/* AMX Mod X * * by the AMX Mod X Development Team * originally developed by OLO * * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. */ #ifndef VAULT_CUSTOM_H #define VAULT_CUSTOM_H #include "CString.h" #include "CList.h" // ***************************************************** // class Vault // ***************************************************** class Vault { struct Obj { String key; String value; int number; Obj *next; Obj(const char* k, const char* v); } *head; String path; Obj** find(const char* n); public: Vault() { head = 0; } ~Vault() { clear(); } // Interface bool exists(const char* k); void put(const char* k, const char* v); void remove(const char* k); const char* get(const char* n); int get_number(const char* n); void setSource(const char* n); bool loadVault(); bool saveVault(); void clear(); class iterator { Obj * a; public: iterator(Obj* aa) : a(aa) {} iterator& operator++() { if (a) a = a->next; return *this; } bool operator==(const iterator& b) const { return a == b.a; } bool operator!=(const iterator& b) const { return !operator==(b); } String& key() const { return a->key; } String& value() const { return a->value; } }; inline iterator begin() const { return iterator(head); } inline iterator end() const { return iterator(0); } }; #endif //VAULT_CUSTOM_H