mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-25 22:35:37 +03:00
287 lines
8.4 KiB
C++
287 lines
8.4 KiB
C++
// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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// Copyright (C) 2004 Lukasz Wlasinski.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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//
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// DODX Module
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//
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#include "amxxmodule.h"
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#include "dodx.h"
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static cell AMX_NATIVE_CALL get_user_astats(AMX *amx, cell *params) /* 6 param */
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{
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int index = params[1];
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CHECK_PLAYERRANGE(index);
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int attacker = params[2];
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CHECK_PLAYERRANGE(attacker);
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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if (pPlayer->attackers[attacker].hits){
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cell *cpStats = MF_GetAmxAddr(amx,params[3]);
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cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
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CPlayer::PlayerWeapon* stats = &pPlayer->attackers[attacker];
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cpStats[0] = stats->kills;
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cpStats[1] = stats->deaths;
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cpStats[2] = stats->hs;
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cpStats[3] = stats->tks;
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cpStats[4] = stats->shots;
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cpStats[5] = stats->hits;
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cpStats[6] = stats->damage;
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for(int i = 1; i < 8; ++i)
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cpBodyHits[i] = stats->bodyHits[i];
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if (params[6] && attacker && stats->name)
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MF_SetAmxString(amx,params[5],stats->name,params[6]);
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return 1;
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL get_user_vstats(AMX *amx, cell *params) /* 6 param */
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{
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int index = params[1];
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CHECK_PLAYERRANGE(index);
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int victim = params[2];
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CHECK_PLAYERRANGE(victim);
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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if (pPlayer->victims[victim].hits){
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cell *cpStats = MF_GetAmxAddr(amx,params[3]);
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cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
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CPlayer::PlayerWeapon* stats = &pPlayer->victims[victim];
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cpStats[0] = stats->kills;
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cpStats[1] = stats->deaths;
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cpStats[2] = stats->hs;
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cpStats[3] = stats->tks;
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cpStats[4] = stats->shots;
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cpStats[5] = stats->hits;
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cpStats[6] = stats->damage;
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for(int i = 1; i < 8; ++i)
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cpBodyHits[i] = stats->bodyHits[i];
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if (params[6] && victim && stats->name)
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MF_SetAmxString(amx,params[5],stats->name,params[6]);
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return 1;
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL get_user_wlstats(AMX *amx, cell *params) /* 4 param */ // DEC-Weapon (round) stats (end)
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{
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int index = params[1];
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CHECK_PLAYER(index);
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int weapon = params[2];
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if (weapon<0||weapon>=DODMAX_WEAPONS){
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weapon);
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return 0;
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}
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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if (pPlayer->weaponsLife[weapon].shots){
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cell *cpStats = MF_GetAmxAddr(amx,params[3]);
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cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
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Stats* stats = &pPlayer->weaponsLife[weapon];
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cpStats[0] = stats->kills;
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cpStats[1] = stats->deaths;
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cpStats[2] = stats->hs;
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cpStats[3] = stats->tks;
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cpStats[4] = stats->shots;
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cpStats[5] = stats->hits;
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cpStats[6] = stats->damage;
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cpStats[7] = stats->points;
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for(int i = 1; i < 8; ++i)
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cpBodyHits[i] = stats->bodyHits[i];
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return 1;
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL get_user_wrstats(AMX *amx, cell *params) /* 4 param */ // DEC-Weapon (round) stats (end)
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{
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int index = params[1];
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CHECK_PLAYER(index)
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int weapon = params[2];
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if (weapon<0||weapon>=DODMAX_WEAPONS){
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weapon);
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return 0;
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}
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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if (pPlayer->weaponsLife[weapon].shots){
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cell *cpStats = MF_GetAmxAddr(amx,params[3]);
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cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
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Stats* stats = &pPlayer->weaponsRnd[weapon];
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cpStats[0] = stats->kills;
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cpStats[1] = stats->deaths;
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cpStats[2] = stats->hs;
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cpStats[3] = stats->tks;
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cpStats[4] = stats->shots;
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cpStats[5] = stats->hits;
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cpStats[6] = stats->damage;
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cpStats[7] = stats->points;
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for(int i = 1; i < 8; ++i)
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cpBodyHits[i] = stats->bodyHits[i];
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return 1;
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL get_user_wstats(AMX *amx, cell *params) /* 4 param */
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{
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int index = params[1];
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CHECK_PLAYER(index)
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int weapon = params[2];
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if (weapon<0||weapon>=DODMAX_WEAPONS){
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weapon);
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return 0;
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}
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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if (pPlayer->weapons[weapon].shots){
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cell *cpStats = MF_GetAmxAddr(amx,params[3]);
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cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
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CPlayer::PlayerWeapon* stats = &pPlayer->weapons[weapon];
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cpStats[0] = stats->kills;
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cpStats[1] = stats->deaths;
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cpStats[2] = stats->hs;
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cpStats[3] = stats->tks;
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cpStats[4] = stats->shots;
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cpStats[5] = stats->hits;
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cpStats[6] = stats->damage;
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cpStats[7] = stats->points;
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for(int i = 1; i < 8; ++i)
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cpBodyHits[i] = stats->bodyHits[i];
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return 1;
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL reset_user_wstats(AMX *amx, cell *params) /* 6 param */
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{
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int index = params[1];
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CHECK_PLAYER(index);
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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pPlayer->restartStats();
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return 1;
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}
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static cell AMX_NATIVE_CALL get_user_stats(AMX *amx, cell *params) /* 3 param */
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{
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int index = params[1];
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CHECK_PLAYER(index);
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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if ( pPlayer->ingame ){
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cell *cpStats = MF_GetAmxAddr(amx,params[2]);
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cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
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cpStats[0] = pPlayer->rank->kills;
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cpStats[1] = pPlayer->rank->deaths;
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cpStats[2] = pPlayer->rank->hs;
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cpStats[3] = pPlayer->rank->tks;
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cpStats[4] = pPlayer->rank->shots;
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cpStats[5] = pPlayer->rank->hits;
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cpStats[6] = pPlayer->rank->damage;
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cpStats[7] = pPlayer->rank->points;
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cpStats[8] = pPlayer->rank->getPosition();
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for(int i = 1; i < 8; ++i)
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cpBodyHits[i] = pPlayer->rank->bodyHits[i];
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return pPlayer->rank->getPosition();
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL get_user_lstats(AMX *amx, cell *params) /* 3 param */
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{
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int index = params[1];
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CHECK_PLAYER(index);
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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if (pPlayer->ingame){
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cell *cpStats = MF_GetAmxAddr(amx,params[2]);
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cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
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cpStats[0] = pPlayer->life.kills;
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cpStats[1] = pPlayer->life.deaths;
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cpStats[2] = pPlayer->life.hs;
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cpStats[3] = pPlayer->life.tks;
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cpStats[4] = pPlayer->life.shots;
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cpStats[5] = pPlayer->life.hits;
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cpStats[6] = pPlayer->life.damage;
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cpStats[7] = pPlayer->life.points;
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for(int i = 1; i < 8; ++i)
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cpBodyHits[i] = pPlayer->life.bodyHits[i];
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return 1;
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL get_user_rstats(AMX *amx, cell *params) /* 3 param */
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{
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int index = params[1];
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CHECK_PLAYER(index)
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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if (pPlayer->ingame){
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cell *cpStats = MF_GetAmxAddr(amx,params[2]);
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cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
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cpStats[0] = pPlayer->round.kills;
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cpStats[1] = pPlayer->round.deaths;
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cpStats[2] = pPlayer->round.hs;
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cpStats[3] = pPlayer->round.tks;
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cpStats[4] = pPlayer->round.shots;
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cpStats[5] = pPlayer->round.hits;
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cpStats[6] = pPlayer->round.damage;
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cpStats[7] = pPlayer->round.points;
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for(int i = 1; i < 8; ++i)
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cpBodyHits[i] = pPlayer->round.bodyHits[i];
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return 1;
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL get_stats(AMX *amx, cell *params) /* 3 param */
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{
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int index = params[1] + 1;
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for(RankSystem::iterator a = g_rank.front(); a ; --a){
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if ((*a).getPosition() == index) {
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cell *cpStats = MF_GetAmxAddr(amx,params[2]);
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cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
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cpStats[0] = (*a).kills;
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cpStats[1] = (*a).deaths;
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cpStats[2] = (*a).hs;
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cpStats[3] = (*a).tks;
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cpStats[4] = (*a).shots;
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cpStats[5] = (*a).hits;
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cpStats[6] = (*a).damage;
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cpStats[7] = (*a).points;
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cpStats[8] = (*a).getPosition();
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MF_SetAmxString(amx,params[4],(*a).getName(),params[5]);
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for(int i = 1; i < 8; ++i)
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cpBodyHits[i] = (*a).bodyHits[i];
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return --a ? (*a).getPosition() : 0;
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}
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL get_statsnum(AMX *amx, cell *params)
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{
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return g_rank.getRankNum();
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}
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AMX_NATIVE_INFO stats_Natives[] = {
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{ "get_stats", get_stats},
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{ "get_statsnum", get_statsnum},
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{ "get_user_astats", get_user_astats },
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{ "get_user_rstats", get_user_rstats }, // round stats , cleared after RoundState = 1
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{ "get_user_lstats", get_user_lstats }, // from spawn to spawn stats
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{ "get_user_stats", get_user_stats },
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{ "get_user_vstats", get_user_vstats },
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{ "get_user_wlstats", get_user_wlstats}, // DEC-Weapon(Life) Stats
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{ "get_user_wrstats", get_user_wrstats}, // DEC-Weapon(Round) Stats
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{ "get_user_wstats", get_user_wstats},
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{ "reset_user_wstats", reset_user_wstats },
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{ NULL, NULL }
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};
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