/* * DoDX * Copyright (c) 2004 Lukasz Wlasinski * * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #include "amxxmodule.h" #include "dodx.h" funEventCall modMsgsEnd[MAX_REG_MSGS]; funEventCall modMsgs[MAX_REG_MSGS]; void (*function)(void*); void (*endfunction)(void*); CPlayer* mPlayer; CPlayer players[33]; CMapInfo g_map; bool rankBots; int mState; int mDest; int mCurWpnEnd; int mPlayerIndex; int AlliesScore; int AxisScore; int iFDamage = -1; int iFDeath = -1; int iFScore = -1; int iFSpawnForward = -1; int iFTeamForward = -1; int iFClassForward = -1; int iFScopeForward = -1; int iFProneForward = -1; int iFWpnPickupForward = -1; int iFCurWpnForward = -1; int iFGrenadeExplode = -1; int iFRocketExplode = -1; int iFObjectTouched = -1; int iFStaminaForward = -1; int gmsgCurWeapon; int gmsgCurWeaponEnd; int gmsgHealth; int gmsgResetHUD; int gmsgObjScore; int gmsgRoundState; int gmsgTeamScore; int gmsgScoreShort; int gmsgPTeam; int gmsgAmmoX; int gmsgAmmoShort; int gmsgSetFOV; int gmsgSetFOV_End; int gmsgObject; int gmsgObject_End; int gmsgPStatus; RankSystem g_rank; Grenades g_grenades; cvar_t init_dodstats_maxsize ={"dodstats_maxsize","3500", 0 , 3500.0 }; cvar_t init_dodstats_reset ={"dodstats_reset","0"}; cvar_t init_dodstats_rank ={"dodstats_rank","0"}; cvar_t init_dodstats_rankbots ={"dodstats_rankbots","1"}; cvar_t init_dodstats_pause = {"dodstats_pause","0"}; cvar_t *dodstats_maxsize; cvar_t *dodstats_reset; cvar_t *dodstats_rank; cvar_t *dodstats_rankbots; cvar_t *dodstats_pause; // User Messages struct sUserMsg { const char *name; int* id; funEventCall func; bool endmsg; } g_user_msg[] = { { "CurWeapon", &gmsgCurWeapon, Client_CurWeapon, false }, { "CurWeapon", &gmsgCurWeaponEnd, Client_CurWeapon_End, true }, { "ObjScore", &gmsgObjScore, Client_ObjScore, false }, { "RoundState", &gmsgRoundState, Client_RoundState, false }, { "Health", &gmsgHealth, Client_Health_End, true }, { "ResetHUD", &gmsgResetHUD, Client_ResetHUD_End, true }, { "TeamScore", &gmsgTeamScore, Client_TeamScore, false }, { "AmmoX", &gmsgAmmoX, Client_AmmoX, false }, { "AmmoShort", &gmsgAmmoShort, Client_AmmoShort, false }, { "SetFOV", &gmsgSetFOV, Client_SetFOV, false }, { "SetFOV", &gmsgSetFOV_End, Client_SetFOV_End, true }, { "Object", &gmsgObject, Client_Object, false }, { "Object", &gmsgObject_End, Client_Object_End, true }, { "PStatus", &gmsgPStatus, Client_PStatus, false }, { "ScoreShort", &gmsgScoreShort, NULL, false }, { "PTeam", &gmsgPTeam, NULL, false }, { 0,0,0,false } }; const char* get_localinfo( const char* name , const char* def = 0 ) { const char* b = LOCALINFO( (char*)name ); if (((b==0)||(*b==0)) && def ) SET_LOCALINFO((char*)name,(char*)(b = def) ); return b; } int RegUserMsg_Post(const char *pszName, int iSize) { for (int i = 0; g_user_msg[i].name; ++i ) { if(!*g_user_msg[i].id && strcmp(g_user_msg[i].name, pszName) == 0) { int id = META_RESULT_ORIG_RET(int); *g_user_msg[i].id = id; if(g_user_msg[i].endmsg) modMsgsEnd[id] = g_user_msg[i].func; else modMsgs[id] = g_user_msg[i].func; break; } } RETURN_META_VALUE(MRES_IGNORED, 0); } void ServerActivate_Post( edict_t *pEdictList, int edictCount, int clientMax ){ rankBots = (int)dodstats_rankbots->value ? true:false; for( int i = 1; i <= gpGlobals->maxClients; ++i ) GET_PLAYER_POINTER_I(i)->Init( i , pEdictList + i ); RETURN_META(MRES_IGNORED); } void PlayerPreThink_Post(edict_t *pEntity) { if ( !isModuleActive() ) RETURN_META(MRES_IGNORED); CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity); if (!pPlayer->ingame) RETURN_META(MRES_IGNORED); // Zors pPlayer->PreThink(); if(pPlayer->clearStats && pPlayer->clearStats < gpGlobals->time) { if(!ignoreBots(pEntity)) { pPlayer->clearStats = 0.0f; pPlayer->rank->updatePosition( &pPlayer->life ); pPlayer->restartStats(false); } } if(pPlayer->clearRound && pPlayer->clearRound < gpGlobals->time) { pPlayer->clearRound = 0.0f; memset(&pPlayer->round,0,sizeof(pPlayer->round)); memset(pPlayer->weaponsRnd,0,sizeof(pPlayer->weaponsRnd)); } if (pPlayer->sendScore && pPlayer->sendScore < gpGlobals->time) { pPlayer->sendScore = 0; MF_ExecuteForward(iFScore, pPlayer->index, pPlayer->lastScore, pPlayer->savedScore); } RETURN_META(MRES_IGNORED); } void ServerDeactivate() { int i; for( i = 1;i<=gpGlobals->maxClients; ++i) { CPlayer *pPlayer = GET_PLAYER_POINTER_I(i); if (pPlayer->ingame) pPlayer->Disconnect(); } if ( (g_rank.getRankNum() >= (int)dodstats_maxsize->value) || ((int)dodstats_reset->value == 1) ) { CVAR_SET_FLOAT("dodstats_reset",0.0); g_rank.clear(); } g_rank.saveRank( MF_BuildPathname("%s",get_localinfo("dodstats") ) ); // clear custom weapons info for ( i=DODMAX_WEAPONS-DODMAX_CUSTOMWPNS;iConnect(pszName,pszAddress); RETURN_META_VALUE(MRES_IGNORED, TRUE); } void ClientDisconnect( edict_t *pEntity ) { CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity); if (pPlayer->ingame) pPlayer->Disconnect(); RETURN_META(MRES_IGNORED); } void ClientPutInServer_Post( edict_t *pEntity ) { GET_PLAYER_POINTER(pEntity)->PutInServer(); RETURN_META(MRES_IGNORED); } void ClientUserInfoChanged_Post( edict_t *pEntity, char *infobuffer ) { CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity); const char* name = INFOKEY_VALUE(infobuffer,"name"); const char* oldname = STRING(pEntity->v.netname); if ( pPlayer->ingame) { if ( strcmp(oldname,name) ) { if (!dodstats_rank->value) pPlayer->rank = g_rank.findEntryInRank( name, name ); else pPlayer->rank->setName( name ); } } else if ( pPlayer->IsBot() ) { pPlayer->Connect( name , "127.0.0.1" ); pPlayer->PutInServer(); } RETURN_META(MRES_IGNORED); } void MessageBegin_Post(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed) { if(ed) { mPlayerIndex = ENTINDEX(ed); mPlayer = GET_PLAYER_POINTER_I(mPlayerIndex); } else { mPlayerIndex = 0; mPlayer = NULL; } mDest = msg_dest; mState = 0; if ( msg_type < 0 || msg_type >= MAX_REG_MSGS ) msg_type = 0; function=modMsgs[msg_type]; endfunction=modMsgsEnd[msg_type]; RETURN_META(MRES_IGNORED); } void MessageEnd_Post(void) { if (endfunction) (*endfunction)(NULL); RETURN_META(MRES_IGNORED); } void WriteByte_Post(int iValue) { if (function) (*function)((void *)&iValue); RETURN_META(MRES_IGNORED); } void WriteChar_Post(int iValue) { if (function) (*function)((void *)&iValue); RETURN_META(MRES_IGNORED); } void WriteShort_Post(int iValue) { if (function) (*function)((void *)&iValue); RETURN_META(MRES_IGNORED); } void WriteLong_Post(int iValue) { if (function) (*function)((void *)&iValue); RETURN_META(MRES_IGNORED); } void WriteAngle_Post(float flValue) { if (function) (*function)((void *)&flValue); RETURN_META(MRES_IGNORED); } void WriteCoord_Post(float flValue) { if (function) (*function)((void *)&flValue); RETURN_META(MRES_IGNORED); } void WriteString_Post(const char *sz) { if (function) (*function)((void *)sz); RETURN_META(MRES_IGNORED); } void WriteEntity_Post(int iValue) { if (function) (*function)((void *)&iValue); RETURN_META(MRES_IGNORED); } void TraceLine_Post(const float *v1, const float *v2, int fNoMonsters, edict_t *e, TraceResult *ptr) { if(ptr->pHit && (ptr->pHit->v.flags&(FL_CLIENT | FL_FAKECLIENT)) && e && (e->v.flags&(FL_CLIENT | FL_FAKECLIENT))) { GET_PLAYER_POINTER(e)->aiming = ptr->iHitgroup; RETURN_META(MRES_IGNORED); } if(e && e->v.owner && e->v.owner->v.flags&(FL_CLIENT | FL_FAKECLIENT)) { CPlayer *pPlayer = GET_PLAYER_POINTER(e->v.owner); for(int i = 0;i < MAX_TRACE; i++) { if(strcmp(traceData[i].szName, STRING(e->v.classname)) == 0) { int grenId = (traceData[i].iId == 13 && g_map.detect_allies_country) ? 36 : traceData[i].iId; int rocketId = traceData[i].iId; if(traceData[i].iAction&ACT_NADE_SHOT) { if(traceData[i].iId == 13 && g_map.detect_allies_country) pPlayer->saveShot(grenId); else pPlayer->saveShot(traceData[i].iId); } else if(traceData[i].iAction&ACT_ROCKET_SHOT) pPlayer->saveShot(traceData[i].iId); cell position[3]; position[0] = amx_ftoc(v2[0]); position[1] = amx_ftoc(v2[1]); position[2] = amx_ftoc(v2[2]); cell pos = MF_PrepareCellArray(position, 3); if(traceData[i].iAction&ACT_NADE_PUT) { g_grenades.put(e, traceData[i].fDel, grenId, GET_PLAYER_POINTER(e->v.owner)); MF_ExecuteForward(iFGrenadeExplode, GET_PLAYER_POINTER(e->v.owner)->index, pos, grenId); } if(traceData[i].iAction&ACT_ROCKET_PUT) MF_ExecuteForward(iFRocketExplode, pPlayer->index, pos, rocketId); break; } } } RETURN_META(MRES_IGNORED); } void DispatchKeyValue_Post( edict_t *pentKeyvalue, KeyValueData *pkvd ) { if ( !pkvd->szClassName ){ // info_doddetect if ( pkvd->szValue[0]=='i' && pkvd->szValue[5]=='d' ){ g_map.pEdict = pentKeyvalue; g_map.initialized = true; } RETURN_META(MRES_IGNORED); } // info_doddetect if ( g_map.initialized && pentKeyvalue == g_map.pEdict ){ if ( pkvd->szKeyName[0]=='d' && pkvd->szKeyName[7]=='a' ){ if ( pkvd->szKeyName[8]=='l' ){ switch ( pkvd->szKeyName[14] ){ case 'c': g_map.detect_allies_country=atoi(pkvd->szValue); break; case 'p': g_map.detect_allies_paras=atoi(pkvd->szValue); break; } } else if ( pkvd->szKeyName[12]=='p' ) g_map.detect_axis_paras=atoi(pkvd->szValue); } } RETURN_META(MRES_IGNORED); } void SetClientKeyValue(int id, char *protocol, char *type, char *var) { // ID: Number // protocol: \name\Sgt.MEOW\topcolor\1\bottomcolor\1\cl_lw\1\team\axis\model\axis-inf // type: model // var: axis-inf // Check to see if its a player and we are setting a model if(strcmp(type, "model") == 0 && (strcmp(var, "axis-inf") == 0 || strcmp(var, "axis-para") == 0 || strcmp(var, "us-inf") == 0 || strcmp(var, "us-para") == 0 || strcmp(var, "brit-inf") == 0)) { CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); if(!pPlayer->ingame) RETURN_META(MRES_IGNORED); if(pPlayer->setModel()) RETURN_META(MRES_SUPERCEDE); } RETURN_META(MRES_IGNORED); } void OnMetaAttach() { CVAR_REGISTER (&init_dodstats_maxsize); CVAR_REGISTER (&init_dodstats_reset); CVAR_REGISTER (&init_dodstats_rank); CVAR_REGISTER (&init_dodstats_rankbots); CVAR_REGISTER (&init_dodstats_pause); dodstats_maxsize=CVAR_GET_POINTER(init_dodstats_maxsize.name); dodstats_reset=CVAR_GET_POINTER(init_dodstats_reset.name); dodstats_rank=CVAR_GET_POINTER(init_dodstats_rank.name); dodstats_rankbots = CVAR_GET_POINTER(init_dodstats_rankbots.name); dodstats_pause = CVAR_GET_POINTER(init_dodstats_pause.name); } void OnAmxxAttach() { MF_AddNatives( stats_Natives ); MF_AddNatives( base_Natives ); const char* path = get_localinfo("dodstats_score","addons/amxmodx/data/dodstats.amxx"); if ( path && *path ) { char error[128]; g_rank.loadCalc( MF_BuildPathname("%s",path) , error ); } if ( !g_rank.begin() ) { g_rank.loadRank( MF_BuildPathname("%s", get_localinfo("dodstats","addons/amxmodx/data/dodstats.dat") ) ); } g_map.Init(); } void OnAmxxDetach() { g_rank.clear(); g_grenades.clear(); g_rank.unloadCalc(); } void OnPluginsLoaded() { iFDeath = MF_RegisterForward("client_death",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_DONE); iFDamage = MF_RegisterForward("client_damage",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_DONE); iFScore = MF_RegisterForward("client_score",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_DONE); iFTeamForward = MF_RegisterForward("dod_client_changeteam",ET_IGNORE,FP_CELL/*id*/,FP_CELL/*team*/,FP_CELL/*oldteam*/,FP_DONE); iFSpawnForward = MF_RegisterForward("dod_client_spawn",ET_IGNORE,FP_CELL/*id*/,FP_DONE); iFClassForward = MF_RegisterForward("dod_client_changeclass",ET_IGNORE,FP_CELL/*id*/,FP_CELL/*class*/,FP_CELL/*oldclass*/,FP_DONE); iFScopeForward = MF_RegisterForward("dod_client_scope",ET_IGNORE,FP_CELL/*id*/,FP_CELL/*value*/,FP_DONE); iFWpnPickupForward = MF_RegisterForward("dod_client_weaponpickup",ET_IGNORE,FP_CELL/*id*/,FP_CELL/*weapon*/,FP_CELL/*value*/,FP_DONE); iFProneForward = MF_RegisterForward("dod_client_prone",ET_IGNORE,FP_CELL/*id*/,FP_CELL/*value*/,FP_DONE); iFCurWpnForward = MF_RegisterForward("dod_client_weaponswitch",ET_IGNORE,FP_CELL/*id*/,FP_CELL/*wpnold*/,FP_CELL/*wpnew*/,FP_DONE); iFGrenadeExplode = MF_RegisterForward("dod_grenade_explosion",ET_IGNORE,FP_CELL/*id*/,FP_ARRAY/*pos[3]*/,FP_CELL/*wpnid*/,FP_DONE); iFRocketExplode = MF_RegisterForward("dod_rocket_explosion",ET_IGNORE,FP_CELL/*id*/,FP_ARRAY/*pos[3]*/,FP_CELL/*wpnid*/,FP_DONE); iFObjectTouched = MF_RegisterForward("dod_client_objectpickup",ET_IGNORE,FP_CELL/*id*/,FP_CELL/*object*/,FP_ARRAY/*pos[3]*/,FP_CELL/*value*/,FP_DONE); iFStaminaForward = MF_RegisterForward("dod_client_stamina",ET_IGNORE,FP_CELL/*id*/,FP_CELL/*stamina*/,FP_DONE); }