mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-25 06:15:37 +03:00
188023b5ac
csx and csx_sql now have exact same functionality, apart from csx_sql can also export stats to sql database if activated with cvar...
402 lines
11 KiB
C++
Executable File
402 lines
11 KiB
C++
Executable File
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#include "amxxmodule.h"
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#include "rank.h"
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static cell AMX_NATIVE_CALL get_user_astats(AMX *amx, cell *params) /* 6 param */
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{
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int index = params[1];
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CHECK_PLAYERRANGE(index);
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int attacker = params[2];
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CHECK_PLAYERRANGE(attacker);
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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if (pPlayer->attackers[attacker].hits){
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cell *cpStats = MF_GetAmxAddr(amx,params[3]);
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cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
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CPlayer::PlayerWeapon* stats = &pPlayer->attackers[attacker];
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cpStats[0] = stats->kills;
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cpStats[1] = stats->deaths;
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cpStats[2] = stats->hs;
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cpStats[3] = stats->tks;
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cpStats[4] = stats->shots;
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cpStats[5] = stats->hits;
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cpStats[6] = stats->damage;
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for(int i = 1; i < 8; ++i)
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cpBodyHits[i] = stats->bodyHits[i];
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if (params[6] && attacker && stats->name )
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MF_SetAmxString(amx,params[5],stats->name,params[6]);
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return 1;
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL get_user_vstats(AMX *amx, cell *params) /* 6 param */
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{
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int index = params[1];
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CHECK_PLAYERRANGE(index);
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int victim = params[2];
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CHECK_PLAYERRANGE(victim);
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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if (pPlayer->victims[victim].hits){
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cell *cpStats = MF_GetAmxAddr(amx,params[3]);
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cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
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CPlayer::PlayerWeapon* stats = &pPlayer->victims[victim];
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cpStats[0] = stats->kills;
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cpStats[1] = stats->deaths;
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cpStats[2] = stats->hs;
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cpStats[3] = stats->tks;
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cpStats[4] = stats->shots;
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cpStats[5] = stats->hits;
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cpStats[6] = stats->damage;
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for(int i = 1; i < 8; ++i)
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cpBodyHits[i] = stats->bodyHits[i];
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if (params[6] && victim && stats->name)
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MF_SetAmxString(amx,params[5],stats->name,params[6]);
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return 1;
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL get_user_wrstats(AMX *amx, cell *params) /* 4 param */ // DEC-Weapon (round) stats (end)
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{
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int index = params[1];
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CHECK_PLAYERRANGE(index);
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int weapon = params[2];
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if (weapon<0||weapon>=MAX_WEAPONS+MAX_CWEAPONS){
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weapon);
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return 0;
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}
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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if (pPlayer->weaponsRnd[weapon].shots){
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cell *cpStats = MF_GetAmxAddr(amx,params[3]);
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cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
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Stats* stats = &pPlayer->weaponsRnd[weapon];
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cpStats[0] = stats->kills;
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cpStats[1] = stats->deaths;
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cpStats[2] = stats->hs;
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cpStats[3] = stats->tks;
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cpStats[4] = stats->shots;
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cpStats[5] = stats->hits;
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cpStats[6] = stats->damage;
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for(int i = 1; i < 8; ++i)
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cpBodyHits[i] = stats->bodyHits[i];
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return 1;
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL get_user_wstats(AMX *amx, cell *params) /* 4 param */
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{
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int index = params[1];
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CHECK_PLAYERRANGE(index);
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int weapon = params[2];
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if (weapon<0||weapon>=MAX_WEAPONS+MAX_CWEAPONS){
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weapon);
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return 0;
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}
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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if (pPlayer->weapons[weapon].shots){
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cell *cpStats = MF_GetAmxAddr(amx,params[3]);
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cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
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CPlayer::PlayerWeapon* stats = &pPlayer->weapons[weapon];
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cpStats[0] = stats->kills;
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cpStats[1] = stats->deaths;
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cpStats[2] = stats->hs;
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cpStats[3] = stats->tks;
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cpStats[4] = stats->shots;
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cpStats[5] = stats->hits;
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cpStats[6] = stats->damage;
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for(int i = 1; i < 8; ++i)
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cpBodyHits[i] = stats->bodyHits[i];
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return 1;
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL reset_user_wstats(AMX *amx, cell *params) /* 6 param */
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{
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int index = params[1];
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CHECK_PLAYER(index);
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GET_PLAYER_POINTER_I(index)->restartStats();
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return 1;
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}
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static cell AMX_NATIVE_CALL get_user_rstats(AMX *amx, cell *params) /* 3 param */
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{
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int index = params[1];
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CHECK_PLAYERRANGE(index);
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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if (pPlayer->rank){
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cell *cpStats = MF_GetAmxAddr(amx,params[2]);
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cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
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cpStats[0] = pPlayer->life.kills;
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cpStats[1] = pPlayer->life.deaths;
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cpStats[2] = pPlayer->life.hs;
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cpStats[3] = pPlayer->life.tks;
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cpStats[4] = pPlayer->life.shots;
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cpStats[5] = pPlayer->life.hits;
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cpStats[6] = pPlayer->life.damage;
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for(int i = 1; i < 8; ++i)
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cpBodyHits[i] = pPlayer->life.bodyHits[i];
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return 1;
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL get_user_stats(AMX *amx, cell *params) /* 3 param */
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{
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int index = params[1];
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CHECK_PLAYERRANGE(index);
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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if ( pPlayer->rank ){
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cell *cpStats = MF_GetAmxAddr(amx,params[2]);
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cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
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cpStats[0] = pPlayer->rank->kills;
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cpStats[1] = pPlayer->rank->deaths;
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cpStats[2] = pPlayer->rank->hs;
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cpStats[3] = pPlayer->rank->tks;
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cpStats[4] = pPlayer->rank->shots;
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cpStats[5] = pPlayer->rank->hits;
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cpStats[6] = pPlayer->rank->damage;
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cpStats[7] = pPlayer->rank->getPosition();
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for(int i = 1; i < 8; ++i)
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cpBodyHits[i] = pPlayer->rank->bodyHits[i];
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return pPlayer->rank->getPosition();
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL get_user_stats2(AMX *amx, cell *params) /* 3 param */
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{
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int index = params[1];
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CHECK_PLAYERRANGE(index);
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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if ( pPlayer->rank ){
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cell *cpStats = MF_GetAmxAddr(amx,params[2]);
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cpStats[0] = pPlayer->rank->bDefusions;
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cpStats[1] = pPlayer->rank->bDefused;
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cpStats[2] = pPlayer->rank->bPlants;
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cpStats[3] = pPlayer->rank->bExplosions;
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return pPlayer->rank->getPosition();
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL get_stats(AMX *amx, cell *params) /* 7 param */
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{
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int index = params[1] + 1;
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for(RankSystem::iterator a = g_rank.front(); a ;--a){
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if ((*a).getPosition() == index) {
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cell *cpStats = MF_GetAmxAddr(amx,params[2]);
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cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
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cpStats[0] = (*a).kills;
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cpStats[1] = (*a).deaths;
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cpStats[2] = (*a).hs;
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cpStats[3] = (*a).tks;
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cpStats[4] = (*a).shots;
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cpStats[5] = (*a).hits;
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cpStats[6] = (*a).damage;
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cpStats[7] = (*a).getPosition();
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MF_SetAmxString(amx,params[4],(*a).getName(),params[5]);
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if (params[6] > 0)
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MF_SetAmxString(amx, params[6], (*a).getUnique(), params[7]);
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for(int i = 1; i < 8; ++i)
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cpBodyHits[i] = (*a).bodyHits[i];
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return --a ? index : 0;
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}
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL get_stats2(AMX *amx, cell *params) /* 4 param */
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{
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int index = params[1] + 1;
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for(RankSystem::iterator a = g_rank.front(); a ;--a){
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if ((*a).getPosition() == index) {
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cell *cpStats = MF_GetAmxAddr(amx,params[2]);
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if (params[4] > 0)
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MF_SetAmxString(amx, params[3], (*a).getUnique(), params[4]);
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cpStats[0] = (*a).bDefusions;
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cpStats[1] = (*a).bDefused;
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cpStats[2] = (*a).bPlants;
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cpStats[3] = (*a).bExplosions;
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return --a ? index : 0;
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}
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL get_statsnum(AMX *amx, cell *params)
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{
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return g_rank.getRankNum();
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}
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static cell AMX_NATIVE_CALL register_cwpn(AMX *amx, cell *params){ // name,melee=0,logname
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int i,iLen;
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for ( i=MAX_WEAPONS;i<MAX_WEAPONS+MAX_CWEAPONS;i++){
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if ( !weaponData[i].used ){
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char* szName = MF_GetAmxString(amx, params[1], 0, &iLen);
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char *szLog = MF_GetAmxString(amx, params[3], 0, &iLen);
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strcpy(weaponData[i].name,szName);
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strcpy(weaponData[i].logname,szLog);
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weaponData[i].used = true;
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weaponData[i].melee = params[2] ? true:false;
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return i;
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}
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}
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MF_PrintSrvConsole("No More Custom Weapon Slots!\n");
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return 0;
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}
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static cell AMX_NATIVE_CALL custom_wpn_dmg(AMX *amx, cell *params){ // wid,att,vic,dmg,hp=0
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int weapon = params[1];
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if ( weapon < MAX_WEAPONS || weapon >= MAX_WEAPONS+MAX_CWEAPONS || !weaponData[weapon].used ){ // only for custom weapons
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weapon);
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return 0;
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}
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int att = params[2];
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CHECK_PLAYERRANGE(att);
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int vic = params[3];
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CHECK_PLAYERRANGE(vic);
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int dmg = params[4];
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if ( dmg<1 ){
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid damage %d", dmg);
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return 0;
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}
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int aim = params[5];
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if ( aim < 0 || aim > 7 ){
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid aim %d", aim);
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return 0;
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}
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CPlayer* pAtt = GET_PLAYER_POINTER_I(att);
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CPlayer* pVic = GET_PLAYER_POINTER_I(vic);
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pVic->pEdict->v.dmg_inflictor = NULL;
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pAtt->saveHit( pVic , weapon , dmg, aim );
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if ( !pAtt ) pAtt = pVic;
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int TA = 0;
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if ( (pVic->teamId == pAtt->teamId) && ( pVic != pAtt) )
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TA = 1;
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MF_ExecuteForward( iFDamage,pAtt->index, pVic->index, dmg, weapon, aim, TA );
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if ( pVic->IsAlive() )
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return 1;
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pAtt->saveKill(pVic,weapon,( aim == 1 ) ? 1:0 ,TA);
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MF_ExecuteForward( iFDeath,pAtt->index, pVic->index, weapon, aim, TA );
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return 1;
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}
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static cell AMX_NATIVE_CALL custom_wpn_shot(AMX *amx, cell *params){ // player,wid
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int index = params[2];
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CHECK_PLAYERRANGE(index);
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int weapon = params[1];
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if ( weapon < MAX_WEAPONS || weapon >= MAX_WEAPONS+MAX_CWEAPONS || !weaponData[weapon].used ){
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weapon);
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return 0;
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}
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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pPlayer->saveShot(weapon);
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return 1;
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}
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static cell AMX_NATIVE_CALL get_wpnname(AMX *amx, cell *params){
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int id = params[1];
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if (id<1 || id>=MAX_WEAPONS+MAX_CWEAPONS ){
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id);
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return 0;
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}
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return MF_SetAmxString(amx,params[2],weaponData[id].name,params[3]);
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}
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static cell AMX_NATIVE_CALL get_wpnlogname(AMX *amx, cell *params){
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int id = params[1];
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if (id<1 || id>=MAX_WEAPONS+MAX_CWEAPONS ){
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id);
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return 0;
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}
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return MF_SetAmxString(amx,params[2],weaponData[id].logname,params[3]);
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}
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static cell AMX_NATIVE_CALL is_melee(AMX *amx, cell *params){
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int id = params[1];
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if (id<1 || id>=MAX_WEAPONS+MAX_CWEAPONS ){
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id);
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return 0;
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}
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if ( id == 29 )
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return 1;
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return weaponData[id].melee ? 1:0;
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}
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static cell AMX_NATIVE_CALL get_maxweapons(AMX *amx, cell *params){
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return MAX_WEAPONS+MAX_CWEAPONS;
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}
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static cell AMX_NATIVE_CALL get_stats_size(AMX *amx, cell *params){
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return 8;
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}
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AMX_NATIVE_INFO stats_Natives[] = {
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{ "get_stats", get_stats},
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{ "get_stats2", get_stats2},
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{ "get_statsnum", get_statsnum},
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{ "get_user_astats", get_user_astats },
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{ "get_user_rstats", get_user_rstats },
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{ "get_user_lstats", get_user_rstats }, // for backward compatibility
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{ "get_user_stats", get_user_stats },
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{ "get_user_stats2", get_user_stats2 },
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{ "get_user_vstats", get_user_vstats },
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{ "get_user_wrstats", get_user_wrstats}, // DEC-Weapon(Round) Stats
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{ "get_user_wstats", get_user_wstats},
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{ "reset_user_wstats", reset_user_wstats },
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// Custom Weapon Support
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{ "custom_weapon_add", register_cwpn },
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{ "custom_weapon_dmg", custom_wpn_dmg },
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{ "custom_weapon_shot", custom_wpn_shot },
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{ "xmod_get_wpnname", get_wpnname },
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{ "xmod_get_wpnlogname", get_wpnlogname },
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{ "xmod_is_melee_wpn", is_melee },
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{ "xmod_get_maxweapons", get_maxweapons },
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{ "xmod_get_stats_size", get_stats_size },
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//***************************************
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//{ "get_weaponname", get_wpnname },
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///*******************
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{ NULL, NULL }
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};
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