/* AMX Mod X * Natural Selection Module * * by the AMX Mod X Development Team * * This file is part of AMX Mod X. * * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. */ /* This file is a replacement for the engine call of ALLOC_STRING * The main difference is that a string will not be allocated twice * as to try to avoid wasting the HL zone space. * * NOTE: The lookup uses strcmp() in a linked list! It is not fast * Its implementation in the NS module is on rarely used * natives. */ #ifndef ALLOCSTRING_H #define ALLOCSTRING_H #include "CString.h" #include "sh_list.h" class StringManager { private: List m_StringList; public: /** * sh_list.h does not delete objects put into * the list, so I need to delete those and clear() */ inline void Clear(void) { List::iterator end; List::iterator iter; iter=m_StringList.begin(); end=m_StringList.end(); while (iter!=end) { delete (*iter++); } m_StringList.clear(); } /** * Iterate the list to see if the string exists * This is slow and not very ideal, however * this is *very* rarely used so it won't matter */ inline int Allocate(const char *str) { List::iterator end; List::iterator iter; iter=m_StringList.begin(); end=m_StringList.end(); while (iter!=end) { if (strcmp(str, (*iter)->c_str()) == 0) { // String is already in the list, do not allocate it again return MAKE_STRING((*iter)->c_str()); } ++iter; } // Was not found in the linked list, allocate it and add it to the list String *AllocStr = new String; AllocStr->assign(str); m_StringList.push_back(AllocStr); return MAKE_STRING(AllocStr->c_str()); }; }; extern StringManager AllocStringList; /** * Simple wrapper to make conversion easier */ inline int ALLOC_STRING2(const char *InputString) { return AllocStringList.Allocate(InputString); } #endif // ALLOCSTRING_H