mirror of
https://github.com/alliedmodders/amxmodx.git
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236 lines
3.8 KiB
Plaintext
236 lines
3.8 KiB
Plaintext
/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CBaseTurret"
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{
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"Offsets"
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{
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"m_flMaxSpin" // float
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{
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"type" "float"
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"windows" "916"
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"linux" "936"
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"mac" "936"
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}
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"m_iSpin" // int
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{
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"type" "integer"
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"windows" "920"
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"linux" "940"
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"mac" "940"
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}
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"m_pEyeGlow" // CSprite*
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{
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"type" "classptr"
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"windows" "924"
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"linux" "944"
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"mac" "944"
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}
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"m_eyeBrightness" // int
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{
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"type" "integer"
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"windows" "928"
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"linux" "948"
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"mac" "948"
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}
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"m_iDeployHeight" // int
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{
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"type" "integer"
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"windows" "932"
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"linux" "952"
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"mac" "952"
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}
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"m_iRetractHeight" // int
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{
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"type" "integer"
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"windows" "936"
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"linux" "956"
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"mac" "956"
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}
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"m_iMinPitch" // int
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{
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"type" "integer"
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"windows" "940"
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"linux" "960"
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"mac" "960"
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}
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"m_iBaseTurnRate" // int
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{
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"type" "integer"
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"windows" "944"
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"linux" "964"
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"mac" "964"
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}
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"m_fTurnRate" // float
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{
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"type" "float"
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"windows" "948"
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"linux" "968"
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"mac" "968"
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}
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"m_iOrientation" // int
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{
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"type" "integer"
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"windows" "952"
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"linux" "972"
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"mac" "972"
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}
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"m_iOn" // int
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{
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"type" "integer"
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"windows" "956"
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"linux" "976"
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"mac" "976"
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}
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"m_fBeserk" // int
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{
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"type" "integer"
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"windows" "960"
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"linux" "980"
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"mac" "980"
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}
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"m_iAutoStart" // int
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{
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"type" "integer"
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"windows" "964"
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"linux" "984"
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"mac" "984"
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}
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"m_vecLastSight" // Vector
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{
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"type" "vector"
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"windows" "968"
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"linux" "988"
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"mac" "988"
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}
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"m_flLastSight" // float
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{
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"type" "float"
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"windows" "980"
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"linux" "1000"
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"mac" "1000"
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}
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"m_flMaxWait" // float
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{
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"type" "float"
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"windows" "984"
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"linux" "1004"
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"mac" "1004"
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}
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"m_iSearchSpeed" // int
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{
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"type" "integer"
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"windows" "988"
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"linux" "1008"
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"mac" "1008"
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}
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"m_flStartYaw" // float
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{
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"type" "float"
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"windows" "992"
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"linux" "1012"
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"mac" "1012"
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}
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"m_vecCurAngles" // Vector
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{
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"type" "vector"
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"windows" "996"
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"linux" "1016"
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"mac" "1016"
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}
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"m_vecGoalAngles" // Vector
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{
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"type" "vector"
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"windows" "1008"
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"linux" "1028"
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"mac" "1028"
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}
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"m_flPingTime" // float
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{
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"type" "float"
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"windows" "1020"
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"linux" "1040"
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"mac" "1040"
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}
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"m_flSpinUpTime" // float
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{
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"type" "float"
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"windows" "1024"
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"linux" "1044"
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"mac" "1044"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBaseToggle
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* CBaseMonster
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* CBaseTurret
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*/
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