mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-25 14:25:38 +03:00
225 lines
4.5 KiB
C++
225 lines
4.5 KiB
C++
// vim: set ts=4 sw=4 tw=99 noet:
|
|
//
|
|
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
|
// Copyright (C) The AMX Mod X Development Team.
|
|
//
|
|
// This software is licensed under the GNU General Public License, version 3 or higher.
|
|
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
|
// https://alliedmods.net/amxmodx-license
|
|
|
|
//
|
|
// Fun Module
|
|
//
|
|
|
|
#pragma once
|
|
|
|
#include <amxxmodule.h>
|
|
|
|
// Fun-specific defines below
|
|
#define GETCLIENTLISTENING (*g_engfuncs.pfnVoice_GetClientListening)
|
|
#define SETCLIENTLISTENING (*g_engfuncs.pfnVoice_SetClientListening)
|
|
#define SETCLIENTMAXSPEED (*g_engfuncs.pfnSetClientMaxspeed)
|
|
#define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId)
|
|
#define SF_NORESPAWN (1 << 30)// !!!set this bit on guns and stuff that should never respawn.
|
|
#define STANDARDTIMESTEPSOUND 400
|
|
|
|
#define HITGROUP_GENERIC 0 // none
|
|
#define HITGROUP_HEAD 1 // 1 << 1 = 2
|
|
#define HITGROUP_CHEST 2 // 1 << 2 = 4
|
|
#define HITGROUP_STOMACH 3 // 8
|
|
#define HITGROUP_LEFTARM 4 // 16
|
|
#define HITGROUP_RIGHTARM 5 // 32
|
|
#define HITGROUP_LEFTLEG 6 // 64
|
|
#define HITGROUP_RIGHTLEG 7 // 128
|
|
#define HITGROUP_MAX 8
|
|
|
|
extern DLL_FUNCTIONS *g_pFunctionTable;
|
|
extern enginefuncs_t *g_pengfuncsTable_Post;
|
|
|
|
void PlayerPreThink(edict_t *pEntity);
|
|
void TraceLine_Post(const float *v1, const float *v2, int fNoMonsters, edict_t *shooter, TraceResult *ptr);
|
|
|
|
static const auto kHitGroupsBits = (1 << HITGROUP_MAX) - 1;
|
|
static const auto kMaxClients = 32u;
|
|
|
|
class CPlayer
|
|
{
|
|
public:
|
|
|
|
CPlayer()
|
|
{
|
|
Clear();
|
|
}
|
|
|
|
public:
|
|
|
|
bool HasBodyHits() const
|
|
{
|
|
for (auto i = 1; i <= gpGlobals->maxClients; ++i)
|
|
{
|
|
if (GetBodyHits(i) != kHitGroupsBits)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
int GetBodyHits(const int other) const
|
|
{
|
|
return bodyHits_[other];
|
|
}
|
|
|
|
void SetBodyHits(const int other, const int flags)
|
|
{
|
|
bodyHits_[other] = flags;
|
|
}
|
|
|
|
void SetBodyHits(const int flags)
|
|
{
|
|
memset(bodyHits_, flags, sizeof bodyHits_);
|
|
}
|
|
|
|
public:
|
|
|
|
bool HasSilentFootsteps() const
|
|
{
|
|
return silentFootsteps_;
|
|
}
|
|
|
|
void SetSilentFootsteps(const bool state)
|
|
{
|
|
silentFootsteps_ = state;
|
|
}
|
|
|
|
public:
|
|
|
|
void Clear()
|
|
{
|
|
SetBodyHits(kHitGroupsBits);
|
|
SetSilentFootsteps(false);
|
|
}
|
|
|
|
private:
|
|
|
|
int bodyHits_[kMaxClients + 1];
|
|
bool silentFootsteps_ {};
|
|
};
|
|
|
|
class CPlayers
|
|
{
|
|
using Internal = CPlayer;
|
|
|
|
public:
|
|
|
|
bool HaveBodyHits() const
|
|
{
|
|
for (auto i = 1; i <= gpGlobals->maxClients; ++i)
|
|
{
|
|
if (players_[i].HasBodyHits())
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void SetBodyHits(const int attacker, const int target, const int flags)
|
|
{
|
|
players_[attacker].SetBodyHits(target, flags);
|
|
}
|
|
|
|
void SetTargetsBodyHits(const int attacker, const int flags)
|
|
{
|
|
players_[attacker].SetBodyHits(flags);
|
|
}
|
|
|
|
void SetAttackersBodyHits(const int target, const int flags)
|
|
{
|
|
for (auto i = 1; i <= gpGlobals->maxClients; ++i)
|
|
{
|
|
players_[i].SetBodyHits(target, flags);
|
|
}
|
|
}
|
|
|
|
void SetEveryoneBodyHits(const int flags)
|
|
{
|
|
for (auto i = 1; i <= gpGlobals->maxClients; ++i)
|
|
{
|
|
players_[i].SetBodyHits(flags);
|
|
}
|
|
}
|
|
|
|
public:
|
|
|
|
bool HaveSilentFootsteps() const
|
|
{
|
|
for (auto i = 1; i <= gpGlobals->maxClients; ++i)
|
|
{
|
|
if (players_[i].HasSilentFootsteps())
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public:
|
|
|
|
void Clear()
|
|
{
|
|
for (auto i = 1; i <= gpGlobals->maxClients; ++i)
|
|
{
|
|
players_[i].Clear();
|
|
}
|
|
}
|
|
|
|
public:
|
|
|
|
Internal& operator [](const size_t index)
|
|
{
|
|
return players_[index];
|
|
}
|
|
|
|
const Internal& operator [](const size_t index) const
|
|
{
|
|
return players_[index];
|
|
}
|
|
|
|
private:
|
|
|
|
Internal players_[kMaxClients + 1];
|
|
};
|
|
|
|
#define CHECK_ENTITY(x) \
|
|
if ((x) < 0 || (x) > gpGlobals->maxEntities) { \
|
|
MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
|
|
return 0; \
|
|
} else { \
|
|
if ((x) <= gpGlobals->maxClients) { \
|
|
if (!MF_IsPlayerIngame(x)) { \
|
|
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
|
|
return 0; \
|
|
} \
|
|
} else { \
|
|
if ((x) != 0 && FNullEnt(TypeConversion.id_to_edict(x))) { \
|
|
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
|
|
return 0; \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
#define CHECK_PLAYER(x) \
|
|
if ((x) < 1 || (x) > gpGlobals->maxClients) { \
|
|
MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
|
|
return 0; \
|
|
} else { \
|
|
if (!MF_IsPlayerIngame(x) || FNullEnt(TypeConversion.id_to_edict(x))) { \
|
|
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", x); \
|
|
return 0; \
|
|
} \
|
|
}
|