mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-27 23:35:36 +03:00
0dc6a4a5dd
Also did the following: * Removed -fPIC from all Linux makefiles * AMXX build tool now also moved over to VS 2005 * AMXX build tool binary renamed from "AMXXRelease" to "builder" * MSVC project files now can use environment variables to point to the paths of the Metamod headers and HL SDK: $(METAMOD) and $(HLSDK) respectively
394 lines
7.9 KiB
XML
394 lines
7.9 KiB
XML
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Name="VCWebServiceProxyGeneratorTool"
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Name="VCCLCompilerTool"
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StringPooling="true"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="true"
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RuntimeTypeInfo="false"
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Name="Debug|Win32"
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OutputDirectory=".\Debug"
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Name="VCXMLDataGeneratorTool"
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Name="VCMIDLTool"
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PreprocessorDefinitions="_DEBUG"
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TargetEnvironment="1"
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TypeLibraryName=".\Debug/ns_amxx.tlb"
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HeaderFileName=""
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Name="VCCLCompilerTool"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;ns_amxx_EXPORTS"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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RuntimeTypeInfo="false"
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ProgramDataBaseFileName=".\Debug/"
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<Tool
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Name="VCLinkerTool"
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OutputFile=".\Debug/ns_amxx.dll"
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LinkIncremental="1"
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GenerateDebugInformation="true"
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ProgramDatabaseFile=".\Debug/ns_amxx.pdb"
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ImportLibrary=".\Debug/ns_amxx.lib"
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TargetMachine="1"
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Name="VCALinkTool"
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Name="VCManifestTool"
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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<File
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RelativePath="..\amxxapi.cpp"
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</File>
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RelativePath="..\dllapi.cpp"
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Name="Release|Win32"
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;ns_amxx_EXPORTS;$(NoInherit)"
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/>
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Name="Debug|Win32"
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</FileConfiguration>
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RelativePath="..\engineapi.cpp"
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RelativePath="..\GameManager.cpp"
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RelativePath="..\MessageHandler.cpp"
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RelativePath="..\ParticleManager.cpp"
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RelativePath="..\TitleManager.cpp"
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<File
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RelativePath="..\utils.cpp"
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</File>
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Name="Natives"
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</File>
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RelativePath="..\natives\memberfuncs.cpp"
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</File>
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RelativePath="..\natives\particles.cpp"
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</File>
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<File
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RelativePath="..\natives\player.cpp"
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</File>
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<File
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RelativePath="..\natives\player_memory.cpp"
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</File>
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<File
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RelativePath="..\natives\structure.cpp"
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</File>
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<File
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RelativePath="..\natives\weapons.cpp"
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>
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</File>
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</Filter>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl"
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>
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<File
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RelativePath="..\AllocString.h"
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>
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</File>
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<File
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RelativePath="..\CPlayer.h"
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</File>
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<File
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RelativePath="..\CString.h"
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>
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</File>
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<File
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RelativePath="..\CVector.h"
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</File>
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<File
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RelativePath="..\FastDelegate.h"
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</File>
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<File
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RelativePath="..\GameManager.h"
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</File>
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<File
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RelativePath="..\Hash.h"
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</File>
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<File
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RelativePath="..\LocationManager.h"
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</File>
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<File
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RelativePath="..\MessageHandler.h"
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</File>
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<File
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RelativePath="..\NEW_Util.h"
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</File>
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<File
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RelativePath="..\ns.h"
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</File>
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<File
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RelativePath="..\ns_const.h"
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>
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</File>
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<File
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RelativePath="..\ParticleManager.h"
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</File>
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<File
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RelativePath="..\sh_list.h"
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>
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</File>
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<File
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RelativePath="..\SpawnManager.h"
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>
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</File>
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<File
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RelativePath="..\TitleManager.h"
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</File>
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<File
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RelativePath="..\utilfunctions.h"
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>
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<Filter
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Name="sdk"
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<File
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</File>
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<File
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RelativePath="..\sdk\amxxmodule.h"
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</File>
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<File
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RelativePath="..\sdk\moduleconfig.h"
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>
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<Globals>
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