// vim: set ts=4 sw=4 tw=99 noet: // // AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO"). // Copyright (C) The AMX Mod X Development Team. // // This software is licensed under the GNU General Public License, version 3 or higher. // Additional exceptions apply. For full license details, see LICENSE.txt or visit: // https://alliedmods.net/amxmodx-license // // Fakemeta Module // #ifndef _FAKEMETA_INCLUDE_H #define _FAKEMETA_INCLUDE_H #include "amxxmodule.h" #include #include #include "engfunc.h" #include "dllfunc.h" #include "pev.h" #include "forward.h" #include "fm_tr.h" #include "glb.h" #include #include #include #include extern edict_t *g_player_edicts[33]; inline edict_t* INDEXENT2( int iEdictNum ) { if (iEdictNum >= 1 && iEdictNum <= gpGlobals->maxClients) return MF_GetPlayerEdict(iEdictNum); else return (*g_engfuncs.pfnPEntityOfEntIndex)(iEdictNum); } #ifdef DONT_TOUCH_THIS_AGAIN_BAIL #define CHECK_ENTITY(x) \ if (x < 0 || x > gpGlobals->maxEntities) { \ MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \ return 0; \ } else { \ if (x <= gpGlobals->maxClients) { \ if (!MF_IsPlayerIngame(x)) { \ MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \ return 0; \ } \ } else { \ if (x != 0 && FNullEnt(INDEXENT(x))) { \ MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \ return 0; \ } \ } \ } #endif #define CHECK_ENTITY(x) if (x != 0 && (FNullEnt(TypeConversion.id_to_edict(x)) || x < 0 || x > gpGlobals->maxEntities)) { MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity"); return 0; } #define CHECK_OFFSET(x) if (x < 0) { MF_LogError(amx, AMX_ERR_NATIVE, "Invalid offset"); return 0; } extern AMX_NATIVE_INFO engfunc_natives[]; extern AMX_NATIVE_INFO dllfunc_natives[]; extern AMX_NATIVE_INFO forward_natives[]; extern AMX_NATIVE_INFO pdata_natives[]; extern AMX_NATIVE_INFO pdata_gc_natives[]; extern AMX_NATIVE_INFO tr_Natives[]; extern AMX_NATIVE_INFO pev_natives[]; extern AMX_NATIVE_INFO glb_natives[]; extern AMX_NATIVE_INFO misc_natives[]; extern TraceResult g_tr; /* Wouldnt modifying the table AFTER it's memcpy'd be ... pointless? extern enginefuncs_t g_EngineFuncs_Table; extern enginefuncs_t g_EngineFuncs_Post_Table; */ // mark down pointers when the calls are made instead (this means amxxmodule.cpp needs to be changed slightly for this module) extern DLL_FUNCTIONS *g_pFunctionTable; extern DLL_FUNCTIONS *g_pFunctionTable_Post; extern enginefuncs_t *g_pengfuncsTable; extern enginefuncs_t *g_pengfuncsTable_Post; extern NEW_DLL_FUNCTIONS *g_pNewFunctionsTable; extern NEW_DLL_FUNCTIONS *g_pNewFunctionsTable_Post; extern IGameConfig *CommonConfig; extern IGameConfigManager *ConfigManager; extern HLTypeConversion TypeConversion; #endif //_FAKEMETA_INCLUDE_H