns -1 on not found. */ native TransKey:GetLangTransKey(const key[]); /** * Adds a translation. */ native AddTranslation(const lang[3], TransKey:key, const phrase[]); /** * Looks up the translation of the key for the given type * This does NOT format the output text. * eg: If the key includes %s, the outputted text will also contain %s. * NOTE: LANG_PLAYER is invalid in this, use a player index * or LANG_SERVER */ native LookupLangKey(Output[], OutputSize, const Key[], const &id);