mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-29 16:25:35 +03:00
85 lines
2.1 KiB
PHP
Executable File
85 lines
2.1 KiB
PHP
Executable File
/* CSX functions
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*
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* (c) 2004, SidLuke
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* This file is provided as is (no warranties).
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*/
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#if defined _csx_included
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#endinput
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#endif
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#define _csx_included
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#include <csstats>
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#if AMXX_VERSION_NUM >= 175
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#pragma reqclass xstats
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#if !defined AMXMODX_NOAUTOLOAD
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#pragma defclasslib xstats csx
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#endif
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#else
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#pragma library csx
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#endif
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/*
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* Forwards
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*/
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/* Function is called after player to player attacks ,
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* if players were damaged by teammate TA is set to 1 */
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forward client_damage(attacker,victim,damage,wpnindex,hitplace,TA);
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/* Function is called after player death ,
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* if player was killed by teammate TK is set to 1 */
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forward client_death(killer,victim,wpnindex,hitplace,TK);
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forward grenade_throw( index,greindex,wId );
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forward bomb_planting(planter);
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forward bomb_planted(planter);
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forward bomb_explode(planter,defuser);
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forward bomb_defusing(defuser);
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forward bomb_defused(defuser);
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/************* Shared Natives Start ********************************/
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/* Custom Weapon Support */
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/* function will return index of new weapon */
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native custom_weapon_add( const wpnname[],melee = 0,const logname[]="" );
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/* Function will pass damage done by this custom weapon to stats module and other plugins */
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native custom_weapon_dmg( weapon, att, vic, damage, hitplace=0 );
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/* Function will pass info about custom weapon shot to stats module */
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native custom_weapon_shot( weapon,index ); // weapon id , player id
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/* function will return 1 if true */
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native xmod_is_melee_wpn(wpnindex);
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/* Returns weapon name. */
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native xmod_get_wpnname(wpnindex,name[],len);
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/* Returns weapon logname. */
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native xmod_get_wpnlogname(wpnindex,name[],len);
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/* Returns weapons array size */
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native xmod_get_maxweapons();
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/* Returns stats array size */
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native xmod_get_stats_size();
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/************* Shared Natives End ********************************/
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enum MapObjective
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{
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MapObjective_Bomb = (1<<0),
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MapObjective_Hostage = (1<<1),
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MapObjective_Vip = (1<<2),
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MapObjective_Escape = (1<<3),
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};
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/**
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* Gets current map objectives.
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*
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* @return Returns a bits sum if objectives are found, otherwise 0.
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* See MapObjective_* constants.
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*/
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native MapObjective:get_map_objectives();
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