/* * Copyright (c) 2003-2004 Lukasz Wlasinski * * This file is part of TS XMod. * * TS XMod is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * TS XMod is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with TS XMod; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #include "amxxmodule.h" #include "CPlayer.h" #define GET_PLAYER_POINTER(e) (&players[ENTINDEX(e)]) #define GET_PLAYER_POINTER_I(i) (&players[i]) #ifndef GETPLAYERAUTHID #define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId) #endif extern int gmsgResetHUD; extern int gmsgWeaponInfo; extern int gmsgClipInfo; extern int gmsgScoreInfo; extern int gmsgTSHealth; extern int gmsgWStatus; extern int gmsgTSSpace; extern int gmsgPwUp; void Client_ResetHUD_End(void*); void Client_WeaponInfo(void*); void Client_ClipInfo(void*); void Client_ScoreInfo(void*); void Client_TSHealth_End(void*); void Client_WStatus(void* mValue); void Client_TSCash(void* mValue); void Client_TSSpace(void* mValue); void Client_PwUp(void* mValue); typedef void (*funEventCall)(void*); extern funEventCall modMsgsEnd[MAX_REG_MSGS]; extern funEventCall modMsgs[MAX_REG_MSGS]; extern void (*function)(void*); extern void (*endfunction)(void*); extern CPlayer players[33]; extern CPlayer* mPlayer; extern int mPlayerIndex; extern int mState; struct weapon_t { bool melee; // char name[24]; char logname[24]; int bonus; bool custom; }; extern int gKnifeOffset; extern weapon_t weaponData[TSMAX_WEAPONS]; #define CHECK_PLAYER(x) \ if (x < 1 || x > gpGlobals->maxClients) { \ MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \ return 0; \ } else { \ if (!MF_IsPlayerIngame(x) || FNullEnt(MF_GetPlayerEdict(x))) { \ MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", x); \ return 0; \ } \ }