// vim: set ts=4 sw=4 tw=99 noet: // // AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO"). // Copyright (C) The AMX Mod X Development Team. // // This software is licensed under the GNU General Public License, version 3 or higher. // Additional exceptions apply. For full license details, see LICENSE.txt or visit: // https://alliedmods.net/amxmodx-license #ifndef __MODULES_H__ #define __MODULES_H__ #include "amx.h" #undef DLLEXPORT #if defined(_WIN32) #define DLLEXPORT __declspec(dllexport) #else #define DLLEXPORT __attribute__((visibility("default"))) #define WINAPI #endif #undef C_DLLEXPORT #define C_DLLEXPORT extern "C" DLLEXPORT #define RELOAD_MODULE 0 #define STATIC_MODULE 1 typedef enum { Player_Name, //String Player_Ip, //String Player_Team, //String Player_Ingame, //bool Player_Authorized, //bool Player_Vgui, //bool Player_Time, //float Player_Playtime, //float Player_MenuExpire, //float Player_Weapons, //struct{int,int}[32] Player_CurrentWeapon, //int Player_TeamID, //int Player_Deaths, //int Player_Aiming, //int Player_Menu, //int Player_Keys, //int Player_Flags, //int[32] Player_Newmenu, //int Player_NewmenuPage, //int } PlayerProp; int CheckModules(AMX *amx, char error[128]); bool LoadModule(const char *shortname, PLUG_LOADTIME now, bool simplify=true, bool noFileBail=false); const char *StrCaseStr(const char *as, const char *bs); class Debugger; Debugger *DisableDebugHandler(AMX *amx); void EnableDebugHandler(AMX *amx, Debugger *pd); const char* GetFileName(AMX *amx); inline cell FloatToCell(float input) { REAL output = input; return *(cell *)&output; } #endif // __MODULES_H__