#ifndef _INCLUDE_DLLFUNC_H #define _INCLUDE_DLLFUNC_H enum { DLLFunc_GameInit, // void) ( void ); DLLFunc_Spawn, // int ) ( edict_t *pent ); DLLFunc_Think, // void ) ( edict_t *pent ); DLLFunc_Use, // void ) ( edict_t *pentUsed, edict_t *pentOther ); DLLFunc_Touch, // void ) ( edict_t *pentTouched, edict_t *pentOther ); DLLFunc_Blocked, // void ) ( edict_t *pentBlocked, edict_t *pentOther ); DLLFunc_KeyValue, // void ) ( edict_t *pentKeyvalue, KeyValueData *pkvd ); DLLFunc_SetAbsBox, // void ) ( edict_t *pent ); DLLFunc_ClientConnect, // bool) ( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ); DLLFunc_ClientDisconnect, // void ) ( edict_t *pEntity ); DLLFunc_ClientKill, // void ) ( edict_t *pEntity ); DLLFunc_ClientPutInServer, // void ) ( edict_t *pEntity ); DLLFunc_ClientCommand, // void ) ( edict_t *pEntity ); DLLFunc_ServerDeactivate, // void) ( void ); DLLFunc_PlayerPreThink, // void ) ( edict_t *pEntity ); DLLFunc_PlayerPostThink, // void ) ( edict_t *pEntity ); DLLFunc_StartFrame, // void ) ( void ); DLLFunc_ParmsNewLevel, // void ) ( void ); DLLFunc_ParmsChangeLevel, // void ) ( void ); // Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life DLLFunc_GetGameDescription, // const char * )( void ); // Spectator funcs DLLFunc_SpectatorConnect, // void) ( edict_t *pEntity ); DLLFunc_SpectatorDisconnect, // void ) ( edict_t *pEntity ); DLLFunc_SpectatorThink, // void ) ( edict_t *pEntity ); // Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. DLLFunc_Sys_Error, // void ) ( const char *error_string ); DLLFunc_PM_FindTextureType, // char )( char *name ); DLLFunc_RegisterEncoders, // void ) ( void ); // Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise DLLFunc_GetHullBounds, // int) ( int hullnumber, float *mins, float *maxs ); // Create baselines for certain "unplaced" items. DLLFunc_CreateInstancedBaselines, // void ) ( void ); DLLFunc_pfnAllowLagCompensation, // int )( void ); // I know this does not fit with DLLFUNC(), but I dont want another native just for it. MetaFunc_CallGameEntity, // bool (plid_t plid, const char *entStr,entvars_t *pev); DLLFunc_ClientUserInfoChanged // void ) (edict_t *pEntity, char *infobuffer) }; #endif //_INCLUDE_DLLFUNC_H