// vim: set ts=4 sw=4 tw=99 noet: // // AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO"). // Copyright (C) The AMX Mod X Development Team. // Copyright (C) 2004 Lukasz Wlasinski. // // This software is licensed under the GNU General Public License, version 3 or higher. // Additional exceptions apply. For full license details, see LICENSE.txt or visit: // https://alliedmods.net/amxmodx-license // // DODX Module // #include "amxxmodule.h" #include "dodx.h" static cell AMX_NATIVE_CALL get_user_astats(AMX *amx, cell *params) /* 6 param */ { int index = params[1]; CHECK_PLAYERRANGE(index); int attacker = params[2]; CHECK_PLAYERRANGE(attacker); CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); if (pPlayer->attackers[attacker].hits){ cell *cpStats = MF_GetAmxAddr(amx,params[3]); cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]); CPlayer::PlayerWeapon* stats = &pPlayer->attackers[attacker]; cpStats[0] = stats->kills; cpStats[1] = stats->deaths; cpStats[2] = stats->hs; cpStats[3] = stats->tks; cpStats[4] = stats->shots; cpStats[5] = stats->hits; cpStats[6] = stats->damage; for(int i = 1; i < 8; ++i) cpBodyHits[i] = stats->bodyHits[i]; if (params[6] && attacker && stats->name) MF_SetAmxString(amx,params[5],stats->name,params[6]); return 1; } return 0; } static cell AMX_NATIVE_CALL get_user_vstats(AMX *amx, cell *params) /* 6 param */ { int index = params[1]; CHECK_PLAYERRANGE(index); int victim = params[2]; CHECK_PLAYERRANGE(victim); CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); if (pPlayer->victims[victim].hits){ cell *cpStats = MF_GetAmxAddr(amx,params[3]); cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]); CPlayer::PlayerWeapon* stats = &pPlayer->victims[victim]; cpStats[0] = stats->kills; cpStats[1] = stats->deaths; cpStats[2] = stats->hs; cpStats[3] = stats->tks; cpStats[4] = stats->shots; cpStats[5] = stats->hits; cpStats[6] = stats->damage; for(int i = 1; i < 8; ++i) cpBodyHits[i] = stats->bodyHits[i]; if (params[6] && victim && stats->name) MF_SetAmxString(amx,params[5],stats->name,params[6]); return 1; } return 0; } static cell AMX_NATIVE_CALL get_user_wlstats(AMX *amx, cell *params) /* 4 param */ // DEC-Weapon (round) stats (end) { int index = params[1]; CHECK_PLAYER(index); int weapon = params[2]; if (weapon<0||weapon>=DODMAX_WEAPONS){ MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weapon); return 0; } CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); if (pPlayer->weaponsLife[weapon].shots){ cell *cpStats = MF_GetAmxAddr(amx,params[3]); cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]); Stats* stats = &pPlayer->weaponsLife[weapon]; cpStats[0] = stats->kills; cpStats[1] = stats->deaths; cpStats[2] = stats->hs; cpStats[3] = stats->tks; cpStats[4] = stats->shots; cpStats[5] = stats->hits; cpStats[6] = stats->damage; cpStats[7] = stats->points; for(int i = 1; i < 8; ++i) cpBodyHits[i] = stats->bodyHits[i]; return 1; } return 0; } static cell AMX_NATIVE_CALL get_user_wrstats(AMX *amx, cell *params) /* 4 param */ // DEC-Weapon (round) stats (end) { int index = params[1]; CHECK_PLAYER(index) int weapon = params[2]; if (weapon<0||weapon>=DODMAX_WEAPONS){ MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weapon); return 0; } CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); if (pPlayer->weaponsLife[weapon].shots){ cell *cpStats = MF_GetAmxAddr(amx,params[3]); cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]); Stats* stats = &pPlayer->weaponsRnd[weapon]; cpStats[0] = stats->kills; cpStats[1] = stats->deaths; cpStats[2] = stats->hs; cpStats[3] = stats->tks; cpStats[4] = stats->shots; cpStats[5] = stats->hits; cpStats[6] = stats->damage; cpStats[7] = stats->points; for(int i = 1; i < 8; ++i) cpBodyHits[i] = stats->bodyHits[i]; return 1; } return 0; } static cell AMX_NATIVE_CALL get_user_wstats(AMX *amx, cell *params) /* 4 param */ { int index = params[1]; CHECK_PLAYER(index) int weapon = params[2]; if (weapon<0||weapon>=DODMAX_WEAPONS){ MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weapon); return 0; } CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); if (pPlayer->weapons[weapon].shots){ cell *cpStats = MF_GetAmxAddr(amx,params[3]); cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]); CPlayer::PlayerWeapon* stats = &pPlayer->weapons[weapon]; cpStats[0] = stats->kills; cpStats[1] = stats->deaths; cpStats[2] = stats->hs; cpStats[3] = stats->tks; cpStats[4] = stats->shots; cpStats[5] = stats->hits; cpStats[6] = stats->damage; cpStats[7] = stats->points; for(int i = 1; i < 8; ++i) cpBodyHits[i] = stats->bodyHits[i]; return 1; } return 0; } static cell AMX_NATIVE_CALL reset_user_wstats(AMX *amx, cell *params) /* 6 param */ { int index = params[1]; CHECK_PLAYER(index); CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); pPlayer->restartStats(); return 1; } static cell AMX_NATIVE_CALL get_user_stats(AMX *amx, cell *params) /* 3 param */ { int index = params[1]; CHECK_PLAYER(index); CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); if ( pPlayer->ingame ){ cell *cpStats = MF_GetAmxAddr(amx,params[2]); cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]); cpStats[0] = pPlayer->rank->kills; cpStats[1] = pPlayer->rank->deaths; cpStats[2] = pPlayer->rank->hs; cpStats[3] = pPlayer->rank->tks; cpStats[4] = pPlayer->rank->shots; cpStats[5] = pPlayer->rank->hits; cpStats[6] = pPlayer->rank->damage; cpStats[7] = pPlayer->rank->points; cpStats[8] = pPlayer->rank->getPosition(); for(int i = 1; i < 8; ++i) cpBodyHits[i] = pPlayer->rank->bodyHits[i]; return pPlayer->rank->getPosition(); } return 0; } static cell AMX_NATIVE_CALL get_user_lstats(AMX *amx, cell *params) /* 3 param */ { int index = params[1]; CHECK_PLAYER(index); CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); if (pPlayer->ingame){ cell *cpStats = MF_GetAmxAddr(amx,params[2]); cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]); cpStats[0] = pPlayer->life.kills; cpStats[1] = pPlayer->life.deaths; cpStats[2] = pPlayer->life.hs; cpStats[3] = pPlayer->life.tks; cpStats[4] = pPlayer->life.shots; cpStats[5] = pPlayer->life.hits; cpStats[6] = pPlayer->life.damage; cpStats[7] = pPlayer->life.points; for(int i = 1; i < 8; ++i) cpBodyHits[i] = pPlayer->life.bodyHits[i]; return 1; } return 0; } static cell AMX_NATIVE_CALL get_user_rstats(AMX *amx, cell *params) /* 3 param */ { int index = params[1]; CHECK_PLAYER(index) CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); if (pPlayer->ingame){ cell *cpStats = MF_GetAmxAddr(amx,params[2]); cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]); cpStats[0] = pPlayer->round.kills; cpStats[1] = pPlayer->round.deaths; cpStats[2] = pPlayer->round.hs; cpStats[3] = pPlayer->round.tks; cpStats[4] = pPlayer->round.shots; cpStats[5] = pPlayer->round.hits; cpStats[6] = pPlayer->round.damage; cpStats[7] = pPlayer->round.points; for(int i = 1; i < 8; ++i) cpBodyHits[i] = pPlayer->round.bodyHits[i]; return 1; } return 0; } static cell AMX_NATIVE_CALL get_stats(AMX *amx, cell *params) /* 3 param */ { int index = params[1] + 1; for(RankSystem::iterator a = g_rank.front(); a ; --a){ if ((*a).getPosition() == index) { cell *cpStats = MF_GetAmxAddr(amx,params[2]); cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]); cpStats[0] = (*a).kills; cpStats[1] = (*a).deaths; cpStats[2] = (*a).hs; cpStats[3] = (*a).tks; cpStats[4] = (*a).shots; cpStats[5] = (*a).hits; cpStats[6] = (*a).damage; cpStats[7] = (*a).points; cpStats[8] = (*a).getPosition(); MF_SetAmxString(amx,params[4],(*a).getName(),params[5]); for(int i = 1; i < 8; ++i) cpBodyHits[i] = (*a).bodyHits[i]; return --a ? (*a).getPosition() : 0; } } return 0; } static cell AMX_NATIVE_CALL get_statsnum(AMX *amx, cell *params) { return g_rank.getRankNum(); } AMX_NATIVE_INFO stats_Natives[] = { { "get_stats", get_stats}, { "get_statsnum", get_statsnum}, { "get_user_astats", get_user_astats }, { "get_user_rstats", get_user_rstats }, // round stats , cleared after RoundState = 1 { "get_user_lstats", get_user_lstats }, // from spawn to spawn stats { "get_user_stats", get_user_stats }, { "get_user_vstats", get_user_vstats }, { "get_user_wlstats", get_user_wlstats}, // DEC-Weapon(Life) Stats { "get_user_wrstats", get_user_wrstats}, // DEC-Weapon(Round) Stats { "get_user_wstats", get_user_wstats}, { "reset_user_wstats", reset_user_wstats }, { NULL, NULL } };