/* Sven Coop Natives * * This file is provided as is (no warranties). */ #if defined _svencoop_included #endinput #endif #define _svencoop_included #include #include #pragma library svenfun // Gets/sets the amount of frags a monster or player has. native Float:sc_get_frags(id); native sc_set_frags(id,Float:frags); // Gets/sets the deaths a player has. native sc_get_user_deaths(id); native sc_set_user_deaths(id,deaths); // returns 1 if entity (non-player) is an ally. native sc_is_player_ally(id); // Gets the amount of ammo an ent has. // Use the SVEN_WEP_* defines for type native sc_get_weapon_ammo(id, type) // Sets the amount of ammo an ent has. // Use the SVEN_WEP_* defines for type native sc_set_weapon_ammo(id, amount, type)