#include "fakemeta_amxx.h" CVector Engine[ENGFUNC_NUM+10]; CVector EnginePost[ENGFUNC_NUM+10]; cell mCellResult; cell mlCellResult; float mFloatResult; float mlFloatResult; const char *mStringResult; const char *mlStringResult; int retType = 0; int lastFmRes = FMRES_IGNORED; #include "forwardmacros.h" META_RES mswi(int fmres) { if (fmres == FMRES_IGNORED) return MRES_IGNORED; if (fmres == FMRES_HANDLED) return MRES_HANDLED; if (fmres == FMRES_SUPERCEDE) return MRES_SUPERCEDE; if (fmres == FMRES_OVERRIDE) return MRES_OVERRIDE; return (META_RES)0; } void clfm() { mCellResult = 0; mlCellResult = 0; mStringResult = ""; mlStringResult = ""; lastFmRes = FMRES_IGNORED; mFloatResult = 0.0; mlFloatResult = 0.0; } static cell AMX_NATIVE_CALL fm_return(AMX *amx, cell *params) { int len; switch (params[1]) { case FMV_STRING: { mStringResult = STRING(ALLOC_STRING(MF_GetAmxString(amx, params[2], 0 ,&len))); break; } case FMV_FLOAT: { mFloatResult = amx_ctof(params[2]); break; } case FMV_CELL: { mCellResult = params[2]; break; } default: { return 0; break; } } retType = params[1]; return 1; } /* * Begining of Game DLL->Engine hooks */ // pfnPrecacheModel SIMPLE_INT_HOOK_STRING(PrecacheModel); // pfnPrecacheSound SIMPLE_INT_HOOK_STRING(PrecacheSound); void SetModel(edict_t *e, const char *m) { FM_ENG_HANDLE(FM_SetModel, (Engine[FM_SetModel].at(i), ENTINDEX(e), m)); RETURN_META(mswi(lastFmRes)); } void SetModel_post(edict_t *e, const char *m) { FM_ENG_HANDLE(FM_SetModel, (Engine[FM_SetModel].at(i), ENTINDEX(e), m)); RETURN_META(MRES_IGNORED); } // pfnModelIndex SIMPLE_INT_HOOK_CONSTSTRING(ModelIndex); // pfnModelFrames SIMPLE_INT_HOOK_INT(ModelFrames); // pfnSetSize SIMPLE_VOID_HOOK_EDICT_CONSTVECT_CONSTVECT(SetSize); // pfnChangeLevel SIMPLE_VOID_HOOK_STRING_STRING(ChangeLevel); // pfnVecToYaw SIMPLE_FLOAT_HOOK_CONSTVECT(VecToYaw); void VecToAngles(const float *rgflVectorIn, float *rgflVectorOut) { cell vec1[3] = {amx_ftoc(rgflVectorIn[0]), amx_ftoc(rgflVectorIn[1]), amx_ftoc(rgflVectorIn[2])}; cell vec2[3] = {amx_ftoc(rgflVectorOut[0]), amx_ftoc(rgflVectorOut[1]), amx_ftoc(rgflVectorOut[2])};; cell retvec1 = MF_PrepareCellArray(vec1, 3); cell retvec2 = MF_PrepareCellArray(vec2, 3); FM_ENG_HANDLE(FM_VecToAngles, (Engine[FM_VecToAngles].at(i), retvec1, retvec2)); RETURN_META(mswi(lastFmRes)); } void VecToAngles_post(const float *rgflVectorIn, float *rgflVectorOut) { cell vec1[3] = {amx_ftoc(rgflVectorIn[0]), amx_ftoc(rgflVectorIn[1]), amx_ftoc(rgflVectorIn[2])}; cell vec2[3] = {amx_ftoc(rgflVectorOut[0]), amx_ftoc(rgflVectorOut[1]), amx_ftoc(rgflVectorOut[2])};; cell retvec1 = MF_PrepareCellArray(vec1, 3); cell retvec2 = MF_PrepareCellArray(vec2, 3); FM_ENG_HANDLE(FM_VecToAngles, (Engine[FM_VecToAngles].at(i), retvec1, retvec2)); RETURN_META(MRES_IGNORED); } void MoveToOrigin(edict_t *ent, const float *pflGoal, float dist, int iMoveType) { cell vec[3] = {amx_ftoc(pflGoal[0]), amx_ftoc(pflGoal[1]), amx_ftoc(pflGoal[2])}; cell retvec = MF_PrepareCellArray(vec, 3); FM_ENG_HANDLE(FM_MoveToOrigin, (Engine[FM_MoveToOrigin].at(i), ENTINDEX(ent), retvec, dist, iMoveType)); RETURN_META(mswi(lastFmRes)); } void MoveToOrigin_post(edict_t *ent, const float *pflGoal, float dist, int iMoveType) { cell vec[3] = {amx_ftoc(pflGoal[0]), amx_ftoc(pflGoal[1]), amx_ftoc(pflGoal[2])}; cell retvec = MF_PrepareCellArray(vec, 3); FM_ENG_HANDLE(FM_MoveToOrigin, (Engine[FM_MoveToOrigin].at(i), ENTINDEX(ent), retvec, dist, iMoveType)); RETURN_META(MRES_IGNORED); } edict_t *FindEntityByString(edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue) { FM_ENG_HANDLE(FM_FindEntityByString, (Engine[FM_FindEntityByString].at(i), ENTINDEX(pEdictStartSearchAfter), pszField, pszValue)); RETURN_META_VALUE(mswi(lastFmRes), INDEXENT2((int)mlCellResult)); } edict_t *FindEntityByString_post(edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue) { FM_ENG_HANDLE(FM_FindEntityByString, (Engine[FM_FindEntityByString].at(i), ENTINDEX(pEdictStartSearchAfter), pszField, pszValue)); RETURN_META_VALUE(MRES_IGNORED, INDEXENT2((int)mlCellResult)); } // pfnGetEntityIllum SIMPLE_INT_HOOK_EDICT(GetEntityIllum); // pfnFindEntityInSphere SIMPLE_EDICT_HOOK_EDICT_CONSTVECT_FLOAT(FindEntityInSphere); // pfnFindClientInPVS SIMPLE_EDICT_HOOK_EDICT(FindClientInPVS); // pfnEntitiesInPVS SIMPLE_EDICT_HOOK_EDICT(EntitiesInPVS); // pfnMakeVectors SIMPLE_VOID_HOOK_CONSTVECT(MakeVectors); // pfnAngleVectors SIMPLE_VOID_HOOK_CONSTVECT_VECT_VECT_VECT(AngleVectors); // pfnChangeYaw SIMPLE_VOID_HOOK_EDICT(ChangeYaw); // pfnChangePitch SIMPLE_VOID_HOOK_EDICT(ChangePitch); // pfnCreateEntity SIMPLE_EDICT_HOOK_VOID(CreateEntity); // pfnRemoveEntity SIMPLE_VOID_HOOK_EDICT(RemoveEntity); // pfnCreateNamedEntity SIMPLE_EDICT_HOOK_INT(CreateNamedEntity); // pfnMakeStatic SIMPLE_VOID_HOOK_EDICT(MakeStatic); // pfnEntIsOnFloor SIMPLE_INT_HOOK_EDICT(EntIsOnFloor); // pfnDropToFloor SIMPLE_INT_HOOK_EDICT(DropToFloor); // pfnSetOrigin SIMPLE_VOID_HOOK_EDICT_CONSTVECT(SetOrigin); // pfnEmitSound SIMPLE_VOID_HOOK_EDICT_INT_CONSTSTRING_FLOAT_FLOAT_INT_INT(EmitSound); // pfnEmitAmbientSound SIMPLE_VOID_HOOK_EDICT_VECT_CONSTSTRING_FLOAT_FLOAT_INT_INT(EmitAmbientSound); // pfnGetAimVector SIMPLE_VOID_HOOK_EDICT_FLOAT_VECT(GetAimVector); // pfnParticleEffect SIMPLE_VOID_HOOK_CONSTVECT_CONSTVECT_FLOAT_FLOAT(ParticleEffect); // pfnLightStyle SIMPLE_VOID_HOOK_INT_STRING(LightStyle); // pfnDecalIndex SIMPLE_INT_HOOK_CONSTSTRING(DecalIndex); // pfnPointContents SIMPLE_INT_HOOK_CONSTVECT(PointContents); // pfnMessageBegin SIMPLE_VOID_HOOK_INT_INT_CONSTVECT_EDICT(MessageBegin); // pfnMessageEnd SIMPLE_VOID_HOOK_VOID(MessageEnd); // pfnWriteByte SIMPLE_VOID_HOOK_INT(WriteByte); // pfnWriteChar SIMPLE_VOID_HOOK_INT(WriteChar); // pfnWriteShort SIMPLE_VOID_HOOK_INT(WriteShort); // pfnWriteLong SIMPLE_VOID_HOOK_INT(WriteLong); // pfnWriteAngle SIMPLE_VOID_HOOK_FLOAT(WriteAngle); // pfnWriteCoord SIMPLE_VOID_HOOK_FLOAT(WriteCoord); // pfnWriteString SIMPLE_VOID_HOOK_CONSTSTRING(WriteString); // pfnWriteEntity SIMPLE_VOID_HOOK_INT(WriteEntity); SIMPLE_FLOAT_HOOK_CONSTSTRING(CVarGetFloat); SIMPLE_CONSTSTRING_HOOK_CONSTSTRING(CVarGetString); SIMPLE_VOID_HOOK_CONSTSTRING_FLOAT(CVarSetFloat); SIMPLE_VOID_HOOK_CONSTSTRING_CONSTSTRING(CVarSetString); // pfnFreeEntPrivateData SIMPLE_VOID_HOOK_EDICT(FreeEntPrivateData); // pfnSzFromIndex SIMPLE_CONSTSTRING_HOOK_INT(SzFromIndex); // pfnAllocString SIMPLE_INT_HOOK_CONSTSTRING(AllocString); SIMPLE_INT_HOOK_CONSTSTRING_INT(RegUserMsg); // pfnAnimationAutomove SIMPLE_VOID_HOOK_CONSTEDICT_FLOAT(AnimationAutomove); // pfnSetView SIMPLE_VOID_HOOK_CONSTEDICT_CONSTEDICT(SetView); // pfnTime SIMPLE_FLOAT_HOOK_VOID(Time); // pfnCrosshairAngle SIMPLE_VOID_HOOK_CONSTEDICT_FLOAT_FLOAT(CrosshairAngle); SIMPLE_VOID_HOOK_CONSTEDICT_INT_INT_INT_INT(FadeClientVolume); // pfnSetClientMaxspeed SIMPLE_VOID_HOOK_CONSTEDICT_FLOAT(SetClientMaxspeed); // pfnPrecacheGeneric SIMPLE_INT_HOOK_STRING(PrecacheGeneric); // pfnPrecacheEvent SIMPLE_USHORT_HOOK_INT_CONSTSTRING(PrecacheEvent); // pfnGetPhysicsKeyValue SIMPLE_CONSTSTRING_HOOK_CONSTEDICT_CONSTSTRING(GetPhysicsKeyValue); // pfnSetPhysicsKeyValue SIMPLE_VOID_HOOK_CONSTEDICT_CONSTSTRING_CONSTSTRING(SetPhysicsKeyValue); // pfnGetPhysicsInfoString SIMPLE_CONSTSTRING_HOOK_CONSTEDICT(GetPhysicsInfoString); // pfnPlaybackEvent HOOK_PLAYBACK_EVENT(PlaybackEvent); // pfnCreateFakeClient SIMPLE_EDICT_HOOK_CONSTSTRING(CreateFakeClient); // pfnNumberOfEntities SIMPLE_INT_HOOK_VOID(NumberOfEntities); // pfnGetCurrentPlayer SIMPLE_INT_HOOK_VOID(GetCurrentPlayer); // pfnCanSkipPlayer SIMPLE_INT_HOOK_CONSTEDICT(CanSkipPlayer); // pfnSetGroupMask SIMPLE_VOID_HOOK_INT_INT(SetGroupMask); // pfnVoice_GetClientListening SIMPLE_BOOL_HOOK_INT_INT(Voice_GetClientListening); // pfnVoice_SetClientListening SIMPLE_BOOL_HOOK_INT_INT_BOOL(Voice_SetClientListening); SIMPLE_STRING_HOOK_STRING_STRING(InfoKeyValue); SIMPLE_VOID_HOOK_STRING_STRING_STRING(SetKeyValue); SIMPLE_VOID_HOOK_INT_STRING_STRING_STRING(SetClientKeyValue); SIMPLE_CONSTSTRING_HOOK_EDICT(GetPlayerAuthId); SIMPLE_UINT_HOOK_EDICT(GetPlayerWONId); SIMPLE_INT_HOOK_STRING(IsMapValid); /* * Beginning of Engine->Game DLL hooks */ // pfnSpawn SIMPLE_INT_HOOK_EDICT(Spawn); // pfnThink SIMPLE_VOID_HOOK_EDICT(Think); // pfnUse SIMPLE_VOID_HOOK_EDICT_EDICT(Use); // pfnTouch SIMPLE_VOID_HOOK_EDICT_EDICT(Touch); // pfnBlocked SIMPLE_VOID_HOOK_EDICT_EDICT(Blocked); // pfnSetAbsBox SIMPLE_VOID_HOOK_EDICT(SetAbsBox); // pfnClientConnect SIMPLE_BOOL_HOOK_EDICT_CONSTSTRING_CONSTSTRING_STRING128(ClientConnect); // pfnClientDisconnect SIMPLE_VOID_HOOK_EDICT(ClientDisconnect); // pfnClientPutInServer SIMPLE_VOID_HOOK_EDICT(ClientPutInServer); // pfnClientKill SIMPLE_VOID_HOOK_EDICT(ClientKill); // pfnClientCommand SIMPLE_VOID_HOOK_EDICT(ClientCommand); // pfnServerDeactivate SIMPLE_VOID_HOOK_VOID(ServerDeactivate); // pfnPlayerPreThink SIMPLE_VOID_HOOK_EDICT(PlayerPreThink); // pfnPlayerPostThink SIMPLE_VOID_HOOK_EDICT(PlayerPostThink); // pfnStartFrame SIMPLE_VOID_HOOK_VOID(StartFrame); // pfnParmsNewLevel SIMPLE_VOID_HOOK_VOID(ParmsNewLevel); // pfnParmsChangeLevel SIMPLE_VOID_HOOK_VOID(ParmsChangeLevel); // pfnGetGameDescription SIMPLE_CONSTSTRING_HOOK_VOID(GetGameDescription); // pfnSpectatorConnect SIMPLE_VOID_HOOK_EDICT(SpectatorConnect); // pfnSpectatorDisconnect SIMPLE_VOID_HOOK_EDICT(SpectatorDisconnect); // pfnSpectatorThink SIMPLE_VOID_HOOK_EDICT(SpectatorThink); // pfnSys_Error SIMPLE_VOID_HOOK_CONSTSTRING(Sys_Error); // pfnPM_FindTextureType SIMPLE_CHAR_HOOK_STRING(PM_FindTextureType); // pfnRegisterEncoders SIMPLE_VOID_HOOK_VOID(RegisterEncoders); // pfnCreateInstancedBaselines SIMPLE_VOID_HOOK_VOID(CreateInstancedBaselines); // pfnAllowLagCompensation SIMPLE_INT_HOOK_VOID(AllowLagCompensation); static cell AMX_NATIVE_CALL register_forward(AMX *amx, cell *params) { int func = params[1]; // You originally had both post coming from params[2] AND the function name. I've moved post to 3. int post = params[3]; if (func > FM_AllowLagCompensation || func < 1) { MF_RaiseAmxError(amx, AMX_ERR_NATIVE); return 0; } int len, fId=0; const char *funcname = MF_GetAmxString(amx, params[2], 0, &len); enginefuncs_t *engtable; DLL_FUNCTIONS *dlltable; if (post) { engtable = g_pengfuncsTable_Post; dlltable = g_pFunctionTable_Post; } else { engtable = g_pengfuncsTable; dlltable = g_pFunctionTable; } switch (func) { case FM_PrecacheModel: fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE); ENGHOOK(PrecacheModel); break; case FM_PrecacheSound: fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE); ENGHOOK(PrecacheSound); break; case FM_SetModel: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_STRING, FP_DONE); ENGHOOK(SetModel); break; case FM_ModelIndex: fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE); ENGHOOK(ModelIndex); break; case FM_ModelFrames: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE); ENGHOOK(ModelFrames); break; case FM_SetSize: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_ARRAY, FP_ARRAY, FP_DONE); ENGHOOK(SetSize); break; case FM_ChangeLevel: fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_STRING, FP_DONE); ENGHOOK(ChangeLevel); break; case FM_VecToYaw: fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_DONE); ENGHOOK(VecToYaw); break; case FM_VecToAngles: fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_ARRAY, FP_DONE); ENGHOOK(VecToAngles); break; case FM_MoveToOrigin: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_ARRAY, FP_FLOAT, FP_CELL, FP_DONE); ENGHOOK(MoveToOrigin); break; case FM_ChangeYaw: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE); ENGHOOK(ChangeYaw); break; case FM_ChangePitch: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE); ENGHOOK(ChangePitch); break; case FM_FindEntityByString: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_STRING, FP_STRING, FP_DONE); ENGHOOK(FindEntityByString); break; case FM_GetEntityIllum: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE); ENGHOOK(GetEntityIllum); break; case FM_FindEntityInSphere: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_ARRAY, FP_FLOAT, FP_DONE); ENGHOOK(FindEntityInSphere); break; case FM_FindClientInPVS: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE); ENGHOOK(FindClientInPVS); break; case FM_EntitiesInPVS: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE); ENGHOOK(EntitiesInPVS); break; case FM_MakeVectors: fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_DONE); ENGHOOK(MakeVectors); break; case FM_AngleVectors: fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_ARRAY, FP_ARRAY, FP_ARRAY, FP_DONE); ENGHOOK(AngleVectors); break; case FM_CreateEntity: fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE); ENGHOOK(CreateEntity); break; case FM_RemoveEntity: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE); ENGHOOK(RemoveEntity); break; case FM_CreateNamedEntity: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE); ENGHOOK(CreateNamedEntity); break; case FM_MakeStatic: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE); ENGHOOK(MakeStatic); break; case FM_EntIsOnFloor: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE); ENGHOOK(EntIsOnFloor); break; case FM_DropToFloor: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE); ENGHOOK(DropToFloor); break; case FM_WalkMove: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_FLOAT, FP_FLOAT, FP_CELL, FP_DONE); // ENGHOOK(WalkMove); break; case FM_SetOrigin: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_ARRAY, FP_DONE); ENGHOOK(SetOrigin); break; case FM_EmitSound: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_STRING, FP_FLOAT, FP_FLOAT, FP_CELL, FP_CELL, FP_DONE); ENGHOOK(EmitSound); break; case FM_EmitAmbientSound: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_ARRAY, FP_STRING, FP_FLOAT, FP_FLOAT, FP_CELL, FP_CELL, FP_DONE); ENGHOOK(EmitAmbientSound); break; case FM_TraceLine: fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_ARRAY, FP_CELL, FP_CELL, FP_DONE); // ENGHOOK(TraceLine); break; case FM_TraceToss: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_DONE); // ENGHOOK(TraceToss); break; case FM_TraceMonsterHull: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_ARRAY, FP_ARRAY, FP_CELL, FP_CELL, FP_DONE); // ENGHOOK(TraceMonsterHull); break; case FM_TraceHull: fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_ARRAY, FP_CELL, FP_CELL, FP_CELL, FP_DONE); // ENGHOOK(TraceHull); break; case FM_TraceModel: fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_ARRAY, FP_CELL, FP_CELL, FP_DONE); // ENGHOOK(TraceModel); break; case FM_TraceTexture: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_ARRAY, FP_ARRAY, FP_DONE); // ENGHOOK(TraceTexture); break; case FM_TraceSphere: fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_ARRAY, FP_CELL, FP_FLOAT, FP_CELL, FP_DONE); // ENGHOOK(TraceSphere); break; case FM_GetAimVector: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_FLOAT, FP_ARRAY, FP_DONE); ENGHOOK(GetAimVector); break; case FM_ParticleEffect: fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_ARRAY, FP_FLOAT, FP_FLOAT, FP_DONE); ENGHOOK(ParticleEffect); break; case FM_LightStyle: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_STRING, FP_DONE); ENGHOOK(LightStyle); break; case FM_DecalIndex: fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE); ENGHOOK(DecalIndex); break; case FM_PointContents: fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_DONE); ENGHOOK(PointContents); break; case FM_MessageBegin: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_ARRAY, FP_CELL, FP_DONE); ENGHOOK(MessageBegin); break; case FM_MessageEnd: fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE); ENGHOOK(MessageEnd); break; case FM_WriteByte: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE); ENGHOOK(WriteByte); break; case FM_WriteChar: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE); ENGHOOK(WriteChar); break; case FM_WriteShort: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE); ENGHOOK(WriteShort); break; case FM_WriteLong: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE); ENGHOOK(WriteLong); break; case FM_WriteAngle: fId = MF_RegisterSPForwardByName(amx, funcname, FP_FLOAT, FP_DONE); ENGHOOK(WriteAngle); break; case FM_WriteCoord: fId = MF_RegisterSPForwardByName(amx, funcname, FP_FLOAT, FP_DONE); ENGHOOK(WriteCoord); break; case FM_WriteString: fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE); ENGHOOK(WriteString); break; case FM_WriteEntity: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE); ENGHOOK(WriteEntity); break; case FM_CVarGetFloat: fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE); ENGHOOK(CVarGetFloat); break; case FM_CVarGetString: fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE); ENGHOOK(CVarGetString); break; case FM_CVarSetFloat: fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_FLOAT, FP_DONE); ENGHOOK(CVarSetFloat); break; case FM_CVarSetString: fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_STRING, FP_DONE); ENGHOOK(CVarSetString); break; case FM_FreeEntPrivateData: fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_DONE); ENGHOOK(FreeEntPrivateData); break; case FM_SzFromIndex: fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE); ENGHOOK(SzFromIndex); break; case FM_AllocString: fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE); ENGHOOK(AllocString); break; case FM_RegUserMsg: fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_CELL, FP_DONE); ENGHOOK(RegUserMsg); break; case FM_AnimationAutomove: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_FLOAT, FP_DONE); ENGHOOK(AnimationAutomove); break; case FM_GetBonePosition: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_ARRAY, FP_ARRAY, FP_DONE); // ENGHOOK(GetBonePosition); break; case FM_GetAttachment: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_ARRAY, FP_ARRAY, FP_DONE); // ENGHOOK(GetAttachment); break; case FM_SetView: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_DONE); ENGHOOK(SetView); break; case FM_Time: fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE); ENGHOOK(Time); break; case FM_CrosshairAngle: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_FLOAT, FP_FLOAT, FP_DONE); ENGHOOK(CrosshairAngle); break; case FM_FadeClientVolume: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_DONE); ENGHOOK(FadeClientVolume); break; case FM_SetClientMaxspeed: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_FLOAT, FP_DONE); ENGHOOK(SetClientMaxspeed); break; case FM_CreateFakeClient: fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE); ENGHOOK(CreateFakeClient); break; case FM_RunPlayerMove: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_ARRAY, FP_FLOAT, FP_FLOAT, FP_FLOAT, FP_CELL, FP_CELL, FP_CELL, FP_DONE); // ENGHOOK(RunPlayerMove); break; case FM_NumberOfEntities: fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE); ENGHOOK(NumberOfEntities); break; case FM_StaticDecal: fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_CELL, FP_CELL, FP_CELL, FP_DONE); // ENGHOOK(StaticDecal); break; case FM_PrecacheGeneric: fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE); ENGHOOK(PrecacheGeneric); break; case FM_BuildSoundMsg: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_STRING, FP_FLOAT, FP_FLOAT, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_ARRAY, FP_CELL, FP_DONE); // ENGHOOK(BuildSoundMsg); break; case FM_GetPhysicsKeyValue: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_STRING, FP_DONE); ENGHOOK(GetPhysicsKeyValue); break; case FM_SetPhysicsKeyValue: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_STRING, FP_STRING, FP_DONE); ENGHOOK(SetPhysicsKeyValue); break; case FM_GetPhysicsInfoString: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE); ENGHOOK(GetPhysicsInfoString); break; case FM_PrecacheEvent: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_STRING, FP_DONE); ENGHOOK(PrecacheEvent); break; case FM_PlaybackEvent: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_CELL, FP_FLOAT, FP_ARRAY, FP_ARRAY, FP_FLOAT, FP_FLOAT, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_DONE); ENGHOOK(PlaybackEvent); // waaaaaaaaaah, its so damn big. :~( break; //EngFunc_CheckVisibility, //) ( const edict_t *entity, unsigned char *pset ); case FM_CheckVisibility: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_STRING, FP_DONE); // ENGHOOK(CheckVisibility); break; case FM_GetCurrentPlayer: fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE); ENGHOOK(GetCurrentPlayer); break; //EngFunc_CanSkipPlayer, //) ( const edict_t *player ); case FM_CanSkipPlayer: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE); ENGHOOK(CanSkipPlayer); break; //EngFunc_SetGroupMask, //) ( int mask, int op ); case FM_SetGroupMask: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_DONE); ENGHOOK(SetGroupMask); break; //EngFunc_GetClientListening, // bool (int iReceiver, int iSender) case FM_Voice_GetClientListening: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_DONE); ENGHOOK(Voice_GetClientListening); break; //EngFunc_SetClientListening, // bool (int iReceiver, int iSender, bool Listen) case FM_Voice_SetClientListening: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_CELL, FP_DONE); // TODO: bool as cell 3rd arg? ENGHOOK(Voice_SetClientListening); break; //EngFunc_InfoKeyValue, // char* ) (char *infobuffer, char *key); case FM_InfoKeyValue: fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_STRING, FP_DONE); ENGHOOK(InfoKeyValue); break; //EngFunc_SetKeyValue, // void ) (char *infobuffer, char *key, char *value); case FM_SetKeyValue: fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_STRING, FP_STRING, FP_DONE); ENGHOOK(SetKeyValue); break; //EngFunc_SetClientKeyValue // void ) (int clientIndex, char *infobuffer, char *key, char *value); case FM_SetClientKeyValue: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_STRING, FP_STRING, FP_STRING, FP_DONE); ENGHOOK(SetClientKeyValue); break; case FM_GetPlayerAuthId: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE); ENGHOOK(GetPlayerAuthId); break; case FM_GetPlayerWONId: fId = MF_RegisterSPForwardByName(amx,funcname,FP_CELL,FP_DONE); ENGHOOK(GetPlayerWONId); break; case FM_IsMapValid: fId = MF_RegisterSPForwardByName(amx, funcname,FP_STRING,FP_DONE); ENGHOOK(IsMapValid); break; /* * Begin of DLLFuncs */ case FM_Spawn: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE); DLLHOOK(Spawn); break; case FM_Think: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE); DLLHOOK(Think); break; case FM_Use: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_DONE); DLLHOOK(Use); break; case FM_Touch: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_DONE); DLLHOOK(Touch); break; case FM_Blocked: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_DONE); DLLHOOK(Blocked); break; /* TODO: Expand the structure (simple: just a bunch of strings and a float.) //DLLFunc_KeyValue, // void ) ( edict_t *pentKeyvalue, KeyValueData *pkvd ); case FM_KeyValue: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_????, FP_DONE); break; */ //DLLFunc_SetAbsBox, // void ) ( edict_t *pent ); case FM_SetAbsBox: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE); DLLHOOK(SetAbsBox); break; case FM_ClientConnect: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_STRING, FP_STRING, FP_STRING, FP_DONE); // TODO: 4th arg must be of set size 128? DLLHOOK(ClientConnect); break; case FM_ClientDisconnect: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE); DLLHOOK(ClientDisconnect); break; case FM_ClientKill: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE); DLLHOOK(ClientKill); break; case FM_ClientPutInServer: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE); DLLHOOK(ClientPutInServer); break; case FM_ClientCommand: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE); DLLHOOK(ClientCommand); break; case FM_ServerDeactivate: fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE); DLLHOOK(ServerDeactivate); break; case FM_PlayerPreThink: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE); DLLHOOK(PlayerPreThink); break; case FM_PlayerPostThink: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE); DLLHOOK(PlayerPostThink); break; case FM_StartFrame: fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE); DLLHOOK(StartFrame); break; case FM_ParmsNewLevel: fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE); DLLHOOK(ParmsNewLevel); break; case FM_ParmsChangeLevel: fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE); DLLHOOK(ParmsChangeLevel); break; case FM_GetGameDescription: fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE); DLLHOOK(GetGameDescription); break; case FM_SpectatorConnect: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE); DLLHOOK(SpectatorConnect); break; case FM_SpectatorDisconnect: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE); DLLHOOK(SpectatorDisconnect); break; case FM_SpectatorThink: fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE); DLLHOOK(SpectatorThink); break; case FM_Sys_Error: fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE); DLLHOOK(Sys_Error); break; case FM_PM_FindTextureType: fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE); DLLHOOK(PM_FindTextureType); break; case FM_RegisterEncoders: fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE); DLLHOOK(RegisterEncoders); break; case FM_CreateInstancedBaselines: fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE); DLLHOOK(CreateInstancedBaselines); break; case FM_AllowLagCompensation: fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE); DLLHOOK(AllowLagCompensation); break; #if 0 // I know this does not fit with DLLFUNC(), but I dont want another native just for it. MetaFunc_CallGameEntity // bool (plid_t plid, const char *entStr,entvars_t *pev); #endif default: fId = 0; break; } if (!fId) return 0; if (post) { EnginePost[func].push_back(fId); } else { Engine[func].push_back(fId); } return 1; } AMX_NATIVE_INFO forward_natives[] = { { "register_forward", register_forward }, { "forward_return", fm_return }, { NULL, NULL } };