// vim: set ts=4 sw=4 tw=99 noet: // // AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO"). // Copyright (C) The AMX Mod X Development Team. // // This software is licensed under the GNU General Public License, version 3 or higher. // Additional exceptions apply. For full license details, see LICENSE.txt or visit: // https://alliedmods.net/amxmodx-license // // Fun Module // #include "amxxmodule.h" // Fun-specific defines below #define GETCLIENTLISTENING (*g_engfuncs.pfnVoice_GetClientListening) #define SETCLIENTLISTENING (*g_engfuncs.pfnVoice_SetClientListening) #define SETCLIENTMAXSPEED (*g_engfuncs.pfnSetClientMaxspeed) #define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId) #define SF_NORESPAWN (1 << 30)// !!!set this bit on guns and stuff that should never respawn. #define STANDARDTIMESTEPSOUND 400 #define HITGROUP_GENERIC 0 // none #define HITGROUP_HEAD 1 // 1 << 1 = 2 #define HITGROUP_CHEST 2 // 1 << 2 = 4 #define HITGROUP_STOMACH 3 // 8 #define HITGROUP_LEFTARM 4 // 16 #define HITGROUP_RIGHTARM 5 // 32 #define HITGROUP_LEFTLEG 6 // 64 #define HITGROUP_RIGHTLEG 7 // 128 // Fun-specific defines above // The stuff below might end up in a class soon char g_bodyhits[33][33]; // where can the guy in the first dimension hit the people in the 2nd dimension? :-) bool g_silent[33]; // used for set_user_footsteps() //int g_ResetHUD; bool g_ResetHUDbool; edict_t* g_edict; //bool g_bot[33]; // is user bot? <--- removed, only needed with akimbot // Globals above #define CHECK_ENTITY(x) \ if (x < 0 || x > gpGlobals->maxEntities) { \ MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \ return 0; \ } else { \ if (x <= gpGlobals->maxClients) { \ if (!MF_IsPlayerIngame(x)) { \ MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \ return 0; \ } \ } else { \ if (x != 0 && FNullEnt(INDEXENT(x))) { \ MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \ return 0; \ } \ } \ } #define CHECK_PLAYER(x) \ if (x < 1 || x > gpGlobals->maxClients) { \ MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \ return 0; \ } else { \ if (!MF_IsPlayerIngame(x) || FNullEnt(MF_GetPlayerEdict(x))) { \ MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", x); \ return 0; \ } \ } #define GETEDICT(n) \ ((n >= 1 && n <= gpGlobals->maxClients) ? MF_GetPlayerEdict(n) : INDEXENT(n))