/* Fakemeta stocks * * by the AMX Mod X Development Team * * This file is provided as is (no warranties). */ #if !defined _fakemeta_included #include #endif #if defined _fakemeta_stocks_included #endinput #endif #define _fakemeta_stocks_included // EngFuncs stock EF_PrecacheModel(string[]) return engfunc(EngFunc_PrecacheModel, string) stock EF_PrecacheSound(string[]) return engfunc(EngFunc_PrecacheSound, string) stock EF_SetModel(const ID, const STRING[]) return engfunc(EngFunc_SetModel, ID, STRING) stock EF_ModelIndex(const STRING[]) return engfunc(EngFunc_ModelIndex, STRING) stock EF_ModelFrames(modelIndex) return engfunc(EngFunc_ModelFrames, modelIndex) stock EF_SetSize(const STRING[]) return engfunc(EngFunc_SetSize, STRING) stock EF_ChangeLevel(const S1[], const S2[]) return engfunc(EngFunc_ChangeLevel, S1, S2) stock EF_VecToYaw(const Float:VECTOR[3], &Float:returnValue) return engfunc(EngFunc_VecToYaw, VECTOR, returnValue) stock EF_VecToAngles(const Float:VECTORIN[3], const Float:VECTOROUT[3]) return engfunc(EngFunc_VecToAngles, VECTORIN, VECTOROUT) stock EF_MoveToOrigin(const ENTITY, const Float:GOAL[3], const Float:DISTANCE, const MOVETYPE) return engfunc(EngFunc_MoveToOrigin, ENTITY, GOAL, DISTANCE, MOVETYPE) stock EF_ChangeYaw(const ENTITY) return engfunc(EngFunc_ChangeYaw, ENTITY) stock EF_ChangePitch(const ENTITY) return engfunc(EngFunc_ChangePitch, ENTITY) stock EF_FindEntityByString(const STARTSEARCHAFTER, const FIELD[], const VALUE[]) return engfunc(EngFunc_FindEntityByString, STARTSEARCHAFTER, FIELD, VALUE) stock EF_GetEntityIllum(const ENTITY) return engfunc(EngFunc_GetEntityIllum, ENTITY) stock EF_FindEntityInSphere(const STARTSEARCHAFTER, const Float:ORIGIN[3], Float:radius) return engfunc(EngFunc_FindEntityInSphere, STARTSEARCHAFTER, ORIGIN, radius) stock EF_FindClientInPVS(const CLIENT) return engfunc(EngFunc_FindClientInPVS, CLIENT) stock EF_EntitiesInPVS(const CLIENT) return engfunc(EngFunc_EntitiesInPVS, CLIENT) stock EF_MakeVectors(const Float:VECTOR[3]) return engfunc(EngFunc_MakeVectors, VECTOR) stock EF_AngleVectors(const Float:VECTOR[3], Float:forward_[3], Float:right[3], Float:up[3]) return engfunc(EngFunc_AngleVectors, VECTOR, forward_, right, up) stock EF_CreateEntity() return engfunc(EngFunc_CreateEntity) stock EF_RemoveEntity(const ENTITY) return engfunc(EngFunc_RemoveEntity, ENTITY) stock EF_CreateNamedEntity(const CLASSNAME) return engfunc(EngFunc_CreateNamedEntity, CLASSNAME) stock EF_MakeStatic(const ENTITY) return engfunc(EngFunc_MakeStatic, ENTITY) stock EF_EntIsOnFloor(const ENTITY) return engfunc(EngFunc_EntIsOnFloor, ENTITY) stock EF_DropToFloor(const ENTITY) return engfunc(EngFunc_DropToFloor, ENTITY) stock EF_WalkMove(const ENTITY, Float:yaw, Float:distance, iMode) return engfunc(EngFunc_WalkMove, ENTITY, yaw, distance, iMode) stock EF_SetOrigin(const ENTITY, const Float:ORIGIN[3]) return engfunc(EngFunc_SetOrigin, ENTITY, ORIGIN) stock EF_EmitSound(const ENTITY, channel, const SAMPLE[], Float:volume, Float:attenuation, fFlags, pitch) return engfunc(EngFunc_EmitSound, ENTITY, channel, SAMPLE, volume, attenuation, fFlags, pitch) stock EF_EmitAmbientSound(const ENTITY, Float:pos[3], const SAMPLE[], Float:volume, Float:attenuation, fFlags, pitch) return engfunc(EngFunc_EmitAmbientSound, ENTITY, pos, SAMPLE, volume, attenuation, fFlags, pitch) stock EF_TraceLine(const Float:V1[3], const Float:V2[3], fNoMonsters, const ENT_TO_SKIP) return engfunc(EngFunc_TraceLine, V1, V2, fNoMonsters, ENT_TO_SKIP) stock EF_TraceToss(const ENTITY, const ENTITY_TO_IGNORE) return engfunc(EngFunc_TraceToss, ENTITY, ENTITY_TO_IGNORE) stock EF_TraceMonsterHull(const ENTITY, const Float:V1[3], const Float:V2[3], fNoMonsters, const ENTITY_TO_SKIP) return engfunc(EngFunc_TraceMonsterHull, ENTITY, V1, V2, fNoMonsters, ENTITY_TO_SKIP) stock EF_TraceHull(const Float:V1[3], const Float:V2[3], fNoMonsters, hullNumber, const ENTITY_TO_SKIP) return engfunc(EngFunc_TraceHull, V1, V2, fNoMonsters, hullNumber, ENTITY_TO_SKIP) stock EF_TraceModel(const Float:V1[3], const Float:V2[3], hullNumber, const ENTITY) return engfunc(EngFunc_TraceModel, V1, V2, hullNumber, ENTITY) stock EF_TraceTexture(const TEXTURE_ENTITY, const Float:V1[3], const Float:V2[3]) return engfunc(EngFunc_TraceTexture, TEXTURE_ENTITY, V1, V2) stock EF_TraceSphere(const Float:V1[3], const Float:V2[3], fNoMonsters, Float:radius, const ENTITY_TO_SKIP) return engfunc(EngFunc_TraceSphere, V1, V2, fNoMonsters, radius, ENTITY_TO_SKIP) stock EF_GetAimVector(const ENTITY, Float:speed, Float:returnVector[3]) return engfunc(EngFunc_GetAimVector, ENTITY, speed, returnVector) stock EF_ParticleEffect(const Float:ORIGIN[3], const Float:DIRECTION[3], Float:color, Float:count) return engfunc(EngFunc_ParticleEffect, ORIGIN, DIRECTION, color, count) stock EF_LightStyle(style, val[]) return engfunc(EngFunc_LightStyle, style, val) stock EF_DecalIndex(const NAME[]) return engfunc(EngFunc_DecalIndex, NAME) stock EF_PointContents(const Float:VECTOR[3]) return engfunc(EngFunc_PointContents, VECTOR) stock EF_FreeEntPrivateData(const ENTITY) return engfunc(EngFunc_FreeEntPrivateData, ENTITY) stock EF_SzFromIndex(iString) return engfunc(EngFunc_SzFromIndex, iString) stock EF_AllocString(const STRING[]) return engfunc(EngFunc_AllocString, STRING) stock EF_RegUserMsg(const NAME[], iSize) return engfunc(EngFunc_RegUserMsg, NAME, iSize) stock EF_AnimationAutomove(const ENTITY, Float:flTime) return engfunc(EngFunc_AnimationAutomove, ENTITY, flTime) stock EF_GetBonePosition(const ENTITY, iBone, Float:origin[3], Float:angles[3]) return engfunc(EngFunc_GetBonePosition, ENTITY, iBone, origin, angles) stock EF_GetAttachment(const ENTITY, iAttachment, Float:origin[3], Float:angles[3]) return engfunc(EngFunc_GetAttachment, ENTITY, iAttachment, origin, angles) stock EF_SetView(const CLIENT, const VIEW_ENTITY) return engfunc(EngFunc_SetView, CLIENT, VIEW_ENTITY) stock EF_Time(&Float:returnValue) return engfunc(EngFunc_Time, returnValue) stock EF_CrosshairAngle(const CLIENT, Float:pitch, Float:yaw) return engfunc(EngFunc_CrosshairAngle, CLIENT, pitch, yaw) stock EF_FadeClientVolume(const ENTITY, fadePercent, fadeOutSeconds, holdTime, fadeInSeconds) return engfunc(EngFunc_FadeClientVolume, ENTITY, fadePercent, fadeOutSeconds, holdTime, fadeInSeconds) stock EF_SetClientMaxspeed(const ENTITY, Float:newMaxspeed) return engfunc(EngFunc_SetClientMaxspeed, ENTITY, newMaxspeed) stock EF_CreateFakeClient(const NETNAME[]) return engfunc(EngFunc_CreateFakeClient, NETNAME) stock EF_RunPlayerMove(const FAKECLIENT, const Float:VIEWANGLES[3], Float:forwardmove, Float:sidemove, Float:upmove, buttons, impulse, msec) return engfunc(EngFunc_RunPlayerMove, FAKECLIENT, VIEWANGLES, forwardmove, sidemove, upmove, buttons, impulse, msec) stock EF_NumberOfEntities() return engfunc(EngFunc_NumberOfEntities) stock EF_StaticDecal(const Float:ORIGIN[3], decalIndex, entityIndex, modelIndex) return engfunc(EngFunc_StaticDecal, ORIGIN, decalIndex, entityIndex, modelIndex) stock EF_PrecacheGeneric(const STRING[]) return engfunc(EngFunc_PrecacheGeneric, STRING) stock EF_BuildSoundMSG(const ENTITY, channel, const SAMPLE[], Float:volume, Float:attenuation, fFlags, pitch, msg_dest, msg_type, const Float:ORIGIN[3], const ED) return engfunc(EngFunc_BuildSoundMsg, ENTITY, channel, SAMPLE, volume, attenuation, fFlags, pitch, msg_dest, msg_type, ORIGIN, ED) stock EF_GetPhysicsKeyValue(const CLIENT, const KEY[]) return engfunc(EngFunc_GetPhysicsKeyValue, CLIENT, KEY) stock EF_SetPhysicsKeyValue(const CLIENT, const KEY[], const VALUE[]) return engfunc(EngFunc_SetPhysicsKeyValue, CLIENT, KEY, VALUE) stock EF_GetPhysicsInfoString(const CLIENT, returnString[], maxLength) return engfunc(EngFunc_GetPhysicsInfoString, CLIENT, returnString, maxLength) stock EF_PrecacheEvent(type, const STRING[]) return engfunc(EngFunc_PrecacheEvent, type, STRING) stock EF_PlaybackEvent(flags, const INVOKER, eventindex, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iparam1, iparam2, bparam1, bparam2) return engfunc(EngFunc_PlaybackEvent, flags, INVOKER, eventindex, delay, origin, angles, fparam1, fparam2, iparam1, iparam2, bparam1, bparam2) stock EF_CheckVisibility(const ENTITY, set) return engfunc(EngFunc_CheckVisibility, ENTITY, set) stock EF_GetCurrentPlayer() return engfunc(EngFunc_GetCurrentPlayer) stock EF_CanSkipPlayer(const PLAYER) return engfunc(EngFunc_CanSkipPlayer, PLAYER) stock EF_SetGroupMask(mask, op) return engfunc(EngFunc_SetGroupMask, mask, op) stock EF_GetClientListening(receiver, sender) return engfunc(EngFunc_GetClientListening, receiver, sender); stock EF_SetClientListening(receiver, sender, bool:listen) return engfunc(EngFunc_SetClientListening, receiver, sender, listen); stock EF_MessageBegin(msg_dest, msg_type, const Float:ORIGIN[3], const ED) return engfunc(EngFunc_MessageBegin, msg_dest, msg_type, ORIGIN, ED) stock EF_WriteCoord(Float:value) return engfunc(EngFunc_WriteCoord, value) stock EF_WriteAngle(Float:value) return engfunc(EngFunc_WriteAngle, value) stock EF_InfoKeyValue(const CLIENT, const KEY[], returnValue[], maxLength) return engfunc(EngFunc_InfoKeyValue, CLIENT, KEY, returnValue, maxLength) stock EF_SetKeyValue(const BUFFER[], const KEY[], const VALUE[]) return engfunc(EngFunc_SetKeyValue, BUFFER, KEY, VALUE) stock EF_SetClientKeyValue(const ID, const KEY[], const VALUE[]) return engfunc(EngFunc_SetClientKeyValue, ID, KEY, VALUE) // DLLFuncs stock DF_GameInit() return dllfunc(DLLFunc_GameInit) stock DF_Spawn(const ENTITY) return dllfunc(DLLFunc_Spawn, ENTITY) stock DF_Think(const ENTITY) return dllfunc(DLLFunc_Think, ENTITY) stock DF_Use(const ENT_Used, const ENT_Other) return dllfunc(DLLFunc_Use, ENT_Used, ENT_Other) stock DF_Touch(const ENT_Touched, const ENT_Other) return dllfunc(DLLFunc_Touch, ENT_Touched, ENT_Other) stock DF_Blocked(const ENT_Blocked, const ENT_Other) return dllfunc(DLLFunc_Blocked, ENT_Blocked, ENT_Other) stock DF_SetAbsBox(const ENTITY) return dllfunc(DLLFunc_SetAbsBox, ENTITY) stock DF_ClientConnect(const ENTITY, const NAME[], const ADDRESS[], RejectReason[128]) return dllfunc(DLLFunc_ClientConnect, ENTITY, NAME, ADDRESS, RejectReason) stock DF_ClientDisconnect(const ENTITY) return dllfunc(DLLFunc_ClientDisconnect, ENTITY) stock DF_ClientKill(const ENTITY) return dllfunc(DLLFunc_ClientKill, ENTITY) stock DF_ClientPutInServer(const ENTITY) return dllfunc(DLLFunc_ClientPutInServer, ENTITY) stock DF_ClientCommand(const ENTITY) return dllfunc(DLLFunc_ClientCommand, ENTITY) stock DF_ServerDeactivate() return dllfunc(DLLFunc_ServerDeactivate) stock DF_PlayerPreThink(const ENTITY) return dllfunc(DLLFunc_PlayerPreThink, ENTITY) stock DF_PlayerPostThink(const ENTITY) return dllfunc(DLLFunc_PlayerPostThink, ENTITY) stock DF_StartFrame() return dllfunc(DLLFunc_StartFrame) stock DF_ParmsNewLevel() return dllfunc(DLLFunc_ParmsNewLevel) stock DF_ParmsChangeLevel() return dllfunc(DLLFunc_ParmsChangeLevel) stock DF_GetGameDescription() return dllfunc(DLLFunc_GetGameDescription) stock DF_SpectatorConnect(const ENTITY) return dllfunc(DLLFunc_SpectatorConnect, ENTITY) stock DF_SpectatorDisconnect(const ENTITY) return dllfunc(DLLFunc_SpectatorDisconnect, ENTITY) stock DF_SpectatorThink(const ENTITY) return dllfunc(DLLFunc_SpectatorThink, ENTITY) stock DF_Sys_Error(const ERROR_STRING[]) return dllfunc(DLLFunc_Sys_Error, ERROR_STRING) stock DF_PM_FindTextureType(name[]) return dllfunc(DLLFunc_PM_FindTextureType, name) stock DF_RegisterEncoders() return dllfunc(DLLFunc_RegisterEncoders) stock DF_GetHullBounds(hullnumber, Float:mins[3], Float:maxs[3]) return dllfunc(DLLFunc_GetHullBounds, hullnumber, mins, maxs) stock DF_CreateInstancedBaseline() return dllfunc(DLLFunc_CreateInstancedBaseline) stock DF_pfnAllowLagCompensation() return dllfunc(DLLFunc_pfnAllowLagCompensation) stock DF_MetaFunc_CallGameEntity(const STRING[], const ENTITY) return dllfunc(MetaFunc_CallGameEntity, STRING, ENTITY) stock DF_ClientUserInfoChanged(const IDPLAYER) return dllfunc(DLLFunc_ClientUserInfoChanged, IDPLAYER) stock DF_UpdateClientData(const ENTITY, sendweapons, const cd = 0) return dllfunc(DLLFunc_UpdateClientData, ENTITY, sendweapons, cd) stock DF_AddToFullPack(state = 0, e, ENT, HOST, hostflags, player, set) return dllfunc(state, e, ENT, HOST, hostflags, player, set) stock DF_CmdStart(const PLAYER, const CMD = 0, randomSeed) return dllfunc(PLAYER, CMD, randomSeed) stock DF_CmdEnd(const PLAYER) return dllfunc(PLAYER)