#ifndef _INCLUDE_SOURCEMOD_BASEWORKER_H #define _INCLUDE_SOURCEMOD_BASEWORKER_H #include "sh_list.h" #include "ThreadSupport.h" #define SM_DEFAULT_THREADS_PER_FRAME 1 class BaseWorker; //SW = Simple Wrapper class SWThreadHandle : public IThreadHandle { friend class BaseWorker; public: SWThreadHandle(IThreadCreator *parent, const ThreadParams *p, IThread *thread); IThread *GetThread(); public: //NOTE: We don't support this by default. //It's specific usage that'd require many mutexes virtual bool WaitForThread(); public: virtual void DestroyThis(); virtual IThreadCreator *Parent(); virtual void GetParams(ThreadParams *ptparams); public: //Priorities not supported by default. virtual ThreadPriority GetPriority(); virtual bool SetPriority(ThreadPriority prio); public: virtual ThreadState GetState(); virtual bool Unpause(); private: ThreadState m_state; ThreadParams m_params; IThreadCreator *m_parent; IThread *pThread; }; class BaseWorker : public IWorker { public: BaseWorker(); virtual ~BaseWorker(); public: //IWorker virtual unsigned int RunFrame(); //Controls the worker virtual bool Pause(); virtual bool Unpause(); virtual bool Start(); virtual bool Stop(bool flush_cancel); //Flushes out any remaining threads virtual unsigned int Flush(bool flush_cancel); //returns status and number of threads in queue virtual WorkerState GetStatus(unsigned int *numThreads); public: //IThreadCreator virtual void MakeThread(IThread *pThread); virtual IThreadHandle *MakeThread(IThread *pThread, ThreadFlags flags); virtual IThreadHandle *MakeThread(IThread *pThread, const ThreadParams *params); virtual void GetPriorityBounds(ThreadPriority &max, ThreadPriority &min); public: //BaseWorker virtual void AddThreadToQueue(SWThreadHandle *pHandle); virtual SWThreadHandle *PopThreadFromQueue(); virtual void SetMaxThreadsPerFrame(unsigned int threads); virtual unsigned int GetMaxThreadsPerFrame(); protected: SourceHook::List m_ThreadQueue; unsigned int m_perFrame; volatile WorkerState m_state; }; #endif //_INCLUDE_SOURCEMOD_BASEWORKER_H