/* AMX Mod X * * by the AMX Mod X Development Team * originally developed by OLO * * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. */ #include #include "CString.h" // ***************************************************** // class File // ***************************************************** class File { FILE* fp; public: File( const char* n, const char* m ); ~File( ); operator bool ( ) const; friend File& operator<<( File& f, const String& n ); friend File& operator<<( File& f, const char* n ); friend File& operator<<( File& f, const char& c ); friend File& operator<<( File& f, int n ); friend File& operator>>( File& f, String& n ); friend File& operator>>( File& f, char* n ); int getline( char* buf, int sz ); File& skipWs( ); };