mirror of
https://github.com/alliedmodders/amxmodx.git
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193 lines
4.6 KiB
PHP
Executable File
193 lines
4.6 KiB
PHP
Executable File
/* NS module constants
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*
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* by the AMX Mod X Development Team
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* Most definitions graciously provided by Flayra
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*
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* This file is provided as is (no warranties).
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*/
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#if defined NS_CONST_INC
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#endinput
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#endif
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#define NS_CONST_INC
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enum NSGameplay
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{
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NSGame_CantTell, /**< It is too soon to tell (can't find avhgameplay
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entity or it doesn't have private data) */
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NSGame_MarineVAlien, /**< Marine vs Aliens (standard) gameplay */
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NSGame_MarineVMarine, /**< Marine vs Marine */
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NSGame_AlienVAlien, /**< Alien vs Alien */
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NSGame_Unknown, /**< Can find the gameplay entity, but can't
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determine gameplay type. */
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};
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// entity pev->iuser4 fields
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enum {
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MASK_NONE = 0,
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MASK_SIGHTED = 1,
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MASK_DETECTED = 2,
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MASK_BUILDABLE = 4,
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MASK_BASEBUILD0 = 8, // Base build slot #0
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MASK_WEAPONS1 = 8, // Marine weapons 1
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MASK_CARAPACE = 8, // Alien carapace
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MASK_WEAPONS2 = 16, // Marines weapons 2
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MASK_REGENERATION = 16, // Alien regeneration
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MASK_BASEBUILD1 = 16, // Base build slot #1
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MASK_WEAPONS3 = 32, // Marine weapons 3
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MASK_REDEMPTION = 32, // Alien redemption
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MASK_BASEBUILD2 = 32, // Base build slot #2
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MASK_ARMOR1 = 64, // Marine armor 1
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MASK_CELERITY = 64, // Alien celerity
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MASK_BASEBUILD3 = 64, // Base build slot #3
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MASK_ARMOR2 = 128, // Marine armor 2
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MASK_ADRENALINE = 128, // Alien adrenaline
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MASK_BASEBUILD4 = 128, // Base build slot #4
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MASK_ARMOR3 = 256, // Marine armor 3
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MASK_SILENCE = 256, // Alien silence
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MASK_BASEBUILD5 = 256, // Base build slot #5
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MASK_JETPACK = 512, // Marine jetpacks
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MASK_CLOAKING = 512, // Alien cloaking
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MASK_BASEBUILD6 = 512, // Base build slot #6
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MASK_FOCUS = 1024, // Alien focus
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MASK_MOTION = 1024, // Marine motion tracking
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MASK_BASEBUILD7 = 1024, // Base build slot #7
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MASK_SCENTOFFEAR = 2048, // Alien scent of fear
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MASK_DEFENSE2 = 4096, // Defense level 2
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MASK_DEFENSE3 = 8192, // Defense level 3
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MASK_ELECTRICITY = 8192, // Electricy
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MASK_MOVEMENT2 = 16384, // Movement level 2,
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MASK_MOVEMENT3 = 32768, // Movement level 3
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MASK_HEAVYARMOR = 32768, // Marine heavy armor
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MASK_SENSORY2 = 65536, // Sensory level 2
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MASK_SENSORY3 = 131072, // Sensory level 3
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MASK_ALIEN_MOVEMENT = 262144, // Onos is charging
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MASK_WALLSTICKING = 524288, // Flag for wall-sticking
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MASK_PRIMALSCREAM = 1048576, // Alien is in range of active primal scream
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MASK_UMBRA = 2097152, // In umbra
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MASK_DIGESTING = 4194304, // When set on a visible player, player is digesting. When set on invisible player, player is being digested
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MASK_RECYCLING = 8388608, // Building is recycling
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MASK_TOPDOWN = 16777216, // Commander view
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MASK_PLAYER_STUNNED = 33554432, // Player has been stunned by stomp
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MASK_ENSNARED = 67108864, // Webbed
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MASK_ALIEN_EMBRYO = 134217728, // Gestating
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MASK_SELECTABLE = 268435456, // ???
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MASK_PARASITED = 536870912, // Parasite flag
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MASK_SENSORY_NEARBY = 1073741824 // Sensory chamber in range
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};
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enum {
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CLASS_UNKNOWN = 0,
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CLASS_SKULK,
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CLASS_GORGE,
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CLASS_LERK,
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CLASS_FADE,
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CLASS_ONOS,
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CLASS_MARINE,
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CLASS_JETPACK,
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CLASS_HEAVY,
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CLASS_COMMANDER,
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CLASS_GESTATE,
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CLASS_DEAD,
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CLASS_NOTEAM
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};
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enum {
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WEAPON_NONE = 0,
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WEAPON_CLAWS,
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WEAPON_SPIT,
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WEAPON_SPORES,
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WEAPON_SPIKE,
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WEAPON_BITE,
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WEAPON_BITE2,
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WEAPON_SWIPE,
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WEAPON_WEBSPINNER,
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WEAPON_METABOLIZE,
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WEAPON_PARASITE,
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WEAPON_BLINK,
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WEAPON_DIVINEWIND,
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WEAPON_KNIFE,
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WEAPON_PISTOL,
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WEAPON_LMG,
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WEAPON_SHOTGUN,
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WEAPON_HMG,
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WEAPON_WELDER,
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WEAPON_MINE,
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WEAPON_GRENADE_GUN,
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WEAPON_LEAP,
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WEAPON_CHARGE,
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WEAPON_UMBRA,
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WEAPON_PRIMALSCREAM,
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WEAPON_BILEBOMB,
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WEAPON_ACIDROCKET,
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WEAPON_HEALINGSPRAY,
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WEAPON_GRENADE,
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WEAPON_STOMP,
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WEAPON_DEVOUR,
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WEAPON_MAX
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};
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enum {
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HIVETRAIT_NONE = 0,
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HIVETRAIT_DC = 92,
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HIVETRAIT_SC = 93,
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HIVETRAIT_MC = 94
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};
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enum NSPS_VelShape
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{
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NSPS_VS_POINT = 1,
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NSPS_VS_BOX,
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NSPS_VS_SPHERE,
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NSPS_VS_BLOB
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};
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/* Genshape used in ns_set_ps_genshape
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* NOTE: The following are in the ns.ps file but
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* are not listed in the .fgd file. Use
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* at your own risk!
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* Line, Triangle, Plane, Cylinder,
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* Cone, Disc, Rectangle and None
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*/
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enum NSPS_GenShape
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{
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NSPS_GS_POINT = 0,
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NSPS_GS_LINE,
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NSPS_GS_TRIANGLE,
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NSPS_GS_PLANE,
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NSPS_GS_BOX,
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NSPS_GS_CYLINDER,
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NSPS_GS_CONE,
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NSPS_GS_BLOB,
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NSPS_GS_DISC,
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NSPS_GS_RECTANGLE,
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NSPS_GS_NONE
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};
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enum NSPS_RenderMode
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{
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NSPS_R_NORMAL = 0,
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NSPS_R_TRANSCOLOR,
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NSPS_R_TRANSTEXTURE,
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NSPS_R_GLOW,
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NSPS_R_TRANSALPHA,
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NSPS_R_ADDITIVE
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};
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enum NSPS_Flags
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{
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NSPS_FL_START_ON = 1,
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NSPS_FL_PARTICLE_DENSITY = 2,
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NSPS_FL_FADE_IN = 4,
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NSPS_FL_FADE_OUT = 8,
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NSPS_FL_USE_GRAVITY = 16,
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NSPS_FL_USE_TRI = 32,
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NSPS_FL_CONSTRAIN_PITCH = 128,
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NSPS_FL_COLLIDE = 256,
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NSPS_FL_HI_DETAIL = 512,
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NSPS_FL_FACE_UP = 1024
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};
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