/* NS2AMX Utility backwards compatibility * * by the AMX Mod X Development Team * * This file is provided as is (no warranties). */ #if defined _ns2amx_included #endinput #endif #define _ns2amx_included #include // various engine calls #include // pev/engfunc/dllfunc/various calls which rely on engfunc/dllfunc #include // ns specifics stock is_entity(id) return is_valid_ent(id) /* The end of the native is buffered incase the plugin is including an NS_VERSION (no longer supported), ignore it */ stock get_build(classname[], value, number=0,{Float,Sql,Result,_}:...) return ns_get_build(classname, value, number) stock get_private_i(index, offset, linuxdiff=5) return get_pdata_int(index, offset, linuxdiff) stock set_private_i(index, offset, value, linuxdiff=5) { return set_pdata_int(index, offset, value, linuxdiff) } stock Float:get_private_f(index, offset, linuxdiff=5) { return get_pdata_float(index, offset, linuxdiff) } stock Float:set_private_f(index, offset, Float:value, linuxdiff=5) { return set_pdata_float(index, offset, value, linuxdiff) } stock make_string(value[]) return EngFunc(EngFunc_AllocString,value) stock string(value, ret[]) { new szString[128] // gah... EngFunc(EngFunc_SzFromIndex,value,szString,127) copy(ret,szString,127) } stock gpgobals_time() return halflife_time() stock Float:get_range(ida, idb) return entity_range(ida, idb) stock supercede() return 0 stock register_clientkill() return 0 stock register_changelvl() return 0 stock register_msgblock(msgName[]) return set_msg_block(get_user_msgid(msgName), BLOCK_SET) stock register_msgedit(msgName[], cmd[]) return register_message(get_user_msgid(msgName), cmd) stock register_playback(event, cmd[]) return 0 stock get_spwan(type, number=0, Float:ret[3]) return ns_get_spawn(type, number, ret) stock has_weapon(index, weapon, setweapon=-1) return ns_has_weapon(index, weapon, setweapon) stock gpglobals_v(type, Float:ret[3]) { new v_type=0 switch (type) { case 1: v_type = GL_v_forward case 2: v_type = GL_v_right case 3: v_type = GL_v_up } if (!v_type) return 0 return get_global_vector(v_type, ret) } stock pev_i(_index,_field) return pev(_index,_field) stock set_pev_i(_index, _field, _val) return set_pev(_index,_field,_val) stock Float:pev_f(_index,_field) { new Float:f pev(_index,_field,f) return f } stock set_pev_f(_index,_field,Float:_val) return set_pev(_index,_field,_val) stock msg_args() return get_msg_args() stock Float:msg_loc(vec) { new Float:Ret[3] get_msg_origin(Ret) if (vec < 0 || vec > 3) return float(0) else return Ret[vec] } stock msg_dest() return 0 stock msg_type() return 0 stock msg_name() return 0 stock msg_set_s(number, value[]) return set_msg_arg_string(number, value) stock msg_set_f(number, Float:value) return set_msg_arg_float(number, get_msg_argtype(number), value) stock msg_set_i(number, value) return set_msg_arg_int(number, get_msg_argtype(number), value) stock msg_data_type(value) return get_msg_arg_type(value) stock msg_strdata(value) return 0 stock msg_data(value, ...) { return (0*value) } stock get_filename(szFile[], len=-1) { new name[16], version[16], author[16], status[16] new res = get_plugin(0, szFile, len, name, 16, version, 16, author, 16, status, 16) return res } stock get_speedchange(id) return ns_get_speedchange(id) stock set_speedchange(id, speed) return ns_set_speedchange(id,speed) stock get_maxspeed(id) return ns_get_maxspeed(id) stock set_player_model(id, model[]="") return ns_set_player_model(id, model) stock set_player_skin(id, skin=-1) return ns_set_player_skin(id, skin) stock set_player_body(id, body=-1) return ns_set_player_body(id, body) stock ns2amx_version() return 0 stock set_kvhandled() return 0 stock ns2amx_getammo(id,Weapon) return ns_get_weap_reserve(id, Weapon) stock ns2amx_setammo(id,Weapon,Value) return ns_set_weap_reserve(id, Weapon, Value) stock ns2amx_giveitem(id,svClassname[]) return ns_give_item(id, svClassname) stock ns2amx_moveto(idMoved,idDest) { new Float:origin[3] entity_get_vector(idDest, EV_VEC_origin,origin) entity_set_origin(idMoved, origin) return 1 } /* Returns whether or not the player has the MASK_DIGESTING flag set. */ stock ns2amx_isdigesting(id) return ns_get_mask(id,MASK_DIGESTING) /* Returns total # of active hives. */ stock ns2amx_gethives() return ns_get_build("team_hive",1) /* Returns 1 if the two entities are within the given range. */ stock ns2amx_inrange(ida,idb,range) { if (entity_range(ida,idb) <= range) return 1 return 0 } stock ns2amx_nspopup(id,svMessage[190]) return ns_popup(id, svMessage) stock ns2amx_setres(id,value) return ns_set_res(id, float(value)) stock ns2amx_getenergy(id) return floatround(ns_get_energy(id)) stock ns2amx_setenergy(id,energy) return ns_set_energy(id, float(energy)) stock ns2amx_getjpfuel(id) return floatround(ns_get_jpfuel(id)) stock ns2amx_setjpfuel(id,fuel) return ns_set_jpfuel(id, float(fuel)) stock get_mask(id,mask) return ns_get_mask(id, mask) stock set_mask(id,mask,value) return ns_set_mask(id,mask,value) stock get_special(id,mask) return ns_get_special(id,mask) stock get_res(id) return floatround(ns_get_res(id)) stock get_class(id) return ns_get_class(id) stock is_combat() return ns_is_combat()