/* AMX Mod X * * by the AMX Mod X Development Team * originally developed by OLO * * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. */ //by David "BAILOPAN" Anderson #ifndef _INCLUDE_CQUEUE_H #define _INCLUDE_CQUEUE_H template class CQueue { public: class CQueueItem { public: CQueueItem(const T &i, CQueueItem *n) { item = i; next = n; } CQueueItem *GetNext() { return next; } T & GetItem() { return item; } void SetNext(CQueueItem *n) { next = n; } private: T item; CQueueItem *next; }; public: CQueue() { mSize = 0; mFirst = NULL; mLast = NULL; } bool empty() { return ((mSize==0)?true:false); } void push(const T &v) { CQueueItem *p = new CQueueItem(v, NULL); if (empty()) { mFirst = p; } else { mLast->SetNext(p); } mLast = p; mSize++; } void pop() { if (mFirst == mLast) { delete mFirst; mFirst = NULL; mLast = NULL; } else { CQueueItem *p = mFirst->GetNext(); delete mFirst; mFirst = p; } mSize--; } T & front() { return mFirst->GetItem(); } T & back() { return mLast->GetItem(); } unsigned int size() { return mSize; } private: CQueueItem *mFirst; CQueueItem *mLast; unsigned int mSize; }; #endif //_INCLUDE_CQUEUE_H