mirror of
https://github.com/alliedmodders/amxmodx.git
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206 lines
3.4 KiB
Plaintext
206 lines
3.4 KiB
Plaintext
/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CGrenade"
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{
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"Offsets"
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{
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"m_bStartDefuse" // bool
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{
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"windows" "384"
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"linux" "404"
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"mac" "404"
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}
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"m_bIsC4" // bool
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{
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"windows" "385"
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"linux" "405"
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"mac" "405"
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}
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"m_pBombDefuser" // EHANDLE
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{
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"windows" "388"
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"linux" "408"
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"mac" "408"
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}
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"m_flDefuseCountDown" // float
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{
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"windows" "396"
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"linux" "416"
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"mac" "416"
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}
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"m_flC4Blow" // float
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{
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"windows" "400"
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"linux" "420"
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"mac" "420"
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}
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"m_flNextFreqInterval" // float
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{
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"windows" "404"
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"linux" "424"
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"mac" "424"
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}
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"m_flNextBeep" // float
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{
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"windows" "408"
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"linux" "428"
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"mac" "428"
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}
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"m_flNextFreq" // float
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{
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"windows" "412"
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"linux" "432"
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"mac" "432"
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}
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"m_sBeepName" // char*
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{
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"windows" "416"
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"linux" "436"
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"mac" "436"
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}
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"m_fAttenu" // float
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{
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"windows" "420"
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"linux" "440"
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"mac" "440"
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}
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"m_flNextBlink" // float
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{
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"windows" "424"
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"linux" "444"
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"mac" "444"
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}
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"m_fNextDefuse" // float
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{
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"windows" "428"
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"linux" "448"
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"mac" "448"
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}
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"m_bJustBlew" // bool
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{
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"windows" "432"
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"linux" "452"
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"mac" "452"
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}
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"m_iTeam" // int
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{
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"windows" "436"
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"linux" "456"
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"mac" "456"
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}
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"m_iCurWave" // int
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{
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"windows" "440"
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"linux" "460"
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"mac" "460"
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}
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"m_pentCurBombTarget" // edict_t*
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{
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"windows" "444"
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"linux" "464"
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"mac" "464"
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}
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"m_SGSmoke" // int
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{
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"windows" "448"
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"linux" "468"
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"mac" "468"
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}
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"m_angle" // int
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{
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"windows" "452"
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"linux" "472"
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"mac" "472"
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}
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"m_usEvent" // short unsigned int
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{
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"windows" "456"
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"linux" "476"
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"mac" "476"
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}
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"m_bLightSmoke" // bool
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{
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"windows" "458"
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"linux" "478"
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"mac" "478"
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}
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"m_bDetonated" // bool
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{
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"windows" "459"
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"linux" "479"
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"mac" "479"
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}
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"m_vSmokeDetonate" // Vector
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{
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"windows" "460"
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"linux" "480"
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"mac" "480"
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}
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"m_iBounceCount" // int
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{
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"windows" "472"
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"linux" "492"
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"mac" "492"
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}
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"m_fRegisteredSound" // BOOL
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{
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"windows" "476"
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"linux" "496"
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"mac" "496"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBaseToggle
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* CBaseMonster
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* CGrenade
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*/
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