amxmodx/dlls/dod/dodx/Utils.cpp
2007-03-13 19:22:44 +00:00

187 lines
6.7 KiB
C++
Executable File

/*
* DoDX
* Copyright (c) 2004 Lukasz Wlasinski
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "amxxmodule.h"
#include "dodx.h"
/* Weapon names aren't send in WeaponList message in DoD */
weapon_t weaponData[] =
{
{ false, false, {"mortar"}, {"mortar"}, 0, DODWT_OTHER },
{ true, true, {"amerknife"}, {"knife"}, 0, DODWT_MELEE }, // aknife->bknife
{ false, true, {"gerknife"}, {"knife"}, 0, DODWT_MELEE },
{ false, false, {"colt"}, {"Colt"}, 4, DODWT_SECONDARY },
{ false, false, {"luger"}, {"Luger"}, 4, DODWT_SECONDARY },
{ true, false, {"garand"}, {"Garand"}, 3, DODWT_PRIMARY }, // Garand->Garand butt
{ false, false, {"scopedkar"}, {"scoped K98"}, 3, DODWT_PRIMARY },
{ false, false, {"thompson"}, {"Thompson"}, 1, DODWT_PRIMARY },
{ false, false, {"mp44"}, {"STG44"}, 6, DODWT_PRIMARY },
{ false, false, {"spring"}, {"Springfield"}, 5, DODWT_PRIMARY },
{ true, false, {"kar"}, {"K98"}, 3, DODWT_PRIMARY }, // KAR->KAR bayonet
{ false, false, {"bar"}, {"BAR"}, 6, DODWT_PRIMARY },
{ false, false, {"mp40"}, {"MP40"}, 1, DODWT_PRIMARY },
{ false, false, {"grenade"}, {"handgrenade"}, 9, DODWT_GRENADE },
{ false, false, {"grenade2"}, {"stickgrenade"}, 11, DODWT_GRENADE },
{ false, false, {"stickgrenade_ex"},{"stickgrenade_ex"}, 11, DODWT_GRENADE },
{ false, false, {"handgrenade_ex"}, {"handgrenade_ex"}, 9, DODWT_GRENADE },
{ false, false, {"mg42"}, {"MG42"}, 7, DODWT_PRIMARY },
{ false, false, {"30cal"}, {".30 cal"}, 8, DODWT_PRIMARY },
{ false, true, {"spade"}, {"spade"}, 0, DODWT_MELEE },
{ true, false, {"m1carbine"}, {"M1 Carbine"}, 2, DODWT_PRIMARY }, // M1 Carbine->Folding Carbine
{ false, false, {"mg34"}, {"MG34"}, 2, DODWT_PRIMARY },
{ false, false, {"greasegun"}, {"Greasegun"}, 1, DODWT_PRIMARY },
{ true, false, {"fg42"}, {"FG42"}, 6, DODWT_PRIMARY }, // FG42 -> scoped FG42
{ true, false, {"k43"}, {"K43"}, 2, DODWT_PRIMARY },
{ true, false, {"enfield"}, {"Enfield"}, 3, DODWT_PRIMARY }, // Enfield->Scoped Enfield->Enfield bayonet
{ false, false, {"sten"}, {"Sten"}, 1, DODWT_PRIMARY },
{ false, false, {"bren"}, {"Bren"}, 6, DODWT_PRIMARY },
{ false, false, {"webley"}, {"Webley"}, 4, DODWT_PRIMARY },
{ false, false, {"bazooka"}, {"Bazooka"}, 13, DODWT_PRIMARY },
{ false, false, {"pschreck"}, {"Panzerschrek"}, 13, DODWT_PRIMARY },
{ false, false, {"piat"}, {"Piat"}, 13, DODWT_PRIMARY },
{ false, false, {"scoped_fg42"}, {"scoped FG42"}, 6, DODWT_PRIMARY },
{ false, false, {"fcarbine"}, {"Folding Carbine"}, 0, DODWT_PRIMARY },
{ false, true, {"bayonet"}, {"K98 bayonet"}, 0, DODWT_MELEE }, // KAR bayonet
{ false, false, {"scoped_enfield"}, {"scoped Enfield"}, 3, DODWT_PRIMARY },
{ false, false, {"mills_bomb"}, {"mills bomb"}, 9, DODWT_GRENADE },
{ false, true, {"brit_knife"}, {"knife"}, 0, DODWT_MELEE },
{ false, true, {"garandbutt"}, {"Garand butt"}, 0, DODWT_MELEE }, // Garand butt
{ false, true, {"enf_bayonet"}, {"Enfield bayonet"}, 0, DODWT_MELEE },
{ false, false, {"mortar"}, {"mortar"}, 0, DODWT_OTHER }, // mortar new id
{ false, true, {"k43butt"}, {"K43 butt"}, 0, DODWT_MELEE },
};
/* Function will select correct id */
int get_weaponid(CPlayer* pPlayer)
{
int weapon = pPlayer->current;
const char *sz;
switch(weapon)
{
case 1:
if(g_map.detect_allies_country) weapon = 37;
break;
case 5:
if(pPlayer->pEdict->v.button&IN_ATTACK2) weapon = 38;
break;
case 10:
if(pPlayer->pEdict->v.button&IN_ATTACK2) weapon = 34;
break;
case 20:
if(g_map.detect_allies_paras) weapon = 33;
break;
case 23:
sz = STRING(pPlayer->pEdict->v.weaponmodel);
if(sz[13] == 's')
weapon = 32;
break;
case 24:
if(pPlayer->pEdict->v.button&IN_ATTACK2) weapon = 41;
break;
case 25:
sz = STRING(pPlayer->pEdict->v.weaponmodel);
if(sz[16] == 's')
weapon = 35;
else if(pPlayer->pEdict->v.button&IN_ATTACK2)
weapon = 39;
break;
case 15:
weapon = 14;
break;
case 16:
if(g_map.detect_allies_country) weapon = 36;
else weapon = 13;
break;
}
return weapon;
}
traceVault traceData[] =
{
{ "grenade", 13, ACT_NADE_PUT|ACT_NADE_SHOT, 2.0 }, // or 36
{ "grenade2", 14, ACT_NADE_PUT|ACT_NADE_SHOT, 2.0 },
{ "shell_bazooka", 29, ACT_ROCKET_PUT|ACT_ROCKET_SHOT, 2.0 },
{ "shell_pschreck", 30, ACT_ROCKET_PUT|ACT_ROCKET_SHOT, 2.0 },
{ "shell_piat", 31, ACT_ROCKET_PUT|ACT_ROCKET_SHOT, 2.0 },
{ "monster_mortar", 40, ACT_NADE_PUT|ACT_NADE_SHOT, 2.0 },
};
bool ignoreBots (edict_t *pEnt, edict_t *pOther)
{
if(!rankBots && (pEnt->v.flags & FL_FAKECLIENT || (pOther && pOther->v.flags & FL_FAKECLIENT)))
return true;
return false;
}
bool isModuleActive()
{
if(!(int)CVAR_GET_FLOAT("dodstats_pause"))
return true;
return false;
}
edict_t *FindEntityByString(edict_t *pentStart, const char *szKeyword, const char *szValue)
{
edict_t *pentEntity;
pentEntity = FIND_ENTITY_BY_STRING(pentStart, szKeyword, szValue);
if(!FNullEnt(pentEntity))
return pentEntity;
return NULL;
}
edict_t *FindEntityByClassname(edict_t *pentStart, const char *szName)
{
return FindEntityByString(pentStart, "classname", szName);
}
edict_t *FindEntityInSphere(edict_t *pentStart, edict_t *origin, float radius)
{
edict_t* temp = FIND_ENTITY_IN_SPHERE(pentStart, origin->v.origin, radius);
if(!temp)
return NULL;
return temp;
}