mirror of
https://github.com/alliedmodders/amxmodx.git
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250 lines
6.6 KiB
C++
Executable File
250 lines
6.6 KiB
C++
Executable File
/*
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* DoDX
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* Copyright (c) 2004 Lukasz Wlasinski
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#include "amxxmodule.h"
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#include "dodx.h"
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static cell AMX_NATIVE_CALL get_weapon_name(AMX *amx, cell *params){ // from id to name 3 params id, name, len
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int id = params[1];
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if (id<0 || id>=DODMAX_WEAPONS){
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MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
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return 0;
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}
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return MF_SetAmxString(amx,params[2],weaponData[id].name,params[3]);
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}
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static cell AMX_NATIVE_CALL wpnlog_to_name(AMX *amx, cell *params){ // from log to name
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int iLen;
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char *log = MF_GetAmxString(amx,params[1],0,&iLen);
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int i;
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for ( i=0; i<DODMAX_WEAPONS; i++ ){
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if ( strcmp(log,weaponData[i].logname ) == 0 )
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return MF_SetAmxString(amx,params[2],weaponData[i].name,params[3]);
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL wpnlog_to_id(AMX *amx, cell *params){ // from log to id
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int iLen;
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char *log = MF_GetAmxString(amx,params[1],0,&iLen);
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int i;
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for ( i=0; i<DODMAX_WEAPONS; i++ ){
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if ( strcmp(log,weaponData[i].logname) == 0 )
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return i;
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL get_weapon_logname(AMX *amx, cell *params){ // from id to log
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int id = params[1];
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if (id<0 || id>=DODMAX_WEAPONS){
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MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
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return 0;
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}
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return MF_SetAmxString(amx,params[2],weaponData[id].logname,params[3]);
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}
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static cell AMX_NATIVE_CALL is_melee(AMX *amx, cell *params){
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int id = params[1];
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if (id<0 || id>=DODMAX_WEAPONS){
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MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
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return 0;
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}
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return weaponData[id].melee;
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}
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static cell AMX_NATIVE_CALL get_team_score(AMX *amx, cell *params){
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int index = params[1];
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switch ( index ){
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case 1:
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return AlliesScore;
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break;
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case 2:
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return AxisScore;
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break;
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL get_user_score(AMX *amx, cell *params){
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int index = params[1];
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if (index<1||index>gpGlobals->maxClients){
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MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
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return -1;
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}
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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if (pPlayer->ingame)
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return pPlayer->savedScore;
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return -1;
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}
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static cell AMX_NATIVE_CALL get_user_team(AMX *amx, cell *params){
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int index = params[1];
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if (index<1||index>gpGlobals->maxClients){
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MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
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return 0;
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}
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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if (pPlayer->ingame)
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return pPlayer->pEdict->v.team;
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return 0;
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}
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static cell AMX_NATIVE_CALL get_user_class(AMX *amx, cell *params){
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int index = params[1];
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if (index<1||index>gpGlobals->maxClients){
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MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
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return 0;
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}
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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if (pPlayer->ingame)
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return pPlayer->pEdict->v.playerclass;
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return 0;
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}
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static cell AMX_NATIVE_CALL user_kill(AMX *amx, cell *params){
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int index = params[1];
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if (index<1||index>gpGlobals->maxClients){
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MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
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return 0;
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}
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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if (pPlayer->ingame && pPlayer->IsAlive() ){
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pPlayer->killPlayer();
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return 1;
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL get_map_info(AMX *amx, cell *params){
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switch( params[1] ){
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case 0:
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return g_map.detect_allies_country;
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break;
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case 1:
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return g_map.detect_allies_paras;
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break;
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case 2:
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return g_map.detect_axis_paras;
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break;
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default:
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MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
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break;
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}
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return -1;
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}
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static cell AMX_NATIVE_CALL get_user_pronestate(AMX *amx, cell *params){
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int index = params[1];
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if (index<1||index>gpGlobals->maxClients){
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MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
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return 0;
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}
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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if (pPlayer->ingame)
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return pPlayer->pEdict->v.iuser3;
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return 0;
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}
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static cell AMX_NATIVE_CALL get_user_weapon(AMX *amx, cell *params){
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int index = params[1];
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if (index<1||index>gpGlobals->maxClients){
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MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
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return 0;
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}
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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if (pPlayer->ingame){
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int wpn = pPlayer->current;
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cell *cpTemp = MF_GetAmxAddr(amx,params[2]);
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*cpTemp = pPlayer->weapons[wpn].clip;
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cpTemp = MF_GetAmxAddr(amx,params[3]);
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*cpTemp = pPlayer->weapons[wpn].ammo;
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return wpn;
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL register_forward(AMX *amx, cell *params){ // forward
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#ifdef FORWARD_OLD_SYSTEM
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int iFunctionIndex;
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switch( params[1] ){
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case 0:
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if( MF_AmxFindPublic(amx, "client_damage", &iFunctionIndex) == AMX_ERR_NONE )
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g_damage_info.put( amx , iFunctionIndex );
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else
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MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
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return 0;
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break;
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case 1:
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if( MF_AmxFindPublic(amx, "client_death", &iFunctionIndex) == AMX_ERR_NONE )
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g_death_info.put( amx , iFunctionIndex );
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else
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MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
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return 0;
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break;
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default:
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MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
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return 0;
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}
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#endif
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return 1;
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}
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AMX_NATIVE_INFO base_Natives[] = {
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{ "dod_get_wpnname", get_weapon_name },
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{ "dod_get_wpnlogname", get_weapon_logname },
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{ "dod_wpnlog_to_name", wpnlog_to_name },
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{ "dod_wpnlog_to_id", wpnlog_to_id },
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{ "dod_is_melee", is_melee },
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{ "dod_get_team_score", get_team_score },
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{ "dod_get_user_score", get_user_score },
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{ "dod_get_user_class", get_user_class },
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{ "dod_get_user_team", get_user_team },
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{ "dod_get_user_weapon", get_user_weapon },
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{ "dod_get_map_info", get_map_info },
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{ "dod_user_kill", user_kill },
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{ "dod_get_pronestate", get_user_pronestate },
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{"register_statsfwd",register_forward },
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///*******************
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{ NULL, NULL }
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}; |