#if defined _hamsandwich_included #endinput #endif #define _hamsandwich_included #if AMXX_VERSION_NUM >= 175 #pragma reqlib hamsandwich #if !defined AMXMODX_NOAUTOLOAD #pragma loadlib hamsandwich #endif #else #pragma library hamsandwich #endif #if !defined _amxmodx_included #include #endif native ham_addplayeritem(idPlayer,idItem); native ham_eaddplayeritem(idPlayer,idItem); native ham_addpoints(idEntity,points,bool:allownegative); native ham_eaddpoints(idEntity,points,bool:allownegative); native ham_addpointstoteam(idEntity,points,bool:allownegative); native ham_eaddpointstoteam(idEntity,points,bool:allownegative); native ham_blocked(idEntity,idOther); native ham_eblocked(idEntity,idOther); native ham_bloodcolor(idEntity); native ham_ebloodcolor(idEntity); native ham_classify(idEntity); native ham_eclassify(idEntity); native ham_gettogglestate(idEntity); native ham_egettogglestate(idEntity); native ham_isalive(idEntity); native ham_eisalive(idEntity); native ham_isbspmodel(idEntity); native ham_eisbspmodel(idEntity); native ham_isinworld(idEntity); native ham_eisinworld(idEntity); native ham_isnetclient(idEntity); native ham_eisnetclient(idEntity); native ham_isplayer(idEntity); native ham_eisplayer(idEntity); native ham_issneaking(idEntity); native ham_eissneaking(idEntity); native ham_killed(idEntity,idAttacker,iGib); native ham_ekilled(idEntity,idAttacker,iGib); native ham_objectcaps(idEntity); native ham_eobjectcaps(idEntity); native ham_removeplayeritem(idEntity,idItem); native ham_eremoveplayeritem(idEntity,idItem); native ham_respawn(idEntity); native ham_erespawn(idEntity); native ham_restart(idEntity); native ham_erestart(idEntity); native ham_takedamage(idEntity,idInflictor,idAttacker,Float:damage,dmgtype); native ham_etakedamage(idEntity,idInflictor,idAttacker,Float:damage,dmgtype); native ham_takehealth(idEntity,Float:health,dmgtype); native ham_etakehealth(idEntity,Float:health,dmgtype); native ham_think(idEntity); native ham_ethink(idEntity); native ham_touch(idEntity,idOther); native ham_etouch(idEntity,idOther); native ham_use(idEntity,idActivator,idCaller,use_type,Float:value); native ham_euse(idEntity,idActivator,idCaller,use_type,Float:value); enum { HAM_UNSET = 0, HAM_IGNORED, HAM_HANDLED, HAM_OVERRIDE, HAM_SUPERCEDE }; enum HAMHooks { HAM_TakeDamage, HAM_Use, HAM_AddPoints, HAM_AddPointsToTeam, HAM_Blocked, HAM_Killed, HAM_Respawn, HAM_Restart, HAM_TakeHealth, HAM_AddPlayerItem, HAM_RemovePlayerItem, HAM_BloodColor, HAM_Classify, HAM_GetToggleState, HAM_IsAlive, HAM_IsBSPModel, HAM_IsInWorld, HAM_IsMoving, HAM_IsNetClient, HAM_IsPlayer, HAM_IsSneaking, HAM_ObjectCaps, HAM_Think, HAM_Touch, HAM_END_DONT_USE_ME }; native ham_register(HAMHooks:hook, const classname[], const function[], post=0); public __fatal_ham_error(const reason[]) { set_fail_state(reason); }