// vim: set ts=4 sw=4 tw=99 noet: // // AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO"). // Copyright (C) The AMX Mod X Development Team. // Copyright (C) 2004 Lukasz Wlasinski. // // This software is licensed under the GNU General Public License, version 3 or higher. // Additional exceptions apply. For full license details, see LICENSE.txt or visit: // https://alliedmods.net/amxmodx-license // // DODX Module // #include "amxxmodule.h" #include "dodx.h" /* Weapon names aren't send in WeaponList message in DoD */ weapon_t weaponData[] = { { false, false, {"mortar"}, {"mortar"}, 0, DODWT_OTHER }, { true, true, {"amerknife"}, {"knife"}, 0, DODWT_MELEE }, // aknife->bknife { false, true, {"gerknife"}, {"knife"}, 0, DODWT_MELEE }, { false, false, {"colt"}, {"Colt"}, 4, DODWT_SECONDARY }, { false, false, {"luger"}, {"Luger"}, 4, DODWT_SECONDARY }, { true, false, {"garand"}, {"Garand"}, 3, DODWT_PRIMARY }, // Garand->Garand butt { false, false, {"scopedkar"}, {"scoped K98"}, 3, DODWT_PRIMARY }, { false, false, {"thompson"}, {"Thompson"}, 1, DODWT_PRIMARY }, { false, false, {"mp44"}, {"STG44"}, 6, DODWT_PRIMARY }, { false, false, {"spring"}, {"Springfield"}, 5, DODWT_PRIMARY }, { true, false, {"kar"}, {"K98"}, 3, DODWT_PRIMARY }, // KAR->KAR bayonet { false, false, {"bar"}, {"BAR"}, 6, DODWT_PRIMARY }, { false, false, {"mp40"}, {"MP40"}, 1, DODWT_PRIMARY }, { false, false, {"grenade"}, {"handgrenade"}, 9, DODWT_GRENADE }, { false, false, {"grenade2"}, {"stickgrenade"}, 11, DODWT_GRENADE }, { false, false, {"stickgrenade_ex"},{"stickgrenade_ex"}, 11, DODWT_GRENADE }, { false, false, {"handgrenade_ex"}, {"handgrenade_ex"}, 9, DODWT_GRENADE }, { false, false, {"mg42"}, {"MG42"}, 7, DODWT_PRIMARY }, { false, false, {"30cal"}, {".30 cal"}, 8, DODWT_PRIMARY }, { false, true, {"spade"}, {"spade"}, 0, DODWT_MELEE }, { true, false, {"m1carbine"}, {"M1 Carbine"}, 2, DODWT_PRIMARY }, // M1 Carbine->Folding Carbine { false, false, {"mg34"}, {"MG34"}, 2, DODWT_PRIMARY }, { false, false, {"greasegun"}, {"Greasegun"}, 1, DODWT_PRIMARY }, { true, false, {"fg42"}, {"FG42"}, 6, DODWT_PRIMARY }, // FG42 -> scoped FG42 { true, false, {"k43"}, {"K43"}, 2, DODWT_PRIMARY }, { true, false, {"enfield"}, {"Enfield"}, 3, DODWT_PRIMARY }, // Enfield->Scoped Enfield->Enfield bayonet { false, false, {"sten"}, {"Sten"}, 1, DODWT_PRIMARY }, { false, false, {"bren"}, {"Bren"}, 6, DODWT_PRIMARY }, { false, false, {"webley"}, {"Webley"}, 4, DODWT_PRIMARY }, { false, false, {"bazooka"}, {"Bazooka"}, 13, DODWT_PRIMARY }, { false, false, {"pschreck"}, {"Panzerschrek"}, 13, DODWT_PRIMARY }, { false, false, {"piat"}, {"Piat"}, 13, DODWT_PRIMARY }, { false, false, {"scoped_fg42"}, {"scoped FG42"}, 6, DODWT_PRIMARY }, { false, false, {"fcarbine"}, {"Folding Carbine"}, 0, DODWT_PRIMARY }, { false, true, {"bayonet"}, {"K98 bayonet"}, 0, DODWT_MELEE }, // KAR bayonet { false, false, {"scoped_enfield"}, {"scoped Enfield"}, 3, DODWT_PRIMARY }, { false, false, {"mills_bomb"}, {"mills bomb"}, 9, DODWT_GRENADE }, { false, true, {"brit_knife"}, {"knife"}, 0, DODWT_MELEE }, { false, true, {"garandbutt"}, {"Garand butt"}, 0, DODWT_MELEE }, // Garand butt { false, true, {"enf_bayonet"}, {"Enfield bayonet"}, 0, DODWT_MELEE }, { false, false, {"mortar"}, {"mortar"}, 0, DODWT_OTHER }, // mortar new id { false, true, {"k43butt"}, {"K43 butt"}, 0, DODWT_MELEE }, }; /* Function will select correct id */ int get_weaponid(CPlayer* pPlayer) { int weapon = pPlayer->current; const char *sz; switch(weapon) { case 1: if(g_map.detect_allies_country) weapon = 37; break; case 5: if(pPlayer->pEdict->v.button&IN_ATTACK2) weapon = 38; break; case 10: if(pPlayer->pEdict->v.button&IN_ATTACK2) weapon = 34; break; case 20: if(g_map.detect_allies_paras) weapon = 33; break; case 23: sz = STRING(pPlayer->pEdict->v.weaponmodel); if(sz[13] == 's') weapon = 32; break; case 24: if(pPlayer->pEdict->v.button&IN_ATTACK2) weapon = 41; break; case 25: sz = STRING(pPlayer->pEdict->v.weaponmodel); if(sz[16] == 's') weapon = 35; else if(pPlayer->pEdict->v.button&IN_ATTACK2) weapon = 39; break; case 15: weapon = 14; break; case 16: if(g_map.detect_allies_country) weapon = 36; else weapon = 13; break; } return weapon; } traceVault traceData[] = { { "grenade", 13, ACT_NADE_PUT|ACT_NADE_SHOT, 2.0 }, // or 36 { "grenade2", 14, ACT_NADE_PUT|ACT_NADE_SHOT, 2.0 }, { "shell_bazooka", 29, ACT_ROCKET_PUT|ACT_ROCKET_SHOT, 2.0 }, { "shell_pschreck", 30, ACT_ROCKET_PUT|ACT_ROCKET_SHOT, 2.0 }, { "shell_piat", 31, ACT_ROCKET_PUT|ACT_ROCKET_SHOT, 2.0 }, { "monster_mortar", 40, ACT_NADE_PUT|ACT_NADE_SHOT, 2.0 }, }; bool ignoreBots (edict_t *pEnt, edict_t *pOther) { if(!rankBots && (pEnt->v.flags & FL_FAKECLIENT || (pOther && pOther->v.flags & FL_FAKECLIENT))) return true; return false; } bool isModuleActive() { if(!(int)CVAR_GET_FLOAT("dodstats_pause")) return true; return false; } edict_t *FindEntityByString(edict_t *pentStart, const char *szKeyword, const char *szValue) { edict_t *pentEntity; pentEntity = FIND_ENTITY_BY_STRING(pentStart, szKeyword, szValue); if(!FNullEnt(pentEntity)) return pentEntity; return NULL; } edict_t *FindEntityByClassname(edict_t *pentStart, const char *szName) { return FindEntityByString(pentStart, "classname", szName); } edict_t *FindEntityInSphere(edict_t *pentStart, edict_t *origin, float radius) { edict_t* temp = FIND_ENTITY_IN_SPHERE(pentStart, origin->v.origin, radius); if(!temp) return NULL; return temp; }