/* * DoDX * Copyright (c) 2004 Lukasz Wlasinski * * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #include "amxxmodule.h" #include "dodx.h" /* Weapon names aren't send in WeaponList message in DoD */ weapon_t weaponData[] = { { false,false,"mortar","mortar",0 }, { true,true,"amerknife","knife",0 }, // aknife->bknife { false,true,"gerknife","knife",0 }, { false,false,"colt","Colt",4 }, { false,false,"luger","Luger",4 }, { true,false,"garand","Garand",3 }, // Garand->Garand butt { false,false,"scopedkar","scoped K98",3 }, { false,false,"thompson","Thompson",1 }, { false,false,"mp44","STG44",6 }, { false,false,"spring","Springfield",5 }, { true,false,"kar","K98",3 }, // KAR->KAR bayonet { false,false,"bar","BAR",6 }, { false,false,"mp40","MP40",1 }, { false,false,"grenade","handgrenade",9 }, { false,false,"grenade2","stickgrenade",11 }, { false,false,"stickgrenade_ex","stickgrenade_ex",11 }, { false,false,"handgrenade_ex","handgrenade_ex",9 }, { false,false,"mg42","MG42",7 }, { false,false,"30cal",".30 cal",8 }, { false,true,"spade","spade",0 }, { true,false,"m1carbine","M1 Carbine",2 }, // M1 Carbine->Folding Carbine { false,false,"mg34","MG34",2 }, { false,false,"greasegun","Greasegun",1 }, { true,false,"fg42","FG42",6 }, // FG42 -> scoped FG42 { true,false,"k43","K43",2 }, { true,false,"enfield","Enfield",3 }, // Enfield->Scoped Enfield->Enfield bayonet { false,false,"sten","Sten",1 }, { false,false,"bren","Bren",6 }, { false,false,"webley","Webley",4 }, { false,false,"bazooka","Bazooka",13 }, { false,false,"pschreck","Panzerschrek",13 }, { false,false,"piat","Piat",13 }, { false,false,"scoped_fg42","scoped FG42",6 }, { false,false,"fcarbine","Folding Carbine" }, { false,true,"bayonet","K98 bayonet",0 }, // KAR bayonet { false,false,"scoped_enfield","scoped Enfield",3 }, { false,false,"mills_bomb","mills bomb",9 }, { false,true,"brit_knife","knife",0 }, { false,true,"garandbutt","Garand butt",0 }, // Garand butt { false,true,"enf_bayonet","Enfield bayonet",0 }, { false,false,"mortar","mortar",0 }, // mortar new id { false,true,"k43butt","K43 butt",0 }, }; /* Function will select correct id */ int get_weaponid(CPlayer* pPlayer){ int weapon = pPlayer->current; switch(weapon) { case 1: if ( g_map.detect_allies_country ) weapon = 37; break; case 5: if ( pPlayer->pEdict->v.button&IN_ATTACK2 ) weapon = 38; break; case 10: if ( pPlayer->pEdict->v.button&IN_ATTACK2 ) weapon = 34; break; case 20: if ( g_map.detect_allies_paras ) weapon = 33; break; case 23: if ( pPlayer->pEdict->v.weaponmodel ) pPlayer->wpnModel = pPlayer->pEdict->v.weaponmodel; if ( !( pPlayer->wpnModel&(1<<3) ) ) weapon = 32; break; case 24: if ( pPlayer->pEdict->v.button&IN_ATTACK2 ) weapon = 41; break; case 25: if ( pPlayer->pEdict->v.weaponmodel ) pPlayer->wpnModel = pPlayer->pEdict->v.weaponmodel; if ( pPlayer->wpnModel&(1<<3) ) weapon = 35; else if ( pPlayer->pEdict->v.button&IN_ATTACK2 ) weapon = 39; break; } return weapon; } traceVault traceData[] = { { "grenade", 13, ACT_NADE_PUT|ACT_NADE_SHOT, 2.0 }, // or 36 { "grenade2", 14, ACT_NADE_PUT|ACT_NADE_SHOT, 2.0 }, { "shell_bazooka", 29, ACT_NADE_PUT, 2.0 }, { "shell_pschreck", 30, ACT_NADE_PUT, 2.0 }, { "shell_piat", 31, ACT_NADE_PUT, 2.0 }, { "monster_mortar", 40, ACT_NADE_PUT|ACT_NADE_SHOT, 2.0 }, }; bool ignoreBots (edict_t *pEnt, edict_t *pOther){ if ( !rankBots && ( pEnt->v.flags & FL_FAKECLIENT || ( pOther && pOther->v.flags & FL_FAKECLIENT ) ) ) return true; return false; } bool isModuleActive(){ if ( !(int)CVAR_GET_FLOAT("dodstats_pause") ) return true; return false; } edict_t *FindEntityByString(edict_t *pentStart, const char *szKeyword, const char *szValue) { edict_t *pentEntity; pentEntity=FIND_ENTITY_BY_STRING(pentStart, szKeyword, szValue); if(!FNullEnt(pentEntity)) return pentEntity; return NULL; } edict_t *FindEntityByClassname(edict_t *pentStart, const char *szName) { return FindEntityByString(pentStart, "classname", szName); }