using System; using System.Diagnostics; using System.IO; namespace AMXXRelease { //Build process for Windows (32bit) public class Win32Builder : ABuilder { private string m_AmxxPc; public override void OnBuild() { m_AmxxPc = PropSlashes(m_Cfg.GetSourceTree() + "\\plugins\\amxxpc.exe"); } public override void CompressDir(string target, string dir) { ProcessStartInfo info = new ProcessStartInfo(); info.FileName = m_Cfg.CompressPath(); info.WorkingDirectory = dir; info.Arguments = "-r " + target + ".zip " + "*.*"; info.UseShellExecute = false; Process p = Process.Start(info); p.WaitForExit(); } public override void AmxxPc(string inpath, string args) { ProcessStartInfo info = new ProcessStartInfo(); info.WorkingDirectory = PropSlashes(m_Cfg.GetSourceTree() + "\\plugins"); info.FileName = (string)m_AmxxPc.Clone(); info.Arguments = inpath + ".sma"; if (args != null) info.Arguments += " " + args; info.UseShellExecute = false; Process p = Process.Start(info); p.WaitForExit(); } public override string GetLibExt() { return ".dll"; } public override string BuildModule(Module module) { ProcessStartInfo info = new ProcessStartInfo(); string dir = m_Cfg.GetSourceTree() + "\\" + module.sourcedir; if (module.bindir != null) dir += "\\" + module.bindir; string file = dir; if (module.bindir == null) file += "\\" + module.bindir; file += "\\" + module.build + "\\" + module.projname + ".dll"; file = PropSlashes(file); if (File.Exists(file)) File.Delete(file); info.WorkingDirectory = PropSlashes(dir); info.FileName = m_Cfg.DevenvPath(); info.Arguments = "/rebuild " + module.build + " " + module.vcproj + ".vcproj"; info.UseShellExecute = false; Process p = Process.Start(info); p.WaitForExit(); if (!File.Exists(file)) return null; return file; } } }