// vim: set ts=4 sw=4 tw=99 noet: // // AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO"). // Copyright (C) The AMX Mod X Development Team. // Copyright (C) 2004 Lukasz Wlasinski. // // This software is licensed under the GNU General Public License, version 3 or higher. // Additional exceptions apply. For full license details, see LICENSE.txt or visit: // https://alliedmods.net/amxmodx-license // // DODX Module // #ifndef DODX_H #define DODX_H #include "amxxmodule.h" #include "CMisc.h" #include "CRank.h" #define GET_PLAYER_POINTER(e) (&players[ENTINDEX(e)]) #define GET_PLAYER_POINTER_I(i) (&players[i]) #ifndef GETPLAYERAUTHID #define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId) #endif extern AMX_NATIVE_INFO stats_Natives[]; extern AMX_NATIVE_INFO base_Natives[]; extern AMX_NATIVE_INFO pd_Natives[]; // Weapons grabbing by type enum { DODWT_PRIMARY = 0, DODWT_SECONDARY, DODWT_MELEE, DODWT_GRENADE, DODWT_OTHER }; // Model Sequences enum { DOD_SEQ_PRONE_IDLE = 15, DOD_SEQ_PRONE_FORWARD, DOD_SEQ_PRONE_DOWN, DOD_SEQ_PRONE_UP }; // Weapons Structure struct weapon_t { bool needcheck; bool melee; char logname[16]; char name[32]; int ammoSlot; int type; }; struct weaponlist_s { int grp; int bitfield; int clip; bool changeable; }; extern bool rankBots; extern int mState; extern int mDest; extern int mCurWpnEnd; extern int mPlayerIndex; void Client_CurWeapon(void*); void Client_CurWeapon_End(void*); void Client_Health_End(void*); void Client_ResetHUD_End(void*); void Client_ObjScore(void*); void Client_TeamScore(void*); void Client_RoundState(void*); void Client_AmmoX(void*); void Client_AmmoShort(void*); void Client_SetFOV(void*); void Client_SetFOV_End(void*); void Client_Object(void*); void Client_Object_End(void*); void Client_PStatus(void*); typedef void (*funEventCall)(void*); extern int AlliesScore; extern int AxisScore; extern int gmsgCurWeapon; extern int gmsgCurWeaponEnd; extern int gmsgHealth; extern int gmsgResetHUD; extern int gmsgObjScore; extern int gmsgRoundState; extern int gmsgTeamScore; extern int gmsgScoreShort; extern int gmsgPTeam; extern int gmsgAmmoX; extern int gmsgAmmoShort; extern int gmsgSetFOV; extern int gmsgSetFOV_End; extern int gmsgObject; extern int gmsgObject_End; extern int gmsgPStatus; extern int iFDamage; extern int iFDeath; extern int iFScore; extern int iFSpawnForward; extern int iFTeamForward; extern int iFClassForward; extern int iFScopeForward; extern int iFProneForward; extern int iFWpnPickupForward; extern int iFCurWpnForward; extern int iFGrenadeExplode; extern int iFRocketExplode; extern int iFObjectTouched; extern int iFStaminaForward; extern cvar_t* dodstats_maxsize; extern cvar_t* dodstats_rank; extern cvar_t* dodstats_reset; extern cvar_t* dodstats_rankbots; extern cvar_t* dodstats_pause; extern weapon_t weaponData[DODMAX_WEAPONS]; extern traceVault traceData[MAX_TRACE]; extern Grenades g_grenades; extern RankSystem g_rank; extern CPlayer players[33]; extern CPlayer* mPlayer; extern CMapInfo g_map; int get_weaponid(CPlayer* player); bool ignoreBots (edict_t *pEnt, edict_t *pOther = NULL ); bool isModuleActive(); edict_t *FindEntityByString(edict_t *pentStart, const char *szKeyword, const char *szValue); edict_t *FindEntityByClassname(edict_t *pentStart, const char *szName); edict_t *FindEntityInSphere(edict_t *pentStart, edict_t *origin, float radius); #define CHECK_ENTITY(x) \ if (x < 0 || x > gpGlobals->maxEntities) { \ MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \ return 0; \ } else { \ if (x <= gpGlobals->maxClients) { \ if (!MF_IsPlayerIngame(x)) { \ MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \ return 0; \ } \ } else { \ if (x != 0 && FNullEnt(INDEXENT(x))) { \ MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \ return 0; \ } \ } \ } #define CHECK_PLAYER(x) \ if (x < 1 || x > gpGlobals->maxClients) { \ MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \ return 0; \ } else { \ if (!MF_IsPlayerIngame(x) || FNullEnt(MF_GetPlayerEdict(x))) { \ MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", x); \ return 0; \ } \ } #define CHECK_PLAYERRANGE(x) \ if (x > gpGlobals->maxClients || x < 0) \ { \ MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \ return 0; \ } #define CHECK_NONPLAYER(x) \ if (x < 1 || x <= gpGlobals->maxClients || x > gpGlobals->maxEntities) { \ MF_LogError(amx, AMX_ERR_NATIVE, "Non-player entity %d out of range", x); \ return 0; \ } else { \ if (FNullEnt(INDEXENT(x))) { \ MF_LogError(amx, AMX_ERR_NATIVE, "Invalid non-player entity %d", x); \ return 0; \ } \ } #define GETEDICT(n) \ ((n >= 1 && n <= gpGlobals->maxClients) ? MF_GetPlayerEdict(n) : INDEXENT(n)) #endif // DODX_H